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Post by Father on Mar 11, 2022 21:06:49 GMT 1
My laptop fan is acting up, probably will need it replaced, so may have to take a hiatus for a couple of days.
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Post by Father on Oct 11, 2023 22:48:21 GMT 1
Updated Nemesis drawback with additional line, mainly a change to allow bad things to happen to Walgrave, Eustace and Otho if other characters would be so inclined to visit ill intent upon them, they'll probably have some plot armor against whoever has the drawback until it's bought off.
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Post by Father on Oct 13, 2023 11:45:38 GMT 1
Added Honest Drawback and updated maimed drawback.
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Post by Father on Dec 12, 2023 17:37:55 GMT 1
Gotten around to throw perfectionism out the window for fire&blood, pre-chronicle 2 points earned to house will follow old rules still, so changes mostly relevant after.
Also cut the Leo Tyrell intrigue and just made him lean fire, less clutter is good, bloods can sway him back by points if they like.
Also handed out and recorded rumors for vintage year for those claiming those, tying favors/hooks to all of them may require creativity. Some are easy, others not. At least have a good recordkeeping system for handling the NPC side of things there, so could spin out some little schemes here and there.
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Post by Father on Dec 28, 2023 19:38:18 GMT 1
Past the point of deliberating, so new Fury version is in play. (Old version can still be used for pre-chronicle 4 scenes).
Also tiny change to Famous, but no active PC has that one I believe.
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Post by Father on Jan 26, 2024 16:28:00 GMT 1
Some small tweaks to jousting rules, mostly to brutal style and cheating bits to clean it up some.
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Post by Father on Feb 10, 2024 12:15:50 GMT 1
Put in resistance technique for intrigue, mainly intended for NPC's who just doesn't really want anything as an alternative for them to simply quit.
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Post by Father on Feb 14, 2024 20:31:17 GMT 1
Working down the list, cautious and reckless now back to lesser/greater, with some extras (cautious should be a little stronger, reckless a little riskier).
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Post by Father on Feb 23, 2024 15:12:17 GMT 1
Some more stuff: -Smallish change to prone and high ground (for prone condition, I think the change is just in the wording "give benefits of high ground against you" which happens to be the same effects as before). -Vicious weapon now has a randomness factor to it when it comes to maiming/deaths when using those things. -Restriction on total movement during a round added. -DP use to gain an extra action is now DP use to gain extra turn, because I think DP being stronger is good.
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Post by Father on Feb 23, 2024 21:42:06 GMT 1
-Altering Maneuver slightly (now -1 per DoS of penalty instead of -1D if 2+ DoS). -Also adding Push as a stronger variant of maneuver, which could be fun, or never used at all. -Some extra text added to opposed charges, mostly expanding on "what could happen after" etc. -Seems there was some notes on DP use in combat further down, although the version I put in for extra turn is more elegant than what I had in those older notes, but the other options may still be added yet.
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Post by Father on Feb 24, 2024 11:41:32 GMT 1
-Added more (and better) DP options for combat. -Added "training bonus" with crossbow, knife and cudgel (easy to use weapons). -Added air knocked out to defeat options. -Added dominate iniative action, updated text of some other iniative actions. -Slight tweak to cautious attack allowing you to simply take a lesser action without to gain the benefits. -Added called shot action, mostly for cases where people do next to nothing damage because of armor.
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Post by Father on Feb 25, 2024 14:25:52 GMT 1
-Added rule about requirements for injury poison to work and specified some poisons to have injury as delivery method. -Updated trample (now a separate action). -Small bonus to Destriers involving trample. -Hoof specialties added to Destriers and Coursers.
Should be all for combat, rumor rules updates incoming. Then maybe (but probably not) something for healing.
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Post by Father on Feb 25, 2024 20:14:40 GMT 1
Put in the rumor stuff, and I think that's pretty much the whole list finally crunched through.
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