|
Post by Father on Nov 19, 2018 15:04:55 GMT 1
Tweaked the Will of the People somewhat, still required to have Orator to succeed on the big speech, but I'm okay with that.
|
|
|
Post by Father on Nov 27, 2018 15:50:45 GMT 1
greatbastards.boards.net/thread/750/day-all-anger-land-eventThis is hopefully sufficiently challenging without being a hopeless TPK-setup (in the latter case I can always be lenient with consequences of defeat). The design is made in such a way that the required rolls per PC can be made in a few posts. With one single scene with only NPC's in it for Lord Eldon's last stand to be had at the conclusion of the event. As awesome as having personal combat and stuff would be, that would risk us spilling over past day change and I don't want that before the melee comes up.
|
|
|
Post by Father on Nov 28, 2018 3:57:43 GMT 1
Tinkered back and forth a bit, path of heroes should be a bit more challenging now (did not account for changes to trample rules).
|
|
|
Post by Father on Nov 29, 2018 8:23:07 GMT 1
Looking at delayed day change because I need more time to deal with everything right now, probably will be needing the same for day 11 with melee and everything.
|
|
|
Post by Father on Dec 1, 2018 11:57:30 GMT 1
Deadline for participation in various events (including signing up to the melee) will be tomorrow, meaning that I'll be inclined to ignore anything not posted by the time I check things on Monday.
|
|
|
Post by Father on Dec 5, 2018 23:05:54 GMT 1
I'm firing up the Grand Melee now, it happens on day 11, but if experience is any indication, it will drag out. In general, PC's have 24h to respond to anything in the melee before I will roll for them to the best of my ability, but I will prioritizing getting rolls in and the event moving over trying to figure out the best choice.
It is possible to give instructions and stats to another player.
|
|
|
Post by Father on Dec 6, 2018 16:37:56 GMT 1
Anyone having suggestions as to who they might want to challenge, seek out in the melee, have on their squad etc can use their private forum (or consult with Roland if on his team) to drop a hint, but I will ruthlessly prioritize speed over richness of detail as far as the melee goes.
|
|
|
Post by Father on Dec 9, 2018 15:10:58 GMT 1
Day 11 underway, I would like if all martially inclined PC's indicate whether or not they might volunteer for any of the trials by combat so that I know when I might resolve those aspects and hopefully have those duels play out on D11 (The melee might make various characters way too messed up to partake on D12, so easier this way).
|
|
|
Post by Father on Dec 13, 2018 20:49:22 GMT 1
Mounted combat rules updated, you do no longer gain +2 base damage when mounted and not moving (but +2 base damage against unmounted opponents instead).
|
|
|
Post by Father on Dec 21, 2018 16:53:15 GMT 1
Probably looking at Day 12 on the 30th, the melee has taken attention away from preparing the stuff for that.
Almanac speaks of victory feast on D11, that one I postponed to D12 because it's best to resolve the melee first, but I am also considering to basically have Lord Leo cancel the whole thing.
|
|
|
Post by Father on Dec 29, 2018 18:41:34 GMT 1
Added some stuff about injuries/wounds/fatigue and milk of the poppy which mostly is codifying how we've been handling it up until now.
|
|
|
Post by Father on Dec 30, 2018 15:50:53 GMT 1
Tinkering with getting stuff ready for D12, can't wait around for the melee any longer, but I will from now on reserve the right to engage narrator override in the melee for any PC as fits my free time and the need to reach a conclusion, so 24h limitation is now probably more like a 12h on average limitation or something. People can leave instructions like won't take more than X injuries/wounds, will want to protect X, will want to go after X.
Characters still running around in the melee should refrain from partaking in events before they know what their penalties from all the hurting will be, but all D12 events will be open for at least a week after the melee is wrapped up.
What comes after D12 is off-season, mostly minor episodes spread out over IC months, and very little of it is presently more than outlines, sketches and ideas, so D12 can probably drag on for a bit, can throw in some goodbyes.
Also updated Tough benefit in line with ruling I made in August, since I apparently forgot that I ruled it that way and started doing it the other way.
|
|
|
Post by Father on Dec 30, 2018 22:26:05 GMT 1
D12 is up, given how much stuff I threw out here, there's probably some weirdness around.
|
|
|
Post by Father on Dec 30, 2018 23:57:49 GMT 1
Also, just to not totally cripple some people too much:
For D12 only, when a drawback prompts a test to prevent you from taking a certain course of action, or see if you are forced to take a certain course of action, penalties from injuries/wounds does not apply.
|
|
|
Post by Father on Jan 4, 2019 16:16:12 GMT 1
Some of these events have a lot of special provisions for benefits/drawbacks and other considerations, so to make it easier for fact-checking, I would like you to list up everything going into the dices, probably best not to do so in the dice descriptions, into the dice descriptions should go technique (if relevant), fire/blood choice, use of daily benefits, allocation of bonus dice from pool and so on.
Then below you might list up (for example): 4D Persuasion 1b Charm 1D Great Bastard -1 Injuries -3 Supreme Arrogance +6 chivalry +2 Anointed.
|
|