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Post by Father on Jul 18, 2022 11:29:15 GMT 1
Hmm, I think "statement of intent" is best placed in main thread, and then we'll see if it's a "go make some rolls" or if it gets more complicated.
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Aug 22, 2022 14:25:12 GMT 1
Post by Thaddeus Levalle on Aug 22, 2022 14:25:12 GMT 1
A few questions below from pondering options in the Twin Tourneys Event: 1)Is the Proud triggered match against Ser Lewyn Appleton available for quick resolution(TN 24/19)?
2)If Thaddeus were to spend a DP to convert bonus dice to test dice, it would apply to all rolls on that match(Charge Fighting-Lances becomes 4d6+4/AH-Ride becomes 4d6+1) correct? Would DP also apply to a Deception(Cheat) roll if attempted on the match?
3)Would a technique like Eyes Fixed(+2 Attack, but take full damage if opponent rides with the noble style or +2 damage per DoS otherwise) apply on the quick resolution? If so assumption is if we are unable to continue due to critical failures, the mishap outcome would be worse than normal.
4)Is there any sequence on the challenger round jousts? For instance, if one were to critical fail and be unable to continue would that affect other challenger round matches they are involved in(ie would you still roll all challenger round matches)?
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Aug 26, 2022 19:20:57 GMT 1
Post by Father on Aug 26, 2022 19:20:57 GMT 1
1. Yes 2. Methinks a full jousting scene would be required to make the "enhanced" DP use available. 3. Mmm, the added risk of eyes fixed isn't easily captured by quick resolution mechanics. Would have to look into chances of having to pick up injuries and the like. 4. Generally it's "fluid" so that one doesn't have to wait around for outcomes in other scenes that may be relevant, in your case, Ser Lewyn would surely be the first.
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Oct 22, 2022 16:23:11 GMT 1
Post by Daeron Wildfyre on Oct 22, 2022 16:23:11 GMT 1
What, if any, charges could Daeron bring against Rennifer for attempting to seriously wound him in the joust? Would that be seen as a risk of the joust or could he push for some sort of punishment?
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Oct 24, 2022 15:23:54 GMT 1
Post by Father on Oct 24, 2022 15:23:54 GMT 1
It would be somewhat unprecedented to try and use the lord's justice against him, but in theory, if Lord Caron calls it attempted murder (after trial and all of that), he could possibly have Rennifer hanged and nobody would be likely to complain too much. Justice is more about juggling ones own political ambitions without pissing people off by being too obviously wielding the king's justice as a weapon for your own gains with the general need to keep things orderly and discourage murder and mayhem.
But it can be assumed that Eldon expects Gormon Peake (if present, I think he is) to push back against that sort of thing. He may also have other political operatives able to tamper with such proceedings. Most are probably happy Daeron survives and Rennifer gets disgraced and forfeits the match, going beyond that creates scandal and infighting which benefits the other faction.
If Daeron and friends pushes hard anyway, it could lead to a trial by combat, and Rennifer has proven himself rather capable, and there's smoother tongues than Daeron around to repeat his feats of discouraging people like Redtusk from standing in the stead of a wounded Daeron. Then there's the predictable part where Willem will think he should stand for his sworn sword if Daeron is too wounded to properly fight.
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Mar 8, 2023 16:26:12 GMT 1
via mobile
Post by Balon Blackbriar on Mar 8, 2023 16:26:12 GMT 1
Stupid question regarding Peace in Our Time. I assume the VP reduction to 49 for Fire is to keep them 1 point shy of getting Pennytree? Which would keep in line with the Bracken/Blackwood feud of fighting forever with nothing of value ever truly changing hands.
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Mar 8, 2023 18:01:35 GMT 1
Post by Father on Mar 8, 2023 18:01:35 GMT 1
Pretty much.
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Feb 25, 2024 7:18:50 GMT 1
Post by Balon Blackbriar on Feb 25, 2024 7:18:50 GMT 1
-Altering Maneuver slightly (now -1 per DoS of penalty instead of -1D if 2+ DoS).
Is -1 per DoS enough? Getting 2 DoS against someone with Fighting 5 is already pretty rare / low chance.
Would -2 per DoS be better or does that ramp up too quickly against someone with Fighting 4? I don't want to make things too complicated but maybe -1/-3/-5/-7?
FTG 4, Long Blades 2 w/ a superior weapon would mean someone would have to roll 29 or higher on their maneuver check to impose a -5. Or calculate Passive Fighting differently. Just fighting plus weapons bonus dice. Don't add anything like Superior Weapon, Talented, etc.
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Feb 25, 2024 12:49:23 GMT 1
Post by Father on Feb 25, 2024 12:49:23 GMT 1
The thought process is that: -Old system: Get 2 DoS-> -1D penalty. Which kinda feels like too stiff a hit when it happens. -New system: -1,-2,-3, -4 depending on degree. -1D is roughly -3 on average for 4D/5D, so it's stronger on 1 and 4 DoS, weaker on 2 and about the same on 3. If it was -2 per DoS, maneuver would be outright stronger than currently for any DoS.
Part of the rationale is also that since 2 DoS is hard to accomplish, having the penalty hit on 1 DoS is "better".
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Feb 25, 2024 16:33:36 GMT 1
via mobile
Post by Balon Blackbriar on Feb 25, 2024 16:33:36 GMT 1
***I'm typing on my phone while kid is at wrestling practice so please excuse all grammar and spelling. 😄***
Maneuver was definitely an all or nothing Lesser Action and I agree -1D is pretty crippling. The reason I suggested -1/-3/-5 is because while the average lost is 3.5 for a dice roll you're lowering the cap for a roll by 6 which is significant.
You could reduce what Maneuver affects, instead of all rolls just Fighting perhaps.
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Feb 26, 2024 16:01:34 GMT 1
Post by Davos Dayne on Feb 26, 2024 16:01:34 GMT 1
As someone who made significant use of Maneuver in Dragon's Dance - don't underestimate the value of moving someone away. Forcing them to use a lesser action to get back in striking range means they can't Aim, or use a Greater Action (like Reckless).
The big issue I have with it in this game is that combats are almost always mounted, and Maneuver doesn't move them if mounted. That would certainly make sense if it were a brute-force shove, but as it is based on Fighting and not Athletics it seems to me that it is more a matter of using 'leading' strikes to get the opponent to move themselves a certain way. Change that and maneuver becomes worthwhile even if you can't reliably get more than 1 DoS.
Some mechanics spit-balling...
Instead of being against passive Fighting, it could be against passive Awareness(empathy) - do they read you well enough to understand that you are manipulating how they move? That would significantly raise the likelihood of multiple DoS, so you could go back to having a penalty on 2+ DoS, with 1 DoS 'just' moving them.
As we are using Theater of the Mind for our combats, we could simplify and combine the movement and penalty - the movement is less a matter of distance, and more a matter of shifting posture - they are in an awkward position to attack from - being off-balance or having to strike directly at your shielded side, for instance. have a significant penalty but the defender can use a lesser action to reposition, recovering from the penalty. They might choose to keep a small penalty on the attack to be able to use Reckless/Fury, for instance.
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Feb 27, 2024 12:56:39 GMT 1
Post by Father on Feb 27, 2024 12:56:39 GMT 1
I was cooking on some variation of maneuver for mounted combat but cut it out rather than spending more time on it.
It's an interesting idea to allow for a move action to cancel penalties and possibly use animal handling to move yourself to an advantageous position to strike from, although maneuver applying penalties sort of does that. Maneuver on foot would be a lot like in swashbuckling scenes where one is on the offensive and the other seems forced to retreat, Olympic fencing looks rather different though.
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