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Q&A
Jun 20, 2018 22:50:51 GMT 1
Post by Balon Blackbriar on Jun 20, 2018 22:50:51 GMT 1
Your roll should be 8d6k5, but otherwise yes. Derp fat fingered the 9.
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Q&A
Jun 23, 2018 6:50:22 GMT 1
Post by Aerion Flowers on Jun 23, 2018 6:50:22 GMT 1
How would the Wealthy benefit interact with starting gold/equipment?
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Q&A
Jun 23, 2018 10:01:15 GMT 1
Post by Father on Jun 23, 2018 10:01:15 GMT 1
Depending on the source, you'd get to do a dice roll before game start or maybe some sort of average. If it's a royal great bastard stipend, it's probably the latter.
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Q&A
Jun 23, 2018 14:39:49 GMT 1
via mobile
Post by Aerion Flowers on Jun 23, 2018 14:39:49 GMT 1
I'm curious about the latter, in this case.
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Q&A
Jun 23, 2018 15:36:47 GMT 1
Post by Father on Jun 23, 2018 15:36:47 GMT 1
If I'm lazy, I'll just see how many DoS the average result gives and do it like that. Less lazy I might calculate the cash average of making loads of dicerolls and go with that.
I am inclined to alter wealthy to give out money once between each chronicle, rather than per month, but I'm not thinking too far ahead at the moment.
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Q&A
Jun 23, 2018 20:08:47 GMT 1
Post by Ser Imry Levalle on Jun 23, 2018 20:08:47 GMT 1
Are there any changes to the jousting rules?
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Q&A
Jun 23, 2018 20:44:27 GMT 1
Post by Ashara Starkwood on Jun 23, 2018 20:44:27 GMT 1
A few. Overall damage is down slightly and attacks are up slightly, so hopefully there will be more unhorsing rather than just smashing each other into unconsciousness.
1) Lances use Lances specialty, not Spears 2) Lances are no longer Powerful, but instead add your mount's Strength specialty (makes having a destrier meaningful) 3) Tourney Lance base damage reduced to Animal Handling+1 4) Being mounted now adds your AH to your attacks as a flat modifier instead of as bonus dice (Which means there is a benefit to having more than 1b in Lances)
So in a balanced maneuver a Knight of Quality (generic NPC from Ch. 11) on a courser would be rolling 6d6k5+3, for 5 damage per DoS.
I think that's everything... it's all on the "Various House Rules" thread, I recommend giving that a good read.
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Q&A
Jun 23, 2018 20:51:52 GMT 1
Post by Ser Donnel Blackbriar on Jun 23, 2018 20:51:52 GMT 1
Well, it would be a charge action, to increase damage and reduce how many dice you keep!
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Q&A
Jun 23, 2018 21:05:07 GMT 1
Post by Aerion Flowers on Jun 23, 2018 21:05:07 GMT 1
Right, wouldn't it be
Fighting 5 (Spears Lances 2B) 7d6Keep5
Losing a Bonus Dice for training requirements of Tourney Lance and Modified by the Charge action of -1B , +2 Damage, for a total of
6d6K4 +3 (AH)
With damage being:
4 (Animal Handling+1) +2 (Charge) + 2 (Assuming Destrier, Strength 2B) = 8
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Q&A
Jun 23, 2018 21:18:48 GMT 1
Post by Ashara Starkwood on Jun 23, 2018 21:18:48 GMT 1
Derped on the charge. I should know better.
KoQ on Courser, balanced maneuver is 6d6k4+3, 7 Damage per DoS.
AH 3, Fighting 5, Lances 2b; courser strength of 1b.
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Post by Father on Jun 23, 2018 21:50:54 GMT 1
My KoQ's are generally AH4, Fighting 4, but there's some AH 3/Fighting 5 among them also, I sometimes customize if they're not terribly important but meant to be better at some things.
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Q&A
Jun 23, 2018 21:55:40 GMT 1
Post by Ser Donnel Blackbriar on Jun 23, 2018 21:55:40 GMT 1
Derped on the charge. I should know better. KoQ on Courser, balanced maneuver is 6d6k4+3, 7 Damage per DoS. AH 3, Fighting 5, Lances 2b; courser strength of 1b. Oh, sorry! My reply sounded really nitpicky! Didn't mean to be rude!
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Post by Ashara Starkwood on Jun 23, 2018 22:00:49 GMT 1
No, it's an important detail. I didn't think it was rude at all. Getting the mechanics right up front saves a lot of headache later - errors like that should be pointed out to prevent confusion. So really, thank you!
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Q&A
Jun 24, 2018 21:44:09 GMT 1
Post by Septon Abelar on Jun 24, 2018 21:44:09 GMT 1
Anybody know what season it is?
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Q&A
Jun 24, 2018 22:04:24 GMT 1
Post by Father on Jun 24, 2018 22:04:24 GMT 1
Summer.
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