Post by Father on Dec 31, 2018 20:38:35 GMT 1
After some quick consulting, various knights deciding that they might as well withdraw, two new teams are drawn up from the old ones and based on family ties and affiliations among those still left standing.
New teams:
Redtusk 14-11-2/12-1 injury, 1 fatigue (Tough)
Horas Redwyne 13-10-5/12-3 injury, 4 fatigue
Parmen 9-10-12/12-2 injuries-1 fatigue (tough)
Quentyn Ball 13-10-12/12
Zachery Redwyne 9-10-3/12-2 injury, 3 fatigue
Roland Pommingham 8-10-7-9/9-1 injury
Tywin Lannister 14-10-9/12-2 fatigue
Garth Redwyne 13-10-5/12-1 injury, 3 fatigue
Imry Levalle yields-1 injury, 3 Fatigue
Willem Starling 8-10-12/12-3 Fatigue
Addam 12-7-3/9-1 injury, 3 fatigue
Balon 13-10-9/12-4 fatigue
Eoric 11-10-6/9-3 fatigue
Farman Flowers 11-10-12/12-1 fatigue
Rufus Thorne 9-10-1/12-1 fatigue
Raymun Hightower Yields-2 fatigue
Bonuses and penalties from previous scenes no longer applies.
Round 0:
Each member should test status(Reputation)+chivalry TN 9 and Warfare (Command) TN 6, the number of DoS scored will determine to select the order of priority. (specialty ranks used is tie-breaker, then re-roll). Former officers gains +1D on these tests. The highest scoring is named captain, second highest will take over if he is defeated and so on and so forth. Critical Failures puts you at the bottom. (Redtusk automatically wins).
Round 1:
Each character can make a catch your breath action or pass action.
Round 2:
-Each character, starting with Redtusk, the other captain, then Redtusk's 2nd, then other 2nd and so on takes turns to challenge a character on the other team.
-Make a single pass of simultanous opposed charges (standard weapons, taking fatigue to ignore AP affects your fighting test)
-Roll initiative.
Round 3 and beyond:
-Standard combat until only one team have members remaining.
Rewards (supersedes old prizes):
The winning captain gains +1 glory, +1 chivalry.
All members left standing on the winning team gains +1 glory and +1 chivalry.
Parmen gains +1 glory, +1 chivalry for being a lieutenant on Redtusks old team (which pretty much is considered the winner of the real melee).
Redtusk doesn't give a shit about politics and forfeits the Fire Point he could have won.
New teams:
Redtusk 14-11-2/12-1 injury, 1 fatigue (Tough)
Horas Redwyne 13-10-5/12-3 injury, 4 fatigue
Parmen 9-10-12/12-2 injuries-1 fatigue (tough)
Quentyn Ball 13-10-12/12
Zachery Redwyne 9-10-3/12-2 injury, 3 fatigue
Roland Pommingham 8-10-7-9/9-1 injury
Tywin Lannister 14-10-9/12-2 fatigue
Garth Redwyne 13-10-5/12-1 injury, 3 fatigue
Imry Levalle yields-1 injury, 3 Fatigue
Willem Starling 8-10-12/12-3 Fatigue
Addam 12-7-3/9-1 injury, 3 fatigue
Balon 13-10-9/12-4 fatigue
Eoric 11-10-6/9-3 fatigue
Farman Flowers 11-10-12/12-1 fatigue
Rufus Thorne 9-10-1/12-1 fatigue
Raymun Hightower Yields-2 fatigue
Bonuses and penalties from previous scenes no longer applies.
Round 0:
Each member should test status(Reputation)+chivalry TN 9 and Warfare (Command) TN 6, the number of DoS scored will determine to select the order of priority. (specialty ranks used is tie-breaker, then re-roll). Former officers gains +1D on these tests. The highest scoring is named captain, second highest will take over if he is defeated and so on and so forth. Critical Failures puts you at the bottom. (Redtusk automatically wins).
Round 1:
Each character can make a catch your breath action or pass action.
Round 2:
-Each character, starting with Redtusk, the other captain, then Redtusk's 2nd, then other 2nd and so on takes turns to challenge a character on the other team.
-Make a single pass of simultanous opposed charges (standard weapons, taking fatigue to ignore AP affects your fighting test)
-Roll initiative.
Round 3 and beyond:
-Standard combat until only one team have members remaining.
Rewards (supersedes old prizes):
The winning captain gains +1 glory, +1 chivalry.
All members left standing on the winning team gains +1 glory and +1 chivalry.
Parmen gains +1 glory, +1 chivalry for being a lieutenant on Redtusks old team (which pretty much is considered the winner of the real melee).
Redtusk doesn't give a shit about politics and forfeits the Fire Point he could have won.