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Post by Eoric Applehouse on Dec 12, 2018 23:26:47 GMT 1
Scene 4 - Prejudice (Zachary Blackbar) v TN12: 3d6 10 - Fail, going for the bastard. Scene 4 - Warfare (Zachary Blackbar) v TN9: 8d6k5+3 31 - think that should suffice
The Levalle brat hadn't threatened him. Boys that age where all shine and little substance, the little shit should count himself lucky that he was still in the saddle and hadn't been knocked back between his wet nurses teats. ... Usually Eoric would know better; stick to the plan, stick to your commander - but Ser Aerion, the Starkwood bastard hardly knew what the fuck he was doing and in his periphery Eoric could spy one of the Blackbar half-breeds and promptly sought him out.
CD: 11 (11 from Stats, +4 Defensive Bonus, -4 AP) AR: 10 (Full Plate) Health: 9/9 F/I/W: 0/0/0 Initiative v Ser Zachery: 3d6-4 5
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Post by Father on Dec 13, 2018 20:45:19 GMT 1
Initiative: 3d6-3 5Rerolls: 3#3d6-4 5 6 9 3#3d6-3 9 9 4So he goes first. CD: 10 AR: 7 Health 9 Charge: 6d6k3+4 19 2 DoS, for 14-10=4 damage. We're ignoring the +2 damage for standing still on a mounted horse.
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Post by Eoric Applehouse on Dec 14, 2018 0:39:07 GMT 1
The half-breed saw him coming and spurred a charge to beat him to the punch, was he getting old? But no son of any dornish whore was going to threaten him, Eoric pressed his retaliation, they key to these Youngblood’s was out-smarting them.
CD: 11 AR: 10 Health: 5/9 F/I/W: 0/0/0 R1 - LA1: Manoeuvre v Ser Zachery Passive Fighting (18?): 6d6k4+5 22+1 (mounted) = 23 - 1D on all tests next round? R1 - LA2: Attack v Ser Zachery (LBFII): 6d6k4+5 20 - 3 DoS (should have been +6. AH, Talented & Mounted. But no difference) R1 - Talented reroll: 1d6 1 (no difference) Damage: 5 + 1(mounted) = 6 * 3 = 18 + 4(LBFII) = 22 - 7 = 15 dmg dealt
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Post by Eoric Applehouse on Dec 14, 2018 11:41:52 GMT 1
Previous post updated.
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Post by Father on Dec 14, 2018 12:07:32 GMT 1
Zachery is defeated.
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Post by Eoric Applehouse on Dec 14, 2018 13:20:16 GMT 1
Driving his steed dangerously close to Ser Zachery, whilst unbalancing him with a quick up-wards swing, Eoric forces the boy off his horse and in to the mud, where he belonged. Taking a moment to catch his breath (was he getting old?) he views the battlefield for any easy targets - heroics and grand duels had its place, but someone's got to thin the herd.
Ser Zachery is unhorsed and yields R2: Catch your Breath: 4d6k3 11 - 3 DoS Scene 4 - R3 - Warfare (Seek Weak Links): 8d6k5+3 27 (Tertiary/ Injured Secondaries) Scene 4 - R3 - Initiative: 3d6-4 -1 ... ok ....
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Post by Father on Dec 14, 2018 13:35:29 GMT 1
Eoric could keep going among Redtusk' team, Ser Martyn Appleton makes a tempting target, bringing him out of the running should be easy enough, but his own squad lead by Ser Aerion Flowers is engaged with Robb Reyne's men and is two men down and counting by now, effectively three men if Eoric does not get himself back. He spies Ser Loras Blackbar having brought down Lord Alliser and now free to possibly flank one of Eoric's teammates.
You're keeping the original initiative
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Post by Eoric Applehouse on Dec 14, 2018 13:55:35 GMT 1
One Blackbar shitstain down and now he spies another seeking to cut "Lieutenant" Flowers and his companions in the side. Eoric turns his horse around and seeks the man out.
CD: 11 AR: 10 Health: 8/9 F/I/W: 0/0/0
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Post by Father on Dec 14, 2018 14:19:00 GMT 1
Ser Loras spots Eoric approaching and braces himself for the attack.
Loras: Initiative: 3d6-3 8 CD: 10 AR: 7 Health 9
Sets for Charge.
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Post by Eoric Applehouse on Dec 14, 2018 14:50:57 GMT 1
His opponent was prepared but Eoric steeled himself as he charged, seeking to deflect and riposte, catching the man in the back with his blade.
CD: 11 (17 LBFI 2b, Fatigue to ignore AP) AR: 10 Health: 8/9 F/I/W: 1/0/0 R3 - Charge (LBFI 2b) v Ser Loras: 3d6+6 22-1 Fatigue = 21 - 3 DoS 8*3=24-7=17 dmg taken
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Post by Father on Dec 14, 2018 14:59:00 GMT 1
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Post by Eoric Applehouse on Dec 14, 2018 15:10:39 GMT 1
His longsword slams in to Ser Loras's back, just catching the weak point under his left arm, the blade slices through, enough to draw blood and sting like hell, but the knight can still raise his arms in a Yield and leaves the field. Having negated a potential flanking attack, he rejoins his units.
Ser Loras Yields R4 - CyB-1 Fatigue: 4d6k3-1 14 - 3 DoS R5 - Rallies to Commander CD: 11 AR: 10 Health: 7/9 F/I/W: 1/0/0
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