Post by Father on Jan 17, 2022 16:34:54 GMT 1
Narrator Note: Event is published early primarily in case someone feels like manipulating things via rumor, or make arrangements for favors ahead of time. The overall deadline is on day 2, but players a are encouraged to signal plans much earlier for quicker resolutions.
Although the fanfare of it all is a little more muted at a wedding, there is no end of gossip and drama when unwed knights and maidens tease the crowds as to what could portent the favor of the gods towards any given union. A game taken perhaps much too seriously considering that the ladies have little say in the matter, but a strong showing by a champion of choice may sway their fathers. Best select a champion that one would want their father to consider, then. Far more interesting, perhaps for the crowds, would be a choice of protest, sending tongues wagging about displeasure with a union announced or under negotiation. Or the scandal of hinting at infidelity to one's own husband (or wife). An occurrence of such a kind increasingly less likely.
Nevertheless, surely some lady will have the honor of great knights vying for her favor to the point of the lance to prove who is the most worthy of it.
Definitions:
Suitor is here used to designate a knight seeking a lady's favor.
Their Lady denotes a lady one is considered to be a worthy suitor of.
Champion denotes the knight which holds a lady's favor.
NPC participation: Primarily only those actively targeted by PC's or activated as rivals to PC's are likely to be featured, although some may be featured for the sake of story, and suggestions are always welcome.
Challenge:
-A lady may designate any number of suitors as worthy of their favor, and she can offer it to one of them to wear.
-A married/betrothed knight is expected to ride with his lady's favor, ordinarily there are no tests required, he will ordinarily not be challenged for it (but romantic rivals intent on spoiling an upcoming marriage is not unheard of) and receives half the normal rewards for having a lady's favor, while she receives the full normal rewards for him being her champion (rounded down).
-It is possible to ride for the honor of a lady that is married/betrothed, or for any lady of your choice if you are married/betrothed and your partner is absent, this counts as being a worthy suitor, but you cannot receive the favor or challenge for it, rivalry and tilt are skipped in such a case. This otherwise follows the courting/attracting mechanics.
-While a lady might hand out more than one ribbon, only one of them will be considered the favor.
Court a Lady or attract suitors:
-Up to 3 attempts allowed, designating specific characters to pursue (may work with narrator to find someone of suitable desirability rating), you may give up one attempt for +1b on the remaining two or two attempts for +1D on your one single attempt.
-The basic TN's of all tests are 12
-If left without any suitor or not granted a favor, one may make a single attempt to court/attract a character of desirability rank 2 or less, not having given/received a favor.
Awareness (Empathy)
Persuasion (Charm)
Status (Reputation, knights may use tournaments and ladies may use breeding)
-Success on all tests: Add your desirability rating to your total DoS.
-A total number of DoS equal to twice the desirability rating of your target usually suffices to attract their attention and approval for being considered a worthy suitor or catching their interest in being your champion.
-It is certainly possible to attempt to influence the choices of other characters through engaging them in intrigue directly.
-Some NPC's will probably already have made up their mind, so that efforts to woo them are likely to be futile.
Take a third option:
-Any knight may ask to ride in the honor of Alerie Tyrell, Rhonda or Melara Hightower, riding for the honor of one of them have the following effects:
-Alerie: +2 Disposition with Houses Tyrell and Higtower (to at most 5)
-Melara/Rhonda: Each glory won in the joust grants them +1 vote for the regency, but each point of negative chivalry inflicted reduces this by 1 (Only the best performer and worst blackguard respectively counts for this tally).
Rivalry:
-In general, most characters one might target will have rivals for their affection, the most prominent of these often with the same desirability rating as they themselves have.
-Rivals will typically make the same tests as above, with whoever scoring the most points being selected as default.
-Knights considered a worthy suitor may challenge the holder of her favor in an attempt to claim it.
-Whenever a special character is targeted, they may have opinions that cannot be swayed by any amount of charm, this may also be the case when characters with developed stories, motivations or reputations are involved.
Tilt:
-Worthy suitors who faces the one who holds their lady's champion in the joust may declare that they are also challenging for the favor and can then claim it should they win the match. If you accept the favor of a lady, issue a challenge for it or declare that you ride for the honor of a lady, you are no longer considered a worthy suitor for any other lady. If you face the holder of a lady's favor and do not also challenge for it, you are no longer considered a worthy suitor for that lady.
-You could be a worthy suitor to multiple ladies, but once declared to ride for one, you are no longer considered suitor for any others. Some ladies may feel snubbed.
-A lady could retract her favor and a knight may decide to refuse to continue to be her champion, they could also potentially pick another, drama and other interesting consequences is sure to follow such a spectacle.
Rewards:
-Being considered a worthy suitor: +1 Chivalry.
-Becoming a lady's champion: Gain glory equal to the desirability rank of the lady, half (round down) now, receive the rest if you hold it throughout the entire joust (granted at the point where there is no theoretical possibility of losing it to a rival). The first half of this award is granted the first time you are granted a favor (does not repeat if you later obtain another).
-Claim a favor from a jouster of equal or higher rank: +1 glory. The lady gains +1 Desirability Point.
-Successfully defend the right to carry your lady's favor against a challenger of equal or higher jousting rank than you: +1 glory, the lady gains +1 Desirability point.
-Each time your champion keeps your favor after being challenged for it by a rival of equal or better rank: +1 Virtue.
-For each two points of glory won by your champion in the joust: +1 glory.
-For each two points of chivalry won by your champion in the joust: +1 virtue.
-For each point of negative chivalry your champion might inflict upon himself, including outside of the competition: -1 virtue, denouncing him and retracting your favor limits the impact of any of his transgressions during the last day to -1.
-Gain glory equal to the desirability rank of whoever ends the joust as your champion (granted when there is no theoretical possibility of another becoming your champion).
-If the final of the joust is also a challenge for the lady's favor, the winner gains +2 Glory and his lady wins +1 Permanent Virtue and +2 glory, in addition to any other awards.
-A Lady suffers a loss of virtue equal to all virtue gained through this event if her champion were to crown another lady as Queen of Love and Beauty, this does not apply if the bride is crowned instead.
-A lady with one or more knights riding in her honor may receive half the rewards (rounded down) she would have gained if the most successful were her champion instead of the rewards won by the prowess of her champion (if any).
Desirability ranks are determined as follows:
-Tally up points (noted below).
0 or less: Rank 0
1-2: Rank 1
3-5: Rank 2
6-9: Rank 3
10-14: Rank 4
15-20: Rank 5
21-27: Rank 6
28+: Rank 7
Points are granted for the following:
Secondary character: +1
Primary character (including PC's): +3
Having a non-negative chivalry/virtue score: +1
Having lordly chivalry: +1
Each -1 modifier to chivalry/virtue score: -1
Member of a noble house: +2
Member of a principal house (Velaryon included): +5
Member of a Great House (Great Bastards and Hightowers counts as this): +8
Member of House Targaryen (this includes the Great Bastards born from one of the official mistresses): +10
Attractive benefit: +3 (+6 for ladies)
Jousting Ability: Tier 4 gives +1, 3 gives +2, 2 gives +3, 1 gives +4 (cumulative)
Head of House or Heir: +3 (This is +1 if it is reasonable to expect that someone will be born ahead of you in the line).
Married, Betrothed or Widowed: -5 (Ladies only).
Soiled (Ladies) or Blackguard (Knights): -5 or halved points (whichever is greater).
Per year past 19: -0.5 (round down, unwed ladies only)
Per year past 29: -0.5 (stacks with above for -1 per year, unwed ladies only)
A challenge is issued for a lady's favor: +1 per tier above 5 of the least capable suitor involved in any such match. (Unwed/unbethrothed ladies only, if this were to retroactively increase any event rewards, these will be granted at the conclusion of the match, but any champion who lost the favor in that match or earlier must reclaim it to to gain any such increase)
Lowborn: -3
Dornish ancestry: -3
Bastard drawback: -3
Marked drawback: -3
+1 For each of the following: Anointed, Artist, Blood of The Andals, Blood of Valyria, Charismatic, Courteous, Famous, Graceful, Respected, Wealthy.
An active rumor extolling someone's valor and virtue adds it's power to the score.
An active rumor condemning someone for their wicked ways subtracts twice it's power from the score.
Although the fanfare of it all is a little more muted at a wedding, there is no end of gossip and drama when unwed knights and maidens tease the crowds as to what could portent the favor of the gods towards any given union. A game taken perhaps much too seriously considering that the ladies have little say in the matter, but a strong showing by a champion of choice may sway their fathers. Best select a champion that one would want their father to consider, then. Far more interesting, perhaps for the crowds, would be a choice of protest, sending tongues wagging about displeasure with a union announced or under negotiation. Or the scandal of hinting at infidelity to one's own husband (or wife). An occurrence of such a kind increasingly less likely.
Nevertheless, surely some lady will have the honor of great knights vying for her favor to the point of the lance to prove who is the most worthy of it.
Definitions:
Suitor is here used to designate a knight seeking a lady's favor.
Their Lady denotes a lady one is considered to be a worthy suitor of.
Champion denotes the knight which holds a lady's favor.
NPC participation: Primarily only those actively targeted by PC's or activated as rivals to PC's are likely to be featured, although some may be featured for the sake of story, and suggestions are always welcome.
Challenge:
-A lady may designate any number of suitors as worthy of their favor, and she can offer it to one of them to wear.
-A married/betrothed knight is expected to ride with his lady's favor, ordinarily there are no tests required, he will ordinarily not be challenged for it (but romantic rivals intent on spoiling an upcoming marriage is not unheard of) and receives half the normal rewards for having a lady's favor, while she receives the full normal rewards for him being her champion (rounded down).
-It is possible to ride for the honor of a lady that is married/betrothed, or for any lady of your choice if you are married/betrothed and your partner is absent, this counts as being a worthy suitor, but you cannot receive the favor or challenge for it, rivalry and tilt are skipped in such a case. This otherwise follows the courting/attracting mechanics.
-While a lady might hand out more than one ribbon, only one of them will be considered the favor.
Court a Lady or attract suitors:
-Up to 3 attempts allowed, designating specific characters to pursue (may work with narrator to find someone of suitable desirability rating), you may give up one attempt for +1b on the remaining two or two attempts for +1D on your one single attempt.
-The basic TN's of all tests are 12
-If left without any suitor or not granted a favor, one may make a single attempt to court/attract a character of desirability rank 2 or less, not having given/received a favor.
Awareness (Empathy)
Persuasion (Charm)
Status (Reputation, knights may use tournaments and ladies may use breeding)
-Success on all tests: Add your desirability rating to your total DoS.
-A total number of DoS equal to twice the desirability rating of your target usually suffices to attract their attention and approval for being considered a worthy suitor or catching their interest in being your champion.
-It is certainly possible to attempt to influence the choices of other characters through engaging them in intrigue directly.
-Some NPC's will probably already have made up their mind, so that efforts to woo them are likely to be futile.
Take a third option:
-Any knight may ask to ride in the honor of Alerie Tyrell, Rhonda or Melara Hightower, riding for the honor of one of them have the following effects:
-Alerie: +2 Disposition with Houses Tyrell and Higtower (to at most 5)
-Melara/Rhonda: Each glory won in the joust grants them +1 vote for the regency, but each point of negative chivalry inflicted reduces this by 1 (Only the best performer and worst blackguard respectively counts for this tally).
Rivalry:
-In general, most characters one might target will have rivals for their affection, the most prominent of these often with the same desirability rating as they themselves have.
-Rivals will typically make the same tests as above, with whoever scoring the most points being selected as default.
-Knights considered a worthy suitor may challenge the holder of her favor in an attempt to claim it.
-Whenever a special character is targeted, they may have opinions that cannot be swayed by any amount of charm, this may also be the case when characters with developed stories, motivations or reputations are involved.
Tilt:
-Worthy suitors who faces the one who holds their lady's champion in the joust may declare that they are also challenging for the favor and can then claim it should they win the match. If you accept the favor of a lady, issue a challenge for it or declare that you ride for the honor of a lady, you are no longer considered a worthy suitor for any other lady. If you face the holder of a lady's favor and do not also challenge for it, you are no longer considered a worthy suitor for that lady.
-You could be a worthy suitor to multiple ladies, but once declared to ride for one, you are no longer considered suitor for any others. Some ladies may feel snubbed.
-A lady could retract her favor and a knight may decide to refuse to continue to be her champion, they could also potentially pick another, drama and other interesting consequences is sure to follow such a spectacle.
Rewards:
-Being considered a worthy suitor: +1 Chivalry.
-Becoming a lady's champion: Gain glory equal to the desirability rank of the lady, half (round down) now, receive the rest if you hold it throughout the entire joust (granted at the point where there is no theoretical possibility of losing it to a rival). The first half of this award is granted the first time you are granted a favor (does not repeat if you later obtain another).
-Claim a favor from a jouster of equal or higher rank: +1 glory. The lady gains +1 Desirability Point.
-Successfully defend the right to carry your lady's favor against a challenger of equal or higher jousting rank than you: +1 glory, the lady gains +1 Desirability point.
-Each time your champion keeps your favor after being challenged for it by a rival of equal or better rank: +1 Virtue.
-For each two points of glory won by your champion in the joust: +1 glory.
-For each two points of chivalry won by your champion in the joust: +1 virtue.
-For each point of negative chivalry your champion might inflict upon himself, including outside of the competition: -1 virtue, denouncing him and retracting your favor limits the impact of any of his transgressions during the last day to -1.
-Gain glory equal to the desirability rank of whoever ends the joust as your champion (granted when there is no theoretical possibility of another becoming your champion).
-If the final of the joust is also a challenge for the lady's favor, the winner gains +2 Glory and his lady wins +1 Permanent Virtue and +2 glory, in addition to any other awards.
-A Lady suffers a loss of virtue equal to all virtue gained through this event if her champion were to crown another lady as Queen of Love and Beauty, this does not apply if the bride is crowned instead.
-A lady with one or more knights riding in her honor may receive half the rewards (rounded down) she would have gained if the most successful were her champion instead of the rewards won by the prowess of her champion (if any).
Desirability ranks are determined as follows:
-Tally up points (noted below).
0 or less: Rank 0
1-2: Rank 1
3-5: Rank 2
6-9: Rank 3
10-14: Rank 4
15-20: Rank 5
21-27: Rank 6
28+: Rank 7
Points are granted for the following:
Secondary character: +1
Primary character (including PC's): +3
Having a non-negative chivalry/virtue score: +1
Having lordly chivalry: +1
Each -1 modifier to chivalry/virtue score: -1
Member of a noble house: +2
Member of a principal house (Velaryon included): +5
Member of a Great House (Great Bastards and Hightowers counts as this): +8
Member of House Targaryen (this includes the Great Bastards born from one of the official mistresses): +10
Attractive benefit: +3 (+6 for ladies)
Jousting Ability: Tier 4 gives +1, 3 gives +2, 2 gives +3, 1 gives +4 (cumulative)
Head of House or Heir: +3 (This is +1 if it is reasonable to expect that someone will be born ahead of you in the line).
Married, Betrothed or Widowed: -5 (Ladies only).
Soiled (Ladies) or Blackguard (Knights): -5 or halved points (whichever is greater).
Per year past 19: -0.5 (round down, unwed ladies only)
Per year past 29: -0.5 (stacks with above for -1 per year, unwed ladies only)
A challenge is issued for a lady's favor: +1 per tier above 5 of the least capable suitor involved in any such match. (Unwed/unbethrothed ladies only, if this were to retroactively increase any event rewards, these will be granted at the conclusion of the match, but any champion who lost the favor in that match or earlier must reclaim it to to gain any such increase)
Lowborn: -3
Dornish ancestry: -3
Bastard drawback: -3
Marked drawback: -3
+1 For each of the following: Anointed, Artist, Blood of The Andals, Blood of Valyria, Charismatic, Courteous, Famous, Graceful, Respected, Wealthy.
An active rumor extolling someone's valor and virtue adds it's power to the score.
An active rumor condemning someone for their wicked ways subtracts twice it's power from the score.