Post by Father on Jun 9, 2021 14:05:54 GMT 1
Lord Appleton is blessed with good weather on his tourney, the field is not even half as impressive as at Whitewalls or Highgarden, but with enough jousters of renown to make for a good spectacle, but not more than that there are good chances of one or two surprises making it far into the competition.
Early Rounds
Make a succession of Animal Handling (Ride) and Fighting (Lances) tests, do not apply any bonuses from techniques or animal handling rank, success on both tests grants a ransom as noted and you proceed to the next TN, on a critical failure on either test you are unhorsed and must pay the ransom. On a simple failure, the match is a draw and is awarded in accordance to your total DoS scored. If your DoS are equal or greater than Round+1-Your Status Rank, you are awarded the victory and may proceed, otherwise you are defeated (no ransoms are paid in draws).
You gain the bonus from tourney knight to both tests, superior mount grants +1 to the Ride test.
You may, before testing, declare that you would rather have a full jousting scene, in which case the narrator will attempt to find an NPC opponent with as close to 60% chance of succeeding on both tests as possible (but generally never below), should mostly be used if wanting to have such a scene and being unlikely to make it to the round of 16.
Fighting TN is noted first.
Qualifier: TN 12/9, 1200SS - This step is skipped by anyone succeeding on an Audience TN 12 test.
Round 1: TN 12/9, 3500SS
Round 2: TN 15/12, 5000SS
Round 3: TN 18/15, 5500SS
Round 4: TN 21/18, 25000SS
Round of 16 and onwards: Uses standard rules of the joust.
Challenges
Up until the round of 8 (where straws are drawn for match-ups), you may attempt to force the tourney master's hand by issuing a challenge to another jouster, this is a simple intrigue (taunt) against that opponent. On a success, you will be drawn against him (full jousting scene).
-Disposition changes affects the following NPC's: All members of House Appleton, Roland Redwyne, Willem Starling, Vardis of Kingsbridge and Aubrey Ambrose
-If that jouster has less than a 33% chance of beating the TN's you would have to face, this results in -2 disposition and -1 chivalry for being perceived to seek an easy matchup.
-If that jouster is notably less skilled than you, this results in -1 disposition for being a bad sport.
-If a challenge is not friendly in nature, this results in -2 disposition for being a bad sport.
-If a challenge is friendly in nature and against a jouster notably more skilled than you, gain +1 disposition.
-If your challenge causes dispositions to decrease, any disposition gains are cancelled, in addition, there will be no penalties for challenging you after the fact.
-The effects for each option only kicks in once each, but they do stack.
Dirty tricks.
-Prior to making the tests for a round, you may test Deception (Cheat) TN 12, gaining +1 on your tests per DoS. Critical failure leads to discovery and assorted consequences.
-Cheating in the finals functions normally.
-You may use Persuasion (Bargain) against TN 12, gaining +2 to each test for a number of rounds equal to your DoS, but for each round that is so "fixed", you must pay half of any ransoms won in bribes.
Favors
One may ask an NPC to give or receive a favor by succeeding on a Simple Intrigue (Charm)+Bonus, highest result usually counts for sorting rivalries. If a lady's champion reaches the round of 16, she receives +1 virtue and +1 glory. The champion of a PC lady will be featured in the event. In cases of marriages/betrothals, the charm test is usually an automatic success.
-The TN of the charm test is ordinarily 9+3 for each of the following that applies for the target:
-Attractive, member of a principal house (Great Bastards and Velaryons counts as this), lord/heir, 5+ tickets when assigning places in the final 16, 20+ tickets when assigning places in the final 16, higher status rank than you (this is counted again for each step of difference in rank).
-The "Bonus" is +2 to the test for each +3 TN one would qualify for if the roles were reversed.
-PC's with Fighting+AH=10 would get 20+ tickets, Fighting+AH=9 would get 5+ tickets (Tourney Knight here counts as +1 rank).
-Critical failures will be considered as narrator permission to be creative.
-Suitors can challenge for a favor (if not holding that of another), in which case Round 1 will follow the full format and the disposition effects generally does not apply for this challenge. The lady may reject the challenger to general ridicule (and her champion may then ignore the challenge).
Queen of Love and Beauty
Being named Queen of Love and Beauty grants: +1 Glory, +1 Virtue
Finals
Played out according to the full jousting rules.
-Knights tilts against one another until one is unhorsed or fails to break his lance.
-If both fails to break their lances in the same tilt, they continue.
-If both are unhorsed they must settle the matter on foot with swords.
-Drawings of matches will be done by lot.
-The remaining ranks of the finalists will be randomly selected from the following list, the number in parentheses denotes their number of tickets:
Ser Roland Redwyne (80)
Lord Marq Durwell (60)
Lord Willem Starling (40)
Ser Imry Levalle (40)
Ser Lewyn Appleton (20)
Ser Aemon Flowers (5)
Ser Quentyn Ball (5)
Ser Normyn Flowers (5)
Lord Owen Roxton (5)
Ser Manfryd Grimm (5)
Ser Preston Oakheart (5)
Lord Addison Appleton (5)
Lord Walgrave Oakheart (2)
Ser Abelar Hightower (1)
Ser Vardis of Kingsbridge (1)
Ser Aubrey Ambrose (1)
Ser Symon Starkwood (1)
Ser Lyonel of the Cockleswent (1)
Ser Martyn Appleton (1)
If a PC lady is interested in a champion not listed, he might be added if present.
Rewards:
-Winning the joust: +1 glory, +1 chivalry and +1 coffers in the victor purse.
-Reaching the final of the joust +1 glory, +1 chivalry and +1 coffers in the victor purse.
-Reaching the Round of 16: +1 Glory, +1 Chivalry.
-Beating impossible odds in a match (by narrator judgement, around 20% chance or less will serve as a suitable measure): +1 glory, +1 chivalry.
Consideration for qualities:
Nemesis: Notify the narrator before making any tests, you risk being challenged.
Prejudiced: If someone on the trigger list is present, this attempts to compel challenging at least one, on a critical failure, it attempts to compel challenging as many as possible.
Vindictive: If someone on the trigger list is present, this attempts to compel challenging at least one, on a critical failure, it attempts to compel challenging as many as possible.
Early Rounds
Make a succession of Animal Handling (Ride) and Fighting (Lances) tests, do not apply any bonuses from techniques or animal handling rank, success on both tests grants a ransom as noted and you proceed to the next TN, on a critical failure on either test you are unhorsed and must pay the ransom. On a simple failure, the match is a draw and is awarded in accordance to your total DoS scored. If your DoS are equal or greater than Round+1-Your Status Rank, you are awarded the victory and may proceed, otherwise you are defeated (no ransoms are paid in draws).
You gain the bonus from tourney knight to both tests, superior mount grants +1 to the Ride test.
You may, before testing, declare that you would rather have a full jousting scene, in which case the narrator will attempt to find an NPC opponent with as close to 60% chance of succeeding on both tests as possible (but generally never below), should mostly be used if wanting to have such a scene and being unlikely to make it to the round of 16.
Fighting TN is noted first.
Qualifier: TN 12/9, 1200SS - This step is skipped by anyone succeeding on an Audience TN 12 test.
Round 1: TN 12/9, 3500SS
Round 2: TN 15/12, 5000SS
Round 3: TN 18/15, 5500SS
Round 4: TN 21/18, 25000SS
Round of 16 and onwards: Uses standard rules of the joust.
Challenges
Up until the round of 8 (where straws are drawn for match-ups), you may attempt to force the tourney master's hand by issuing a challenge to another jouster, this is a simple intrigue (taunt) against that opponent. On a success, you will be drawn against him (full jousting scene).
-Disposition changes affects the following NPC's: All members of House Appleton, Roland Redwyne, Willem Starling, Vardis of Kingsbridge and Aubrey Ambrose
-If that jouster has less than a 33% chance of beating the TN's you would have to face, this results in -2 disposition and -1 chivalry for being perceived to seek an easy matchup.
-If that jouster is notably less skilled than you, this results in -1 disposition for being a bad sport.
-If a challenge is not friendly in nature, this results in -2 disposition for being a bad sport.
-If a challenge is friendly in nature and against a jouster notably more skilled than you, gain +1 disposition.
-If your challenge causes dispositions to decrease, any disposition gains are cancelled, in addition, there will be no penalties for challenging you after the fact.
-The effects for each option only kicks in once each, but they do stack.
Dirty tricks.
-Prior to making the tests for a round, you may test Deception (Cheat) TN 12, gaining +1 on your tests per DoS. Critical failure leads to discovery and assorted consequences.
-Cheating in the finals functions normally.
-You may use Persuasion (Bargain) against TN 12, gaining +2 to each test for a number of rounds equal to your DoS, but for each round that is so "fixed", you must pay half of any ransoms won in bribes.
Favors
One may ask an NPC to give or receive a favor by succeeding on a Simple Intrigue (Charm)+Bonus, highest result usually counts for sorting rivalries. If a lady's champion reaches the round of 16, she receives +1 virtue and +1 glory. The champion of a PC lady will be featured in the event. In cases of marriages/betrothals, the charm test is usually an automatic success.
-The TN of the charm test is ordinarily 9+3 for each of the following that applies for the target:
-Attractive, member of a principal house (Great Bastards and Velaryons counts as this), lord/heir, 5+ tickets when assigning places in the final 16, 20+ tickets when assigning places in the final 16, higher status rank than you (this is counted again for each step of difference in rank).
-The "Bonus" is +2 to the test for each +3 TN one would qualify for if the roles were reversed.
-PC's with Fighting+AH=10 would get 20+ tickets, Fighting+AH=9 would get 5+ tickets (Tourney Knight here counts as +1 rank).
-Critical failures will be considered as narrator permission to be creative.
-Suitors can challenge for a favor (if not holding that of another), in which case Round 1 will follow the full format and the disposition effects generally does not apply for this challenge. The lady may reject the challenger to general ridicule (and her champion may then ignore the challenge).
Queen of Love and Beauty
Being named Queen of Love and Beauty grants: +1 Glory, +1 Virtue
Finals
Played out according to the full jousting rules.
-Knights tilts against one another until one is unhorsed or fails to break his lance.
-If both fails to break their lances in the same tilt, they continue.
-If both are unhorsed they must settle the matter on foot with swords.
-Drawings of matches will be done by lot.
-The remaining ranks of the finalists will be randomly selected from the following list, the number in parentheses denotes their number of tickets:
Ser Roland Redwyne (80)
Lord Marq Durwell (60)
Lord Willem Starling (40)
Ser Imry Levalle (40)
Ser Lewyn Appleton (20)
Ser Aemon Flowers (5)
Ser Quentyn Ball (5)
Ser Normyn Flowers (5)
Lord Owen Roxton (5)
Ser Manfryd Grimm (5)
Ser Preston Oakheart (5)
Lord Addison Appleton (5)
Lord Walgrave Oakheart (2)
Ser Abelar Hightower (1)
Ser Vardis of Kingsbridge (1)
Ser Aubrey Ambrose (1)
Ser Symon Starkwood (1)
Ser Lyonel of the Cockleswent (1)
Ser Martyn Appleton (1)
If a PC lady is interested in a champion not listed, he might be added if present.
Rewards:
-Winning the joust: +1 glory, +1 chivalry and +1 coffers in the victor purse.
-Reaching the final of the joust +1 glory, +1 chivalry and +1 coffers in the victor purse.
-Reaching the Round of 16: +1 Glory, +1 Chivalry.
-Beating impossible odds in a match (by narrator judgement, around 20% chance or less will serve as a suitable measure): +1 glory, +1 chivalry.
Consideration for qualities:
Nemesis: Notify the narrator before making any tests, you risk being challenged.
Prejudiced: If someone on the trigger list is present, this attempts to compel challenging at least one, on a critical failure, it attempts to compel challenging as many as possible.
Vindictive: If someone on the trigger list is present, this attempts to compel challenging at least one, on a critical failure, it attempts to compel challenging as many as possible.