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Dec 17, 2021 18:17:52 GMT 1
Post by Roland Cordwayner on Dec 17, 2021 18:17:52 GMT 1
Got a really long bout of writer's block and then this massive list of things to do something about just kept being intimidating, we'll see if I managed to break through that first hurdle to get things rolling. Have been in the same situation running play by post where even starting is tough due to the mound of things to tackle! Please shout if any of us can help! Civil War: - A "flashpoint" style system? Key scenes you want to leave up to players/fate, plus players can spend various accumulated points from historic events or destiny to have a chance to steer other key scenes? Retains player influence (and lets them use historically accumulated points/destiny to "vote" on what matters to them) but keeps things manageable. - Or can have an event where skill roll successes give you X chances to intervene. - Seconding Davos's post too - some of the higher status characters/general types might have some influence, many of the rest of us will be more local concerns or at most "pebble that causes a landslide". But war is an exciting change for characters to earn battlefield lordships! Win a Valyrian steel blade! Capture/kill a long standing foe etc. "I'm feeling like what probably is going to happen going forward is that there's going to be small stories with the big looming civil war being more of a backdrop since I'm struggling to see how I can properly manage the big picture of which side actually will have the upper hand or win over the other, I'm mostly just trying to get things moving along, get stuff out of the que and hopefully finish up enough fun for chronicle 2 to be launched, the jousting setup and prepped side-story is too good (in my head) not to play." - Definitely do what excites you, important as it gives the morale boost/energy to keep going.
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OOC V
Dec 18, 2021 15:04:59 GMT 1
via mobile
Post by Robyn Redwolf on Dec 18, 2021 15:04:59 GMT 1
So just so I’m aware, Ser Normyn is in some way responsible for Ashara’s death, correct? Not that Robyn knows this…
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Post by Father on Dec 18, 2021 15:28:05 GMT 1
The going theory I remember some PC's having is that Lady Maegelle had Ashara killed to break the betrothal, which Normyn may or may not have been a part of, I don't remember what information Laena uncovered when looking into it, I seem to recall something about the assailants being from Fossoway lands and Maegelle is a Fossoway and she and/or Normyn visited Cider Hall at the right time to have them hired....something like that.
But why would anyone trust what the narrator says.....
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Post by Davos Dayne on Dec 18, 2021 15:28:43 GMT 1
So just so I’m aware, Ser Normyn is in some way responsible for Ashara’s death, correct? Not that Robyn knows this… I don't remember the details of what Laena discovered, but it was more likely Maegelle. Normyn might be one to cuckold his half-brother, but he doesn't seem like the 'send assassins after my bastard son's annoying young fiance" type. EDIT: Ninja's by the narrator! Curse my slow typing.
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Post by Laena Pyre on Dec 18, 2021 15:29:04 GMT 1
Depends on whether you view Bloodraven as a reliable source. If you do, Normyn was present during the time Maegelle likely ordered it.
Though, as stated, Laena hasn't exactly been repeating this to all and sundry.
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OOC V
Dec 18, 2021 15:41:31 GMT 1
Post by Father on Dec 18, 2021 15:41:31 GMT 1
Hmm, one option is to scramble the plan a little to postpone all the big weddings (and maybe other stuff) until after Chronicle 2.
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Post by Robyn Redwolf on Jan 5, 2022 18:44:27 GMT 1
This duel of honor has me so scared... its why I havent updated. Im debating on risking it all on a chance that he will be unhorsed, using a tourney lance and chopping him down from atop his horse, but then if it doesnt work he is going to lose for sure....
Thoughts??
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Jan 5, 2022 18:58:34 GMT 1
Post by Roland Cordwayner on Jan 5, 2022 18:58:34 GMT 1
This duel of honor has me so scared... its why I havent updated. Im debating on risking it all on a chance that he will be unhorsed, using a tourney lance and chopping him down from atop his horse, but then if it doesnt work he is going to lose for sure.... Thoughts?? Share your concerns - Ser Normyn is very capable, like many of the Great Bastards. What's your destiny point stash like? If you've got points left here you can afford to take bigger risks (can use destiny to keep an extra dice and/or remove one opposing stay in saddle dice. Or even burn destiny). True Knight - could kick in here for you (think it may legitimately apply to you in this trial by combat but wouldn't have to Roland as he was more ambivalent and would mainly have been using this as a pretxt to fight his half brother. A prextext that massively tempted me OOC, but I felt with True Knight and Daeron's counsel plus Roland's ambivalence it made sense to step aside). greatbastards.boards.net/thread/1266/combat - could use "Not afraid of you" as a free action for a Combat Defence boost. Albeit you can yield here - won't be fatal (your life isn't on the line!) and Normyn isn't a berserk so you've got a safety net. Creates a rivalry! And possibly a clandestine rescue if Robyn feels the lady is still hard done by. Defeat doesn't have to be the end - Roland has lost plenty of melees/jousts, and even one trial by combat retconned from a fatal defeat to a draw. The House ruled original Beserk quality was too strong, and even with a destiny point Roland couldn't prevail against a foe we hadn't heard of IC before. Or for a more balanced but still alarming fight, Roland's duel v Ser Rennifer Waters in story 1 was incredibly close run and I think came down to some lucky rolls: a poor attack from Rennifer and then a good one from Roland: greatbastards.boards.net/post/13136/thread. It made for an exciting conclusion to Arc 1 for Roland!
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Post by Balon Blackbriar on Jan 5, 2022 19:58:36 GMT 1
IMO Normyn is trying to gain favor with Walgrave. I doubt he'd kill you or cause significant injury to the point of taking a Drawback. But then again Ashara wasn't that chummy with the Cordwayners outside of Roland (I don't remember how much of that was IC knowledge).
From an RP perspective what is gained by winning? What is gained by losing? Is using a DP important for this? Do you think Father has any surprises in store for you. Success and failure are powerful motivators. How would Robyn react to "failing" the Blackbars then failing another Dornish girl?
And don't forget, Balon is waiting in the wings.
Edit: Roland's idea of saving her from the noose or life as a silent sister is a great idea.
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Jan 5, 2022 20:28:29 GMT 1
Post by Father on Jan 5, 2022 20:28:29 GMT 1
It's trial by combat, not duel of honor, and tourney knight doesn't apply to that. Realistically, the odds are stacked very much against Robyn here, but yielding if it turns hopeless is common enough, nothing suggests Normyn is the type to pretend not to hear a surrender.
Would probably be a very bad idea to try and stage a daring rescue from the headsman if Normyn wins (IC that is, OOC we'll be rooting for a getaway ofc).
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OOC V
Jan 5, 2022 20:36:06 GMT 1
via mobile
Post by Roland Cordwayner on Jan 5, 2022 20:36:06 GMT 1
It's trial by combat, not duel of honor, and tourney knight doesn't apply to that. Realistically, the odds are stacked very much against Robyn here, but yielding if it turns hopeless is common enough, nothing suggests Normyn is the type to pretend not to hear a surrender. Would probably be a very bad idea to try and stage a daring rescue from the headsman if Normyn wins (IC that is, OOC we'll be rooting for a getaway ofc). Sorry, corrected my post - meant True Knight!
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Post by Mikel of Harroway on Jan 6, 2022 4:40:59 GMT 1
I got nervous for Mikel's first duel, I think that was against Simon Tarly. Turned out I lost, but had fun. Almost a different kind of fun than winning if that makes sense. Infact, Simon has beaten Mikel twice now!
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Post by Davos Dayne on Jan 6, 2022 16:46:34 GMT 1
Lots of good input here, so I'll just toss in my two copper stars: so long as you don't regret what choices you make in the fight, you've done it 'right'.
(warning, wall of text ahead)
To elaborate, instead of thinking about how to win the duel, I think it is better to think about how much you the player and Robin-the-character are willing to risk here. This is one event in a much larger story. It could become a pivotal event to Robin, or he could have largely forgotten about it in a few weeks of game time.
This comes to two points - 1) DP are a meta-game currency. The character can put their life on the line and you as a player can keep a DP in reserve to ensure they don't actually die. From an IC perspective it is a nigh-miraculous recovery, no one could ever (believably) accuse the character of not giving everything to win. On the flip side, the character doesn't know they exist so if he is not willing to die for Wenda, then yielding with or without having spent DP is an appropriate choice, too.
2) Instead of trying to figure out how to win the duel, think of what Robin-the-character would think is the 'best' or 'proper' way to fight it. He clearly has an affinity for jousting, and the Reach as a whole holds it as the highest form of noble combat so leaning into that makes sense from a character perspective. Beyond that, how clever is he? How honorable? Would he fight dirty to save Wenda, even though it may be another nail in the coffin for Falyse? Is he clever and innovative, or does he a believe that the traditions and long-standing 'best practices' are the most reliable way to do things? Many more possible questions, but I think you get the idea.
Those two points set the bounds of what choices you might make, and significantly reduce the decision-space. Beyond that, there are no wrong choices. Questions about what is more or less optimal, and whether or not a certain action would be perceived as dishonorable or similar can be asked as they arise
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OOC V
Jan 6, 2022 17:00:46 GMT 1
via mobile
Post by Roland Cordwayner on Jan 6, 2022 17:00:46 GMT 1
You could spend 1dp to try to increase the chance of a failed stay in sadly roll. Or even burn on to force a failure on a stay in saddle roll - Normyn would be unlikely to burn to counter, if indeed he even has any destiny points. You can only one spend one destiny point per roll, but you can quasi stack them in jousts - spend one on your own attack then another on your opponent’s stay in saddle roll.
Adam has achieved a number of great deeds by burning and spending destiny points.
I like destiny points as it helps players show what matters to them/what they’re interested in, such as Roland spending one for a clue at Harren’s oak.
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OOC V
Jan 6, 2022 23:49:29 GMT 1
via mobile
Post by Balon Blackbriar on Jan 6, 2022 23:49:29 GMT 1
Hmm, one option is to scramble the plan a little to postpone all the big weddings (and maybe other stuff) until after Chronicle 2. I know I'm late to the party on this and will add some more comments later but I think ending Offseason with a Fire and Blood wedding would wrap things up nicely and close out some long planned events. Roland the Lesser and Alicnet Yronwood. Delia Blackbriat and Preston Oakheart. It gives each side an event to participate in and provides some tough choices for Companions, or should I say Wildfyre. And of course it gives a chance to bring in new people or scheme with old NPCs.
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