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Post by Father on May 29, 2020 23:53:28 GMT 1
While it is called a council of war, it is as much an arena to clamor for positions and honors as to agree upon strategy, although the latter is under debate too, though a man half asleep might be forgiven to miss that detail. To the north, the question is whether to meet the advancing Brackens with a wall of pikes, if the foolish Southron gloryheads convinces Lord Bracken to put them in front of massed cavalry, their Vanguard will end in a mass of horses kicking and screaming in their death throes. Lord Blackwood is disinclined to listen to Ser Morgarth and Bloodraven on that account, but they make a compelling argument. However, to many a Southron knight, this sounds like a folly, everyone knows that on a flat field like this, infantry will lose against heavy horse, they proved that in the Prince's Pass, and the Dornish had spears aplenty. Also, fighting on foot is unmanly, and how is an individual knight going to win honors and glory when denied to charge nobly at the enemy?
At the other end of the field, Bittersteel is in full agreement with his hated half-brother as to what will happen should the Blackwoods line up pikes and the Brackens obligingly charge straight into them, facing down a similar pack of Southron knights with the same notions of what glorious battle looks like, and how to win a battle on a flat field.
Participation: -Characters who engage in duels prior to the main battle and are not compelled to take a certain stance by drawbacks should only test for the purpose of determining what roles one might pick, their tests will not count for other purposes. -Generally, characters who does not engage in duels will tend to be preferred when handing out command roles.
Choose one stance: Blackwood: A: Defensive Vanguard of packed pike. B: Massed heavy cavalry. Bracken: C: Advance on foot if Blackwoods line up pikes. D: Massed heavy cavalry. -The Bracken choice is only relevant if Blackwood picks option A. -If Blackwoods picks option B, the opening of the battle will be opposed mass cavalry charge. -If Blackwoods picks option A, The Bracken vanguard will advance on foot, or charge the lines with knights and men at arms.
-Characters should make a warfare (tactics) TN 12 test, a success is sufficient to determine that advancing on foot is the most sensible option against massed pike. -This is TN 9 for Mikel and Davos for not having been though in accordance to Reacher traditions. -On a critical failure, it seems obvious that fools lining up on foot should be ridden down.
Challenge
Audience TN 12 Simple Intrigue (Convince) TN 12 Warfare (Tactics) TN 9 Warfare (Strategy) TN 9
-Total DoS determines priority for assigned roles and which strategy to take for the Vanguard. -May spend a point of glory or a faction point to add +1D to audience and intrigue tests, as well as +1 DoS to each test for the purpose of determining the order one might chose roles. -Critical failure counts as -3 DoS. -Audience test DoS, then Reputation ranks, then status ranks, then audience test result, then reroll are used to resolve tie-breakers. -PC's generally gets to pick first, with caveats: -NPC's with higher warfare or fighting ranks that also score more DoS (or win the tie-breaker) can pick command and combat roles respectively before you.
-Additionally, calculate audience+intrigue DoS separately, rank the results from highest to lowest, with tie-breaker as above. -The tactics+strategy DoS of the highest ranked character is given a weight of 10. -The warfare DoS of the second ranked is given a weight of 9, third ranked 8 and so on, all characters are given a weight of at least 1. -Sum up weight*warfare DoS, the total number is added to the pre-battle strength of one's side.
Consideration for Qualities: Decadent: Attempts to compel being "late", imposing -1 on the warfare tests, on a critical failure, this imposes -1D. Impatient: The -1D applies to the warfare tests. Lascivious: Attempts to compel being "late", imposing -1 on the warfare tests, on a critical failure, this imposes -1D. Prejudiced: Attempts to compel arguing against the advice of a character in the trigger group if present, reducing the weight of their advice by 1 per DoS you scored higher than them on the simple intrigue (the character with the lowest result is chosen against), on a critical failure, this applies to all applicable targets. Proud: Attempts to compel arguing against the advice of a character who disagrees with you on the main plan for the vanguard, reducing the weight of their advice by 1 per DoS you scored higher than them on the simple intrigue (the character with the lowest result is chosen against), on a critical failure, this applies to all applicable targets. Romantic: A simple intrigue (4D+1B+2, persuasion, not deception) attempts to compel you into believing that cavalry is the better option, in which case the tactics test to determine this is treated as a critical failure (and counts as a compulsion for the sake of being allowed to participate if dueling) Vainglorious: Attempts to compel arguing for option B and D respectively, gain +2 to this test for each DoS on the optional tactics test (-1D if critical failure on it).
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Post by Davos Dayne on May 30, 2020 2:29:14 GMT 1
Davos was out of practice jousting. It had never been as popular in Dorne as it was in the reach, but at one time he was really quite good, by Dornish standards. However, the reason he was out of practice is because there wasn't nearly as much call for it in Essos as there was in Westeros. Heavy cavalry requires a significant investment in a relatively small number of warriors, and in Essos and the lands beyond often lives were cheaper than even a common soldier's kit. When those with wealth take to the field, they of course invest in the best protection, and in numbers that naturally leads to the massed cavalry charge being perceived as the most 'glorious' and even - to the knights of summer especially - 'effective' tactic. Hogwash. Massed cavalry charges could certainly be effective, but mostly against foes unprepared for it - a flanking maneuver, or to ride down a broken foe before they can regroup, and such. Against a prepared foe, it was nothing more than a good way to kill off extra sons and keep the price of good horses high. A shame that the horses tended to be smarter than their riders, even the ones preferred in the Reach - bred for size and stupidity rather than speed, agility, and cleverness. A good horse would stop short of ramming into a pike wall. Of course, that just meant that they would be pushed forward by the press of those behind them, causing chaos not only in the front rank of knights, but those behind them as well. No, if you expect a cavalry charge from brainless Reachmen,the best response was to meet it with pikes, and have one's own contingent of knights prepared to charge against the exposed flank of the already broken charge. It wasn't all that different from the sword techniques he had been taught by his good-father, really - you don't meet your opponent's blade with a strike, as you are as like to break your own sword as theirs. No, you deflect, disperse the force of their blow in such a way that leaves them open to a full-strength counterattack. Of course, Davos doesn't use quite the same language when addressing the war council as he does in the privacy of his own thoughts. The last thing he needed was some idiot Reachman thinking that what the war effort reallyneeded was for one or both of them to be wounded or worse before they even left for the battlefield. No, he kept his words as calm and courteous as he could, though in truth such reasoned debates were hardly his forte. It was so much easier when he had a leadership position by virtue of aptitude and accomplishments than by birth and lordly whim. DrawbacksP3 JfP Decadent TN 12: 4d6k3 13P3 JfP Lascivious TN 12: 4d6k3 17So far Davos has managed to keep his foibles under control when not in disguise... I wonder how much longer that will last. StanceP3 JfP Stance A Warfare(tactics) TN 9: 5d6k4 16 Forgot to apply Blood of the Rhoynar, but passed anyway so can maintain Stance A. ChallengeP3 JfP Audience TN 12: 5d6k4+4 19, 2 DoS P3 JfP Simple Intrigue Pers(convince) TN 12: 4d6 17 +2 for having knightly chivalry, so 19, 2 DoS P3 JfP Warfare (Tactics) TN 9: 5d6r1k4 19, 3 DoS P3 JfP Warfare (Strategy) TN 9: 6d6k4 21, 3 DoS In hindsight I should have spent a glory point for this because it's somethign Davos cares about and I'm not using them for anything else, but that's what I get for not reading closely enough before rolling. Total DoS: 10Audience+Intrigue DoS: 4Warfare DoS: 6
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Post by Father on May 30, 2020 16:41:35 GMT 1
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Post by Balon Blackbriar on Jun 1, 2020 17:30:53 GMT 1
[Phase 3] Jockeying for Position, Advancing on Foot, Warfare (Tactics) TN12: 5d6k4+3 18, 2 DoS, Success [Phase 3] Jockeying for Position, Vainglorious, Will (Dedication) + Tactics Success: 4d6k3+4 20, Success[Phase 3] Jockeying for Position, Prejudice; Dornish, Will (Dedication): 4d6k3 14, Success[Phase 3] Jockeying for Position, Stance C, Audience Test TN12, Persuasion (Convince) TN12: 5d6k3+6 19 3d6+2 15[Phase 3] Jockeying for Position, Stance C, Warfare (Tactics) TN9, Warfare (Strategy) TN9: 6d6k4 21 5d6k4 18Results: 3+5 = 8______________________________________________________________________________________________ "If they present a tight formation of pikes and long spears we shower them with arrows. If they spread their ranks out to protect themselves from missile fire we grind them into the ground with a cavalry charge. If their vanguard is cavalry we give them a wall of pikes to impale themselves upon." These tactics were tried and true. There was no point in trying to reinvent the wheel before the decisive battle. The Brackens problem was they were outnumbered so the key to victory would be the leaders who found and exploited the enemy's weaknesses. "Never underestimate the foe. Assume nothing. They have the numerical advantage so we must find a chink in their proverbial armor and thrust a blade into it. Who are their leaders?" Balon asked the assembled knights. "Who among them are glory hounds? Who will turn their tail and run at the first sign of trouble? What of Ser Aerion Flowers?" Balon remembered his piss-poor performance in the battle reenactment at Highgarden. "He drew a large amount of support from the Reach but he can't command men if his fucking life depended on it. Surely he'll be leading men today. Find him, exploit him." He didn't need to mention the ransom a Great Bastard would fetch. Balon did his best to convince others during the strategy session. His plans were among the better presented but his status didn't carry enough weight to make his voice heard as well as some others.
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Post by Daeron Wildfyre on Jun 2, 2020 12:14:46 GMT 1
"We must play to our strengths. House Bracken has assembled a larger and more talented body of knights, we must use them.
If we go forward on foot there's nothing to prevent our enemy from destroying our van with their own knights waiting in the wings. Their pikemen will be minimally trained smallfolk, if we take them from all sides with our superior mobility on horse their lines will collapse and they will break."
Although his tactical advice might not have been 100% sound, Ser Daeron made some good points as to why the Brackens shouldn't abandon their greatest advantage. Jockeying-Vainglorious TN 16: 6d6k4 14 Must argue for cavalry charge Jockeying-Optional Tactics TN 12: 3d6 6 (Horse beats infantry, duh) Jockeying-Audience; Convince; Tactics; Strategy: 6d6k4+8 28 6d6k4+2 21 2#3d6 8 10 (4, 2, 0, 1 DOS)
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Post by Mikel of Harroway on Jun 3, 2020 3:10:30 GMT 1
Jockeying for position, audience test: 3d6+6 121 DoS Jockeying for position, persausion (chiv-6), (+2 knightly chiv bonus): 3d6+6+2 13*should not have included chiv, 13-6 =7 crit fail (-3 DoS) Jockeying fir position, warfare(tactics), warfare(strat): 2#4d6 12 81 DoS, 1 failure Jockeying for position, warfare (strat) pikes v cavalry: 4d6 172 DoS Total DoS: +1 Mikel's abilities as a socialite reached new heights - which is to say, new lows - when instead of being interpersonal and trying to sell his plan be became affronted by what was going on around him. He knew better by now, and it should not have effected him so, but since the Tarly trial Mikel had hardened against the Blackwood cause and here he was closer to a spiteful guest then a worthy gentleman and commander. "Why are we even discussing if a wall of pikes or company of mounted should meet their cavalry; are we educating the pages before we began our planning?" When he feared opening his mouth the set of his jaw, tilt of his head, or expression in his eyes communicated his thoughts clear enough. Soon he began responding with ideas he disagreed with by coming up with an even more outrageous idea to compete with it. "Aye! Hear me. A Blackwood is worth ten Brackens! So let each here think of ten men, and send formal challenges to them to be partook of on the morning of battle. There is our glory, brave Sers!"
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Post by Robyn Redwolf on Jun 6, 2020 20:25:53 GMT 1
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Post by Father on Jun 6, 2020 20:55:05 GMT 1
Actually, Romantic isn't a self-control test, but rather an intrigue being made against you: Romantic intrigue: 5d6k4+2 18Which ought to compel participation for cavalry is best.
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Post by Father on Jun 17, 2020 10:54:16 GMT 1
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Post by Parmen Redwyne on Jun 20, 2020 5:20:19 GMT 1
OOC Note: Parmen participates in a duel prior to the battle. Drawback{P3} JfP Lascivious: Will (Dedication) [TN12]: 4d6k3 13. PASSED Stance{P3} JfP Stance: War(Tactics) [TN12]: 4d6k3 17 PASSED. DON’T CHARGE INTO MASSED PIKES IDIOT! ChallengeAudience: {P3} JfP Audience: Status(Rep)+Chivalry-Inept [TN12]: 6d6k4+5 25 3DOSIntrigue: {P3} JfP Intrigue: Persuasion(Con)+Chivalry [TN12]: 6d6k4+6 24 3DOS oops...this should have been knightly chivalry so +2 =20 2DOSTactics: {P3} JfP: War(Tactics) [TN9]: 4d6k3 13 1DOSStrategy: {P3} JfP: War(Strategy) [TN9]: 3d6k3 12 1DOS
TOTAL: 7DOS for Brackens on Foot.
Parmen grew up on the Arbor and squired to Lord Fossoway, a knight who believed that the answer to any problem could be found from the saddle of a charging destrier. Nevertheless, his time as a Levalle bannerman was clearly changing how he viewed the world. If that would ultimately wind up being a good or bad thing was still to be determined. “The Blackwood men are stout, they will not scatter at the sound of the horns like a band of bandits. Walk forward, have our archers give us cover and disorder the formation. Have the knights and men-at-arms cut down their pikes and the men behind them, then when the tree-lovers are ready to break, the reserve can pour in and complete the rout.”
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Post by Mikel of Harroway on Jun 20, 2020 9:42:06 GMT 1
OOC: Original Post updated.
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Post by Balon Blackbriar on Jun 21, 2020 6:21:40 GMT 1
Fluff added to Original post.
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Post by Father on Jul 26, 2020 0:59:58 GMT 1
Tentative outline of the different roles available, mostly to give me advanced warning of what each PC would be inclined to go for, though it's a fair assumption that I need to run NPC's through each variant anyway.
Commands available:
Skirmish Phase: 1/10 of Bracken and Blackwood Strength in the balance. -One commander on each side. -Survival will come into play somehow. -No hero action.
Battle Phase: Four orders of battle: Centre: 3/10 of strength West: 2/10 East: 2/10 Reserve: 2/10
-Reserves (probably) not available for PC command. -As far as is practical, a PC will be "sparring" against an NPC commander on the other side. --Being appointed to a command grants 2 glory per 1/10 of strength assigned to it. --Winning against the opposing commander grants glory, VP and faction points, generally according to the proportion of strength committed to that section.
-General idea being that reserves would reinforce the first section that breaks, although that might interfere with the dynamics of having to wait to see where someone breaks first, so might be re-arranged into a 4/3/3/2 out of 12 setup (center/east/west/skirmish).
Hero actions available: -Where the fighting is thickest: Combat vs NPC's on foot, probably modeled on the riot mechanics or the infiltration segment of the taking of warrior's seat. --Generally should have the highest impact on the battle at large than the other options, but the lowest glory rewards. -Decisive charge: Similar mechanics as above, though on horseback and held in reserve to be deployed at some critical moment in the battle. --Should have medium impact on the battle at large and medium glory rewards. -Personal duel against NPC, played out on foot or on horseback, standard combat mechanics. --Opponent is locked into personal duel as his hero action, highest glory awards, lowest impact on the battle at large, ransom may be claimed (potentially faction points instead if slain instead).
-For ease of logistics, these will probably grant VP and be resolved separately from the warfare stuff.
-From the looks of it, the order of picking commands (hero actions should have enough to go around):
Blackwoods: Bloodraven Morgarth Davos Mikel Robyn Roland (might be higher, but suspect he'd go for hero action)
Brackens: Bittersteel Walgrave Robb Fireball Balon Normyn Daeron Parmen
-NPC's who'd be inclined to pick hero actions not listed. -The Narrator is likely to bump Bittersteel and Bloodraven/Morgarth into being made the "main commanders", possibly with their own sparring match for additional VP or benefits to sub-commanders, thus freeing up commands for PC's to grab. -The Narrator might also decide that Robb Reyne goes for hero action for similar reasons.
How various drawbacks might come into play off the top of my head (PC choices will not be forced): Nemesis (Walgrave Oakheart): You should expect to face Walgrave (probably a proxy if doing hero action) whatever you chose, and he is likely to up the difficulty by bringing friends for assistance or something similar. Prejudiced/Vindictive: If going for hero action it would pull towards dueling someone on trigger list (if available). Proud: If going for hero action, it would pull towards dueling. Vainglorious: Generally would pull towards either taking a command (most prestigious available) or personal duel/decisive charge hero options.
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Post by Balon Blackbriar on Jul 26, 2020 6:22:17 GMT 1
[Phase 3] Battle Valley, Vainglorious - Command, Will (Dedication) TN12: 4d6k3 8, FailVainglorious: Generally would pull towards either taking a command (most prestigious available) or personal duel/decisive charge hero options. -Balon will look to lead the center/west/east order of battle. -If not an option then Personal Duel. Fireball had been an excellent teacher. His attention to detail had elevated Balon from a good swordsman to a great one. He'd found a way to cultivate Balon's natural charm into an uncanny ability to command men. He was unwavering when it came to teaching his squires to be soldiers first, tourney knights second. Be it in the Rosewood, the Red Mountains (only known to a few), or now in the Riverlands, Balon was proving Fireball's tutelage had borne fruit. After leading the attack on Pennytree and Blackbuckle Balon hoped he'd proved his worth to House Bracken and he'd be rewarded with a choice command. He dreamed of commanding the center but knew no sane leader would pass over Fireball for him. The left and right flank command positions were currently vacant and Balon could feel no greater pride than being selected to lead. "I can see it now. Fireball in the center. Lord Walgrave to the west, and me to the east. No army could stand before that!"If command was denied to him then Balon would volunteer to fight were the battle was the thickest. He'd cut a path of destruction through the chaff and kill any knight foolish enough to stand in his way.
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Post by Davos Dayne on Jul 26, 2020 16:57:43 GMT 1
Davos would accept whatever command position is offered to him.
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