|
Post by Father on May 11, 2020 23:42:55 GMT 1
The Brute of Bracken lives up to his name, nearly carving a path through the Blackwood lines to get to Mikel, if it wasn't for that line having pushed the Brackens back, he'd be out of the gatehouse now, if he did not terrify his foes so much, and deliver very hard lessons in what happens to men brave enough to step into the reach of his mighty spiked warclub, he might be overwhelmed in front of his own battleline, but alas, no such luck for the Starkwood knights.
-I'm pretty sure that "Motivate" ought to be high on Davos' agenda now. -Mikel and Robyn can GA move in on turn 5, giving 3 turns of CyB, I think I'd rather strongly recommend taking that fatigue for an attack against him. -Alternatively, the pair might try cutting down some Brackens. Or at least Mikel, Robyn with -1D on top of wound might not fancy that bit. 4 Rounds of Otho: Inspire Troops, lead from front.: 6d6k5 17 That's a +2 to their attack. 2xReckless divided attack vs enemy+berserker standard: 4#5d6+1 18 21 11 18 2#10d6k6+1 27 255 FR down for the count. CyB: 6d6k4 20Berserker standard (cautious): 8d6k4+1 151 FR down. FR 1 Morale TN 6: 5d6k3+2 16 Not scared of him yet. FR 1: 0/14. FR 2: 9/14. FR 3: 2/14. G (pushed back 3 yards): 8/15 +2 from standing orders, +2 (this round only, from Otho inspiration) A: 9/12. +1 from standing orders. Otho Bracken: 11/12 CD: 13 (4 Shield), -10 vs unit resolutions, -5, +3 until the start his turn on combat round 1 next round of warfare actions. AR: 11 Manfryd Bracken: CD: 15 (6 cover, 4 shield), AR 10, Health 10/12.
|
|
|
Post by Davos Dayne on May 15, 2020 15:39:48 GMT 1
Quick question from our planning PM. Where is the 10th rolled die on the first two Berserker attacks coming from? In the previous round I had thought it was from higher ground, but presumably Otho got pushed back with the guards? If my math is right it's not included in the divided attacks or the cautious attack.
|
|
|
Post by Davos Dayne on May 16, 2020 5:34:36 GMT 1
This was frustrating. Wrote the post, with a bit of IC text even. Then my browser crashed. Retyped. Rolled the dice and they were... great. Just great. Oof. Round 4Stat Blocks (start of round) Unit One, led by "Owen" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 0/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: Davos Standing Orders: Attack & Push Guards
Unit Two, led by "Ty" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 9/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: none Standing Orders: CYB
Unit Three, led by "Theo" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 2/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: none Standing Orders: Attack archers
Davos CD: 12 (+4 shield) AR 10 Health: 3/12 W/I/F: 0/0/0
Davos Character-Scale Actions TWS R4 1 GA Motivate Unit 1 (+1D Attached): 7d6k5 15 vs TN 12, 1 DoS for 1 health recovered. TWS R4 2 GA Order Unit 1 Attack & Move (+1D Attached): 7d6k5 22 vs TN 9, 3 DoS for +2 to the order roll. TWS R4 3 GA Attach Unit 2 TWS R4 4 GA Order Unit 2 Move & Attack (+1D Attached): 7d6k5 13 vs TN 9, 1 DoS for +0 to the order roll. TWS R4 5 GA CYB: 4d6 12 vs TN 0, 3 DoS for 3 health recovered. Unit 1: LA Attack Guards (+2 from order): 5d6k3+2 16 vs CD 10, 2 DoS; 4 Dam/DoS, 8-7AR = 1 damage Against Otho: 16 vs CD 3(6?) 3 DoS either way, 12-11AR = 1 damage LA Move Back Unit 2: LA Move Up to Guards LA Attack Guards (+0 from order): 5d6k3 14 vs CD 10, 1 DoS... 0 damage. Against Otho: 14 vs CD 3(6?) 2 or 3 DoS, 0 or 1 damage. Unit 3: LA Aim LA Attack Archers (+1b Aim +3 from standing order): 6d6k3+3 17 vs CD 13, 1 DoS; 4-1AR = 3 damage. Against Manfryd: 17 vs CD 15, 1 DoS; 0 Damage. Stat Blocks (After Round 4 actions, before Bracken R4 actions) Unit One, led by "Owen" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 1/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: Davos Standing Orders: Attack & Push Guards
Unit Two, led by "Ty" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 9/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: none Standing Orders: CYB
Unit Three, led by "Theo" Seasoned Freeriders, Upgraded Equipment, Dismounted CD 8, AR 7 Health 2/14 Morale: 3D+2B+2 Animal Handling 3, Athletics 3, Endurance 3, Fighting 3 Longsword 3D+2B, 4 per DoS Movement: 40 (Sprint 130) Characters Attached: none Standing Orders: Attack archers
Davos CD: 12 (+4 shield) AR 10 Health: 6/12 W/I/F: 0/0/0
|
|
|
Post by Father on May 16, 2020 16:18:06 GMT 1
Hmm, I must have simply done the same pools as before, so there should be nine dices. 1=4D on 1 and 3, 2=on 2 and 4: 1d2 1Dice cut from 1, 3, (left to right): 2#1d5 2 2So 18->16 and 11->7, same result as before because powerful, on the regular attacks it's overkill in any case. Warfare stuff: I believe the precedence we set earlier is that while you can rotate units, only one gets to make an attack, however, the other should still be allowed to push which would be 1 yard with that roll I believe. Them gaining powerful on Otho means he's effectively at CD 1 against them, which ought to be 4 DoS for 16-11=5. I had assumed that Davos would motivate all his units, so you could switch out a few of his GA's for that.
|
|
|
Post by Mikel of Harroway on May 16, 2020 20:36:14 GMT 1
CD: 17 (12) AR: 6 Health: 12/12 Movement: 5/20 I/W/F: 0/0/0
GA: Waiting; for +2B next turn.
"Robyn!" Mikel shouted so that he could be heard over the din of nearby fighting and their own heavy breathing. "Remember our first match? Thats what I am going for. Follow me in, take advantage of his disadvantage or control your distance if it does not go well."
Mikel watched, set his feet, and picked his moment.
|
|
|
Post by Father on May 17, 2020 0:13:31 GMT 1
So, not doing the GA routine to keep him busy?
|
|
|
Post by Davos Dayne on May 17, 2020 4:12:54 GMT 1
Warfare stuff: I believe the precedence we set earlier is that while you can rotate units, only one gets to make an attack, however, the other should still be allowed to push which would be 1 yard with that roll I believe. Them gaining powerful on Otho means he's effectively at CD 1 against them, which ought to be 4 DoS for 16-11=5. Sorry, I must have missed those details. Been a bit distracted lately. I had assumed that Davos would motivate all his units, so you could switch out a few of his GA's for that. I was originally planning to do more, but even with a perfect roll Unit 3 is going to take way more damage than they have health, and Unit 2 was healthy enough that I felt a CYB for Davos was a better option.
|
|
|
Post by Mikel of Harroway on May 19, 2020 21:38:32 GMT 1
If Robyn agrees and Davos doesnt disagree, I think we will mix it up this time. It might be safer, but we needed to CYB after one round and took a wound on the way out so its proven less appealing then I had thought it to be.
|
|
|
Post by Robyn Redwolf on May 20, 2020 18:22:43 GMT 1
Sorry I’m still trying to work out last Warefare round. So do I get 4 CyB? And if so, can I use the three from the previous roll and just put in the -2D for those three since I was frightened by Berserker, then roll one with just the wound?
|
|
|
Post by Father on May 21, 2020 14:22:52 GMT 1
I actually can't see you declaring anything last batch of combat turns other than a withdrawing? Which should give you 3 rounds of CyB, (which would be the ones with -1D because Otho is scary), could probably pick up large shields from people who doesn't need them anymore for a GA (have to take them off their arms as well as putting them on yours). Then on the fifth, you can then move back in if you like, or stay put. Methinks the best course of action is to move in on last round 5 so you can do GA's on all your turns this time around. Heroics will probably be a bad idea considering who you're dealing with. I'd still say taking a fatigue for a "pot shot" at Otho on the last turn would be worth it, at least for Mikel. Methinks those archers will use their crossbows on the units at the gate because things would quickly become too much of a slaughter otherwise. Brackens: Aim+rocks against FR3: 7d6k4+1 18 12 damage vs FR 3. G aim and attack FR1: 6d6k3+4 20 3*4-7=5 vs FR1, 3*4-10=2 vs Davos. 2*4-5=3 vs Mikel and Robyn, methinks (that's with powerful 2, and stuff), comes after any CYB done last batch of combat rounds. Motivate G, A, then 3xCyB: 4d6k3 12 5d6k4 12 3#4d6 9 14 16Morale, FR 1 TN 10, FR 3 TN 16: 2#5d6k3+2 17 20So far holding up. FR 1: -4/14. FR 2: 9/14. FR 3: -10/14. G (pushed back 4 yards): 8/15 +2 from standing orders, +2 (this round only, from Otho inspiration) A: 7/12. +1 from standing orders. Otho Bracken: 6/12 CD: 13 (4 Shield), -10 vs unit resolutions, -5, +3 until the start his turn on combat round 1 next round of warfare actions. AR: 11 Manfryd Bracken: CD: 15 (6 cover, 4 shield), AR 10, Health 12/12.
|
|
|
Post by Davos Dayne on May 26, 2020 15:54:32 GMT 1
I've been away from this a bit too long and I've lost track... I think we need to resolve the Otho/Mikel/Robyn fight before a new warfare round gets posted?
|
|
|
Post by Father on May 26, 2020 16:14:50 GMT 1
I believe so.
|
|
|
Post by Mikel of Harroway on May 27, 2020 2:12:44 GMT 1
My mistake, I thought I was waiting on a warfare round post.
|
|
|
Post by Davos Dayne on May 27, 2020 15:02:02 GMT 1
GA: Waiting; for +2B next turn. Looks like we have 1 GA from Mikel, none from Robyn or Otho?
|
|
|
Post by Father on May 31, 2020 21:10:56 GMT 1
Something like that, mostly hinges on what strategy to follow going forward for Mikel.
|
|