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Post by Trystane Sand on Aug 12, 2019 20:32:39 GMT 1
(RP expedited for reasons of time constraint. Due likely to not being on my home computer, I missed the posting of scene 3 and only realised it was waiting on me yesterday.) (May I have clarification if Ser Uthor is working off the standard stats as laid out in First Blood, the same stats as Ser Donnel of Duskendale, or if he has his own unique stat line?)
CD: 11 (AP 3) PR: 18 AR: 10 Health: 10/12 I/W/F: 0/0/0 Superior full plate, superior longsword, superior destrier Melee scene 3 - Uthor Oakheart - Initiative: 4d6k4 22(I expect that is sufficient for Trystane to get a charge off) Whitewalls Melee Scene 3 - Charge: 6d6k3+2 12(albeit an ineffectual one) 0dmg First attack: Whitewalls Melee Scene 3 - Rd1 - Aim +SA +Chiv: 7d6k4+2 233DoS = 5dmg
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Post by Father on Aug 12, 2019 21:57:10 GMT 1
Ser Uthor dutifully follows where his lord cousin leads.
He has these stats, they come tougher and tougher.
Agility 3 Athletics 4 Strength 2 Awareness 3 Endurance 4 Resilience 2, Stamina 2 Fighting 4, Long Blades 2, Lance 2, Bludgeons 2 Will 3
Superior Longsword Large Shield Full Plate Destrier
Also +1D initiative because of Walgrave's Warfare, so potentially goes first with 22-3=19, still needs to roll high.
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Post by Father on Aug 13, 2019 14:14:41 GMT 1
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Post by Trystane Sand on Aug 13, 2019 23:47:32 GMT 1
Taking a Fatigue to ignore AP and knock a DoS off that attack, making it 2 damage. Question - what's giving him 6 damage per DoS rather than 5? CD: 11 (AP 3) PR: 18 AR: 10 Health: 8/12 I/W/F: 1/0/0 Whitewalls Melee Scene 3 - Rd 2: Aim +SA +Chiv: 7d6k4+2 254DoS: 4*5-10 = 10dmg (5dmg if he takes a Fatigue)
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Post by Father on Aug 14, 2019 13:28:13 GMT 1
Athletics 4 gives him 6 damage. Also, you have to declare fatigue use in advance. We are also getting ahead of ourselves, since that's your third round of actions, with him only having done 1. So you can use fatigue against his next attack (next two, actually) if you like.
CD: 10 AR: 10 Health 1/12, 1 injury
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Post by Trystane Sand on Aug 14, 2019 23:58:32 GMT 1
It's only round 2, isn't it, with me having won initiative so I got to charge first? I was under the impression that getting the charge off first was similar to a free action.
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Post by Father on Aug 15, 2019 9:22:08 GMT 1
You get to act first, it's not a free action, no.
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Post by Trystane Sand on Aug 15, 2019 19:09:18 GMT 1
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Post by Father on Aug 15, 2019 19:37:28 GMT 1
Glory doesn't add to non-social stuff at all (and it usually doesn't apply after the fact).
However, there is no reason to take injury just yet the way they work.
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Post by Trystane Sand on Aug 15, 2019 20:14:36 GMT 1
Glory doesn't add to non-social stuff at all (and it usually doesn't apply after the fact). However, there is no reason to take injury just yet the way they work. Ok, will edit back and do him 5dmg.
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Post by Father on Aug 15, 2019 20:38:29 GMT 1
You should be at 2/12 now, taking fatigue against next attack?
Anyhow, another attack from you is getting even further ahead: Round 1: You charged him, dealing 0 damage. He does aim+attack, dealing 8 damage. Round 2: You attack, dealing 5 damage. He has yet to roll his attack. Round 3: You rolled for attack, result of 25. He has yet to roll his attack. Round 4: You rolled for attack, result of 20. He has yet to roll his attack.
So question is sort of whether you'd be spending fatigue to ignore AP against any of the incoming attacks. Odds are that you'd be taking injuries otherwise which would edge down your DoS regardless.
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Post by Trystane Sand on Aug 15, 2019 21:07:42 GMT 1
Yes. I did state so, but accidentally deleted it in the edit along with the other stuff. Fixed now.
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Post by Father on Aug 15, 2019 22:59:28 GMT 1
So on we go: Aim+Attack: 7d6k4+1 13 0 DoS. Now he's at 2/12. Taking fatigue to ignore AP on the next attack? Round 1: You charged him, dealing 0 damage. He does aim+attack, dealing 8 damage. Round 2: You attack, dealing 5 damage. Taking fatigue to ignore AP. He does 0 damage Round 3: You rolled for attack, result of 25-1=24, is 3 Dos for 5 Damage, he at 2/12. He has yet to roll his attack. Round 4: You rolled for attack, result of 20. He has yet to roll his attack.
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Post by Father on Aug 18, 2019 19:21:34 GMT 1
Taking Trystane on autopilot, need to change tack methinks. R3: Trystane takes fatigue to ignore AP Aim+Attack: 7d6k4+2 19 2*6-10=2, which would leave Trystane at 4/12, 1 inj, 2 fatigue R4: He takes fatigue to ignore AP Trystane's attack does no damage. Trystane takes fatigue to ignore AP Aim+Attack: 7d6k4+1 14 0 DoS, Trystane at 4/12, 1 inj, 3 fatigue Uthor takes fatigue to ignore AP I don't really see other options, aim+reckless: 8d6k5-2 22 2 DoS, Uthor at 2/12, 2 fatigue. Aim+Attack: 7d6k4 13 1 DoS Uthor takes fatigue to ignore AP Trystane aim+reckless: 8d6k5-2 18 2 DoS, Uthor at 2/12, 3 fatigue. Aim+Attack: 7d6k4-1 17 2 DoS, Trystane at 2/12, 1 inj, 3 fatigue Uthor takes fatigue to ignore AP Aim+reckless: 8d6k5-2 18 2 DoS, Uthor at 2/12, 4 fatigue. Trystane takes fatigue to ignore AP Aim+Attack: 7d6k4-2 19 2 DoS, Trystane at 4/12, 2 inj, 4 fatigue Aim+reckless: 8d6k5-4 19 oh well. Aim+Attack: 7d6k4-2 20 2 DoS, Trystane at 2/12, 2 inj, 4 fatigue Aim+reckless: 8d6k5-4 21 3 DoS, 5 damage, Uthor at 1/12, 1 injury, 4 fatigue. Aim+Attack: 7d6k4-3 17.... Okay, so I realized I forgot to factor in Trystane's -5 CD for going reckless, given how he pretty much loses without, I think I'll go with taking defeat instead of taking injury #2
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Post by Trystane Sand on Aug 19, 2019 0:46:02 GMT 1
I was literally just getting to this. -_-
I am not ok with your choices. I would not have gone Reckless at any point. Please let me actually do my own fight. I have left you a message in my personal forum.
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