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Post by Trystane Sand on Jul 9, 2019 21:01:33 GMT 1
Trystane knows he is vastly outclassed in this melee, but is not about to shy away from the challenge. There are goals to achieve. Avoid the Blackbriars as long as possible, and last long enough to help Daeron kill Rennifer. Even better if it results in placing somewhere in the last sixty or so. And if the Daverhyls can't take out Eoric, then Trystane can only hope the ginger toad gets battered enough to be softened up for him. A third failure is unacceptable. But first, to get through the initial charges. Whitewalls Melee - Scene 1 - Initiative: 6d6k4 16Whitewalls Melee - Scene 1 - Davos Deddings: Charge (SBS): 5d6k3+5 19Whitewalls Melee - Scene 1 - Davos Deddings: Missed 1D6: 1d6 4-3 because bonus was too high due to miscalculation of base pool -3 for Armour Penalty missed Amended to Superior Longsword on advice below. Adds +1 to Fighting roll and frees up 1b for future rolls (see Balon's notes below). Corrected total = 167dmg per DoS 2DoS: 14dmg -AR7 = 7dmg
CD: 11 (AP 3) PR: 18 AR: 10 Health: 12/12 I/W/F: 0/0/0 Equipment: Superior Courser Agility 4 (Quickness 2B), Athletics 4 (Jump 2B, Run 2B, Strength 2B), Awareness 3 (Notice 2B), Cunning 1, Endurance 5 (Resilience 3B, Stamina 3B), Fighting 3, Will 3, Move 8. +1 to AH rolls. May take injuries.
Superior Fitted Full Plate Reduce the effect of the shattering quality against it by 1 step.
Superior Bastard sword (1h 5xDoS / 2h 7xDoS) Dmg = Athletics +2, Training 1b, Adaptable. +1 to all fighting/marksmanship test results (including passive results) and +3 TN for breaking.
Superior Longsword Dmg = Athletics+1, Mounted. +1 to all fighting/marksmanship test results (including passive results) and +3 TN for breaking.
Superior Dagger Dmg = Agility-2 +1 to all fighting/marksmanship test results (including passive results) and +3 TN for breaking.
Superior Large Shield Dmg = Athletics -2, Training 1b, Bulk 1, Defensive +4, HP 12. +3 TN for breaking, reduce the effect of the shattering quality against it by 1 step.
Deddings Stats:
(Tertiary, treat everything else as 2D/0b)
Agility 3 Animal Handling 3, Ride 2 Athletics 3 Endurance 3 Fighting 4, Long Blades 2, Lance 2 Warfare 3 Will 3
Longsword, Mail, Large Shield, Courser.
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Post by Balon Blackbriar on Jul 10, 2019 7:58:39 GMT 1
You're charging with swords, not lances so no AH ranks as a bonus. If you have 2B in Long Blades (which I believe you do based on your duel with Ser Eoric) your dice pool will be 6d6k4+2 base. Fighting 4, Long Blades 2B, +1 Mounted, +1 Superior Weapon. Your charge should be 6d6k3+2 meaning you need to roll 1d6 for the missing die. Melee Scene 1, vs. Trystane Sand, Initiative: 3d6-3 8*You beat my Initiative roll by more than 5 so you get a charge off. *Out of curiosity, how did you come up with your CD? The formula is AGI+ATH+AWR-AP+Shield+Special (e.g. Shield Mastery) CD: 9 (Awareness 2, Agility 3, Athletics 3, AP -3, +4 Shield) AR: 7 HP: 9/9 I/W: 0/0 To Hit: 6d6k4+1 (+1 Mounted) Damage: 5 (ATH+1, +1 Mounted) EquipmentLongsword Mail Large Shield Courser
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Post by Trystane Sand on Jul 11, 2019 1:44:26 GMT 1
I misremembered it as Passive Fighting, with superior weapon applying. No idea why I thought that. I get very easily bamboozled by the maths though so it really just comes down to that.
I've fixed the incorrect figures and it should all be ok now, though I'm uncertain if my AP should be 5 or 3, as I'm not sure if Superior adds 1 or subtracts 1 from the base 4 for full plate.
EDIT: Just to check the AGI+ATH+AWR-AP+Shield - 4+3+10-5+4 = 16. Or is AWR different from AR?
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Post by Balon Blackbriar on Jul 11, 2019 2:39:08 GMT 1
Agility + Athletics + Awareness is your base. Then you -3 for superior plate (normal full plate is -4, superior lessens the penalty by one hence -3). Then you add whatever the Defensive modifier is for your shield. A large shield is +4.
AR stands for Armor Rating which reduces the damage taken before it applies to Health, Injuries, Wounds, etc.
So take Balon for example: Agility 3, Athletics 4, Awareness 3, Superior Full Plate -3, Large Shield +4, Shield Mastery +3.
3+4+3-3+4+3 = 14 CD
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Post by Balon Blackbriar on Jul 11, 2019 20:59:34 GMT 1
Noticed a couple other things.
1) You need to subtract your AP (Armor Penalty) from your initiative rolls. In this case you roll would be 13, which is still high enough to charge Ser Davos and not have an opposing charge (i.e He doesn't charge you at same time) because your initiative was >= to 5.
2) You should use a Longsword over a Bastard Sword while mounted. For one they cause the same base damage when on horseback. Two, a long sword gives you +1 to Fighting rolls while mounted, a bastard sword does not. Three, bastard swords have a specialty penalty where a long sword does not.
3) When you charge you do +2 base damage. So the damage is (Athletics+1 base, +1 Mounted, +2 Charge) x DoS. IF your Athletics is 3 your damage is 7 per DoS for the charge then 5 after that.
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Post by Trystane Sand on Jul 12, 2019 2:09:16 GMT 1
Thanks for that. It's really helpful. I'll amend my figures tomorrow, as I'm just about to go to bed.
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Post by Trystane Sand on Jul 13, 2019 0:11:29 GMT 1
I've updated the original post and tidied it up a bit. I wasn't sure if using the superior longsword meant an additional 1b freed up as well as the the 1d6 you mentioned before that I rolled, so I have left it off so as not to inadvertently roll more than I'm due. I think you meant my pool should be 6d6k3+2, but if it should have been 7d6k3+2, I can roll another bonus dice, though even if it came up a 6, it still would be 2DoS so not important.
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Post by Balon Blackbriar on Jul 13, 2019 21:17:18 GMT 1
CD: 9 (Awareness 2, Agility 3, Athletics 3, AP -3, +4 Shield) AR: 7 HP: 2/9 I/W: 0/0 To Hit: 6d6k4+1 (+1 Mounted) Damage: 5 (ATH+1, +1 Mounted) EquipmentLongsword Mail Large Shield Courser Ser Davos survived the charge, but just barely. He took his time and aimed knowing he'd be unlikely to get a second chance. Melee Scene 1, vs. Trystane Sand, R1 Aim + Standard Attack: 7d6k4+1 22, 3 DoS3 DoS at 5 damage per degree = 15 - 10 AR = 5 HP lost by Trystane. Just to explain things for you Davos survived the charge and retaliated with an Aim + Standard Attack. Aim adds +1b bringing his dice total to 7d6k4+1. He beat your CD 11 by 11 putting him at 3 DoS. You are now down to 7/12 HP. Your next attack will finish him off as long as you don't roll for shit. Any questions ask away! Edit: 6d6k3+2 is the correct dice pool for a charge. Normal attacks are 6d6k4+2 when you use your long sword while mounted. A bastard sword when mounted is 5d6k4+1.
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Post by Trystane Sand on Jul 13, 2019 22:01:25 GMT 1
Trystane almost rides onward, thinking he's felled Ser Davos, but realises just in time that his opponent is still just clinging on, whirls Flint around and lines up a calculated strike that makes use of Ser Davos' momentum, catching him hard in the shoulder with a timely thrust of the blade as they crash into one another. Whitewalls Melee - Scene 1 - Davos Deddings (exchange 2) Aim + SA: 7d6k4+2 193DoS - 3*5-10 = 5dmg and defeat I think? CD: 11 (AP 3) PR: 18 AR: 10 Health: 7/12 I/W/F: 0/0/0 Superior Longsword Superior Full Plate Superior Courser
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Post by Father on Jul 14, 2019 12:40:14 GMT 1
Looks like defeat, yeah. So 4 rounds of no-name attacks incoming, best to do one at a time for evaluating when to use CyB (or not).
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Post by Trystane Sand on Jul 15, 2019 1:29:51 GMT 1
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Post by Trystane Sand on Jul 15, 2019 1:36:59 GMT 1
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Post by Trystane Sand on Jul 15, 2019 1:51:51 GMT 1
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Post by Trystane Sand on Jul 15, 2019 2:18:36 GMT 1
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Post by Father on Jul 15, 2019 10:36:03 GMT 1
First part is that the non-names doesn't have initiative, you chose whether to be before or after. Second is that it's 4 rounds of attacks against you and actions by you. Not four distinct opponents, so basically keep these attacks against you: Whitewalls Melee - UO1/Rd2 - Aim + SA (UO): 7d6k4+1 20Whitewalls Melee - UO3 - Opposed Charge - UO3: 6d6k4+1 19+1b: 1d6 2 no effect. Whitewalls Melee - UO3 - Rnd2 - Aim + SA (UO3): 7d6k4+1 22Whitewalls Melee - UO4 - Charge (UO4): 6d6k4+1 18 +1b would have no effect. So ineffectual attacks doing 0 damage. You keep these of your own: Whitewalls Melee - UO1/Rd1 - Aim + SA: 7d6k4+2 16 2 DoS, 3 damage Whitewalls Melee - UO1/Rd2 - Aim + SA: 7d6k4+2 19 3 DoS, 8 damage, 1 defeated Whitewalls Melee - UO2 - Charge: 6d6k4+2 23 3 DoS, 8 damage. +1b: 1d6 2 no effect Whitewalls Melee - UO3 - Opposed Charge - Trystane: 6d6k4+2 15+1b: 1d6 6 brings it up to 19, 3 DoS, 8 damage, 1 defeated. With your CyB, you'll be going into the next scene with 11/12 I believe.
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