Post by Father on Jul 1, 2015 1:16:14 GMT 1
This is a play by post roleplaying game set in Westeros during the time leading up to the Blackfyre Rebellion. It is set in the world described in published written works by GRRM, presently including the five novels in ASOIAF, the Hedge Knight books, The Princess and the Queen, The Rogue Prince and World of Ice and fire. Some amount of extrapolation will be provided elsewhere on these boards. These sources provides much of the big picture, as well as establishing the customs of Westeros. Players are expected to put in an effort to make their characters fit into the world.
The policy regarding canon is that all events happening before chronicle start have occurred, and characters described in GRRM's works exists and will act upon their motivations. Any and all events described in the canon that happens after chronicle start is simply the most likely future, but players are strongly encouraged to throw history off course.
One should however note that some of the information in the setting section may contradict Martin's world, in this case, the posts on this forum takes precedence.
Each chronicle (there will hopefully be more than one) will take place over multiple in-game days, each day taking about two weeks in real time, during which a single character can partake in various "scenes" in the forms of threads, played out simultaneously in real time, but happening at different times in character. While the amount of threads you may partake in is not restricted, it is expected that players makes sure not to overextend themselves, while it is perfectly fine not to be able to post every day, some players have had a much higher rate per day in similar games, and we must try to accommodate the tastes of both types. Also note that it is generally undesirable to leave matters unresolved once the day has changed, so one should ideally be able to wrap up scenes by the time the in-game day changes. A certain amount of flexibility in terms of what happens in what order is required to make this make sense, but experience suggests that this we can manage.
This also puts a strain on the narrator, because there is so much happening in need of their attention. Therefore, it is expected that players actively seek to interact among themselves, it is also strongly preferred that scenes in need of NPC involvement are scenes of significance to the plot, thus freeing up narrator time as much as possible. As an extension to this, players should design their characters with this in mind. Additionally, the head narrator enjoys to see PC's having personal goals which are pursued in such a fashion that it creates content for others, odds being that he will be more eager to use his time fleshing out NPC responses to such characters than others.
There are quite a bit of house rules and other mechanics specifically designed for this campaign, remember that their primary function is to facilitate story and your friendly narrator and fellow players will be on hand to help those in need. Players that have a good grasp of the mechanics are strongly encouraged to take a pro-active role in assisting those that are less so, the same goes for assisting new players into settling into the story.
Usually, we are fairly relaxed with response times, with some exceptions. If the scene you are in involves other PC's needing your actions to be resolved before they can take theirs, the narrator reserves the right to determine your choice of action to the best of his judgement, under most circumstances you can expect to have at least 24 hours to respond. This might also apply if the conclusion of the scene you are in is required for other scenes involving other PC's to progress. Typically, this mostly applies to combat (including jousting and melee) and warfare situations.
For structured events that are resolved before you have participated, one can typically take part after the fact, but one cannot alter existing results. (So that if there is a reward for highest result, and this has been handed out, this would no longer be available. If you seek the favor of a lady, only ladies yet to give out their favor would be available and so on).
The policy regarding canon is that all events happening before chronicle start have occurred, and characters described in GRRM's works exists and will act upon their motivations. Any and all events described in the canon that happens after chronicle start is simply the most likely future, but players are strongly encouraged to throw history off course.
One should however note that some of the information in the setting section may contradict Martin's world, in this case, the posts on this forum takes precedence.
Each chronicle (there will hopefully be more than one) will take place over multiple in-game days, each day taking about two weeks in real time, during which a single character can partake in various "scenes" in the forms of threads, played out simultaneously in real time, but happening at different times in character. While the amount of threads you may partake in is not restricted, it is expected that players makes sure not to overextend themselves, while it is perfectly fine not to be able to post every day, some players have had a much higher rate per day in similar games, and we must try to accommodate the tastes of both types. Also note that it is generally undesirable to leave matters unresolved once the day has changed, so one should ideally be able to wrap up scenes by the time the in-game day changes. A certain amount of flexibility in terms of what happens in what order is required to make this make sense, but experience suggests that this we can manage.
This also puts a strain on the narrator, because there is so much happening in need of their attention. Therefore, it is expected that players actively seek to interact among themselves, it is also strongly preferred that scenes in need of NPC involvement are scenes of significance to the plot, thus freeing up narrator time as much as possible. As an extension to this, players should design their characters with this in mind. Additionally, the head narrator enjoys to see PC's having personal goals which are pursued in such a fashion that it creates content for others, odds being that he will be more eager to use his time fleshing out NPC responses to such characters than others.
There are quite a bit of house rules and other mechanics specifically designed for this campaign, remember that their primary function is to facilitate story and your friendly narrator and fellow players will be on hand to help those in need. Players that have a good grasp of the mechanics are strongly encouraged to take a pro-active role in assisting those that are less so, the same goes for assisting new players into settling into the story.
Usually, we are fairly relaxed with response times, with some exceptions. If the scene you are in involves other PC's needing your actions to be resolved before they can take theirs, the narrator reserves the right to determine your choice of action to the best of his judgement, under most circumstances you can expect to have at least 24 hours to respond. This might also apply if the conclusion of the scene you are in is required for other scenes involving other PC's to progress. Typically, this mostly applies to combat (including jousting and melee) and warfare situations.
For structured events that are resolved before you have participated, one can typically take part after the fact, but one cannot alter existing results. (So that if there is a reward for highest result, and this has been handed out, this would no longer be available. If you seek the favor of a lady, only ladies yet to give out their favor would be available and so on).