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Post by Father on Nov 18, 2018 23:20:55 GMT 1
To many of the Lords, Knights and Ladies of the court, the smallfolk does not matter, they are simply there to till the fields and to be levied into their armies. Some believe that they will cheer for the rightful king, to root for their heroes, to gladly march in their armies. That they know their place. The truth is simple, the common man dreams of a summer that never ends and that they are left alone when the highborn play the game of thrones, they never are.
Special: Being discovered to mingle with the crowds by active participation in this event costs -1 Chivalry/Virtue (which is less of a concern to those who do not have a score in the first place). Further, no benefit will be received from chivalry/virtue. Cohorts cannot partake.
Benefit considerations: -Famous: Gain your reputation rank as a bonus to all Persuasion tests. -Septon: Apply +2 to influence dealt per DoS if narrator deems it applicable in accordance with the goal. -Orator: Applies as normal.
You may take up to 5 "actions" to influence the common folk in this event, whether you try to influence a succession of small groups or hold a speech in front of the masses, or a combination is up to you. Feel free to discuss possible outcomes with narrator or fellow players as the the opinions one wishes to foster or the actions one would like to stir the crowd towards are only limited by imagination.
Note that objective must be declared before rolling (in dice descriptions is acceptable if it's simple enough). If one wishes to agitate for some sort of action to be taken, it is strongly encouraged to work out the objective and make tests early in day 10 so that any resulting scenes have a good chance of being resoled before day change.
Challenge Combine a number of actions to determine the crowd size of each attempt at influencing.
By default, "the crowd" has an intrigue defense of 6+size modifier and composure equal to size modifier. In order to "win" the intrigue you must reduce their composure to 0. Upon success, you gain a number of points equal to the square of the actions required to attempt to influence the crowd, any influence dealt beyond this grants an additional number of points up to a total of twice the square number of actions required. Note that any effects of your speech will be unambiguously linked to you.
1 Action: A small group: +3 2 Actions: Dozens: +6 3 Actions: Hundreds: +9 5 Actions: Thousands: +12
Consequences Potential outcomes (although anything of similar magnitude is possible to achieve): -Gain the number of points as DoS to your rumor count towards Blood/Fire. -Set a lynching mob on a character or group of characters, or other similar mob action.
PC's or Primary NPC's: Requires a number of points equal to their passive status(reputation), any chivalry/virtue is added against aggressive actions. Other, specific, NPC's: Requires a number of points equal to their status+reputation, any chivalry/virtue score is added against aggressive actions. Random unspecified NPC's as part of a group: Requires a number of points equal to their status.
PC's and Primary NPC's cannot be targeted as part of a group, and must be singled out specifically, additionally, any aggressive action targeting them resulting from this will always result in a scene where other characters may well be present to intervene, and PC's will probably have a chance to do so as well. This may or may not happen if non-primary characters are targeted.
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Post by Septon Abelar on Nov 26, 2018 5:47:51 GMT 1
Abelar rises slowly, wincing and groaning as his body protests last night’s chastisement. With a quick tug, he rips away the blanket that had become crusted to the blood on his back, crying out as he does so. After wiping at his face and his scabs with a damp cloth, he exhales long and slow, and prepares for what comes next. The hair shirt is agony against the wounds, catching and tearing at them with each small movement. He does not wince, but his face contorts as he adjusts the fit, and a hiss escapes his lips. Next come the white robes, pressing down on the hair shirt. The thin septon opens his mouth, but makes no sound. He tightens the rainbow-colored belt around his waist, his face barely twitching, despite the burning pain all across his back. Finally, he casts the heavy black cloak about his shoulders and storms from his cell, his face an impassive, stern mask. Perhaps the lingering pain of yesterday’s self-torment has placed the septon in an especially foul mood. Or perhaps it was the sting of the dwarf’s taunts. Whatever it is, the tempest inside the septon continues to build throughout the day as the septon wanders about, taking stock of Highgarden. Everywhere he looks, there is the echo of some sin. Septa Tyane’s murder. Alena’s temptations. Balon’s treason. Merryweather’s rape. Someone must pay.
Turning a street corner, the septon finds himself before a large queue of people waiting to purchase from a particularly slow street vendor. At that moment, the fire inside cannot be contained. With a leap, Abelar summits the vendor’s wagon-bed and begins to preach. He speaks slowly, with words simple enough to reach the ears of even the humblest of the smallfolk. “GOOD PEOPLE OF THE REACH!” He completely ignores the befuddled vendor, looking instead to the crowd—lingering just enough on each person to hold their attention, but with an eye also to the horizon, as if he sees something great that they do not. “A shadow has fallen over this tourney!”“Murder! Mayhem! Rape!”“And yet, nobody stands to bring justice to the evildoers. The lords of the Reach stand as if made of stone, even when one of their own daughters is raped before Gods and men! You know of whom I speak. He is fat as a hog, and twice as rank. Make no mistake, for every highborn girl Lord Piggy has despoiled, he has taken a hundred of your daughters and sisters!” As he continues to speak, the crowd swells in the congested square. For those who have observed the septon, this is one of his most passionate performances. ". . . and so the punishment is clear!" Abelar snatches up a firebrand from a nearby sconce. “The right of the first night was abolished by King Jaehaerys, over a hundred years ago! No Lord has the power to take any woman against her will! It is past time that someone put him in his place. In. His. Place.” He emphasizes each of these last three words with a thrust of his torch. “And you know the stories from your grandfathers. From your uncles and grandmothers and aunts and fathers. Stories of the PEOPLE doing JUSTICE with their own hands! Their own ropes and pitchforks and FIRE!” By now, the crowd numbers in the hundreds, if not larger. He raises the fire high, but it’s the septon’s eyes that are truly aflame. “IF NO LORD WILL ACT, IT IS FOR THE PEOPLE TO DELIVER HOLY JUSTICE! HOLY FIRE AND HOLY JUSTICE!” The septon raises a fist to the air. “MERRYWEATHER IS A RAPER AND A SINNER AND NO TRUE LORD!” The septon throws his torch to someone in the crowd. “SO TAKE UP YOUR PITCHFORKS AND LET US SEE IF THIS PIG WILL SQUEAL WHEN STUCK!”With that, he leaps down into the surging crowd, screaming the chant of “HOLY FIRE, HOLY JUSTICE!”
[D10 Will of the People] Persuasion (Incite) (Famous, Septon, Orator, DP spent) Goal: Kill Merryweather: 7d6k6+2 24 (2 DOS v. TN 15, 6 influence/DOS= 12 influence dealt v. 12 composure) Points gained: 25 toward killing (hopefully burning) Lord MerryweatherSee below
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Post by Septon Abelar on Nov 26, 2018 12:46:17 GMT 1
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Malyk
House Levalle
Posts: 648
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Post by Malyk on Nov 26, 2018 20:14:20 GMT 1
After leaving the children of the street, Malyk made his way from the outskirts of Gardenton even deeper into the slums of the city. Soon, he found what he was looking for; a tavern. It did not look like a tavern from the outside. It bore no name nor aged sign of some fantastical beast. He walked through the doors without hesitation, strode up to the bar and lightly hoisted himself up to sit upon it, facing the... now dead silent, crowd. "Good morning, everyone." He smiled cheerily. "I am Malyk of House Levalle." Given the Senechal's fame, the introduction was likely unnecessary.
A grizzled brute rose from one of the tables. "This is not a place you should be, Senechal."
"I am aware," Malyk grinned. "Yet this is the place I need to be. Funny how that works out." The man took a step but Malyk waggled a finger. "No, you are not the one I need. There are four types of rogues in the world: the large ones, all brawn and little brains, the sneaky ones, light of step and light of fingers," he glanced at a young man sitting unobtrusively in a corner, "the pretty ones, all charm, sweetness and innocence," the handsome man Malyk gestured to with his feet up on a table grinned back in response, "finally, there are the clever ones. They are the planners, the ones that see what others do not, the ones that understand more than just what they see in front of them, the ones that look more than one or two moves ahead. Which one of you would that be?"
After a long moment of silence a man in his late twenties stood up and walked to the bar, grabbing a bottle of wine from behind it and pouring two glasses. "I heard what you did this morning. Why did you do it?"
"Because it had to be done." Malyk replied simply. "You are not doing your job, so I must do it for you. In the Tear people look after their own. If you have to ask, perhaps you are not the one I look for either."
"Yet I am the one talking to you. Funny how that works out." He took a sip. "So why are you here?"
"Isn't that obvious? How many of your people have died in the last week. Eight? Ten? That's just a guess on my part. Probably more. Does that matter to you?"
"They weren't our people."
"That's a lie, and a poor one. They were part of your community. The hooded man or the other agents of the nobles did not conjure them up from thin air. They needed to be found and they would look in the places most likely to garner success. Were they so unimportant to you in life you disown them in death. The one last executed was loyal to the bitter end and you pay him poor service for his loyalty."
"What do you want, madman?"
"I want you to stop being disposable puppets!" roared Malyk in frustration to the room. "I want you to stop pretending that just because you live out side the law you live outside the world!" He lowered his voice slightly but continued to address those assembled. "You have your own rules, and you break the rules of others. Why do you shield those who do not have your courage? Why do you do another's dirty work so they can pretend their hands are clean? For some gold you may never live to spend? You live in the shadows, yet you work for those who live in the light and pretend to deserve to be there. You spill your blood and your lives for them, and do you think they care? Do you think they give you a moment's thought after your usefulness as a tool is finished?
What do I want, clever man?
I want to know how anyone as brave as all of you can work for such colossal cowards?"
He leapt down from the bar and smiled. "There is no price in this world high enough for me to give my life for such people. Which one of us is 'mad'?"
He began to leave, but the man called out to him. "And why should you care about us? Why do you care about those children?"
Malyk spun. "Because I do! Is that not enough? Do I need a reason to care about the lives of others? I am 'mad', after all. Do I need a reason to not want to see that boy rotting in a cage, that man's pretty face burned upon a pyre, even the thug behind me hanging from a tree? Each of us sings our own song. If I can make other's better... and brighter... and longer... is that not reason enough? We all make choices. Sometimes those choices are all bad. I do not judge anyone here for the choices they have made, but perhaps I can help them make better ones. You could kill me right now and I would have no regrets. Can the rest of you say the same?"
The question seemed to hang unanswered in the dead silence for an eternity, the beautiful Seneschal's piercing black and white gaze challenging them all. Finally, he turned and walked out unhindered. Had he made a difference? Had he woken them to their reality? He could not say, but he had done his best and he knew that was all the Seven expected. The rest would be up to them.
+1 Disposition (Amiable), +2 Famous 22 3DoS Influence (15-1) Composure 6 Points: 8
Disposition (Indifferent), +2 Famous 21 2Dos Influence (10-1) Composure 9 Points: 9
Total Points: 17
Objective as discussed with Father. Certain clandestine activities become more difficult for the remainder of the Tourney.
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Post by Father on Dec 6, 2018 10:51:17 GMT 1
The combination of the crackdown in response to the riots and Malyk's efforts to organize the little people of Gardenton have turned the place wary of strangers and anything that smells of subterfuge and foul intent. Most everyone thinks it is best that they, and all their neighbors, keep their heads down and do not associate with outsiders and questionable individuals. Several known troublemakers have been told that they might be implicated in the riots should they try anything. Gardenton is still open for business though, as no merchant, innkeeper or lady of the night can afford to turn away good coin, but such services as used to be offered from back alleys and shady taverns can now only be found in the deepest, darkest places.
The riots themselves are felt keenly, the number of widows and grieving mothers have increased by hundreds in but a single day. Lord Eldon survived, and has declared loudly that he holds Septon Abelar responsible for all the deaths, of his knights, retainers and heroes such as Ser Donnel and Lord Karl. The smallfolk he does not mourn, instead demanding that Lord Tyrell nails them up on poles with crossbeams in Ghiscari fashion for lack of sufficient number of crow cages. Having little taste for such cruelty, Lord Tyrell settles for the hangman.
Any rumor actions, information gathering or other clandestine activities that involves Gardenton and the smallfolk in general are now much more difficult.
Eldon's disposition towards Abelar is now -9 Merryweather (including Kyra Orme) dispositions towards him drop by 5. Tyrell dispositions toward him drop by 2. Default dispositions towards him among nobles drop to -2.
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