|
Post by Robyn Redwolf on Mar 21, 2020 17:20:16 GMT 1
Ok, thank you. @mikel, I think it is worth it to take the one extra turn and the point of fatigue to get the +2D, simply because the bigger our lowest roll (which will most likely be me) limits the chance tests we have to take. Cus if we can at least get a 19, then that is 3 DoS, and I like those odds. And anyway, if we at least get 2, it would have been a free turn to sneak anyway
|
|
|
Post by Father on Mar 21, 2020 17:49:38 GMT 1
That fatigue is probably going to hurt too much going over the walls (better keeping it in reserve should the alarm go off). With the amount of numbers I bothered to look at, I think the following alternatives are the only ones worth considering: 1. Forego the rolling, have 5+ (probably 5-7) turns of climbing, probably enough, but fighting pretty much guaranteed. 2. Take 3 Greater Actions for stealth. (Reliably 2-3 turns between each chance test. 3. Take 7 Greater Actions for stealth. (Reliably 3-4 turns between each chance test.
The latter two are probably a toss up, actually, #3 offers the best shot at avoiding the alarm being raised. #2 looks like it'll offer the safer climb. The difference from +1D to +2D appears worth +2 GA's with a fairly significant margin, which makes sense if 4GA's looks like a fair trade for the jump from +2D to +3D.
At least that's what it looks like to me at a relatively quick glance. Only thing I can guarantee is that I'm not deliberately misleading you.
|
|
|
Post by Robyn Redwolf on Mar 21, 2020 18:33:35 GMT 1
Which of the three do you prefer Mikel? I like the second, out of the three
|
|
|
Post by Mikel of Harroway on Mar 21, 2020 21:03:40 GMT 1
Since we will have no bulk well be at the wall in ?one? turn, as a GA for the bonus. Wall to gate three more turns, each as a GA for the bonus. So minus climbing that puts us at 4 turns / 4 chance rolls unless we get lucky with DoS's.
Climbing is going to take (I assume rope is yard per DoS too?) Im at work or I would check; i am assuming climbing is a LA, so going GA gives a 1D benefit. With a assist/boost to begin (to 1st char) and an assist at the end (to 2nd char) that means each char will need at least 14 DoS to get up the rope, one GA at a time.
Is the chance TN reduced at this time?
I think fatigue for emergency use would be a better idea (based on Mikels ability to get the shit beat out of him and quickly rack up negative modifiers).
+2D = 3 turns, so even if we get 3 wed be looking at 1 chance roll per turn. So it seems that option 2 is our best bet.
|
|
|
Post by Father on Mar 21, 2020 21:25:35 GMT 1
0 Bulk is the baseline, so no greater actions spent on that.
Rope is yard/DoS yes, is GA per climb test either way.
Which TN would be reduced?
|
|
|
Post by Robyn Redwolf on Mar 21, 2020 21:42:47 GMT 1
Just to clarify for the climb, If we wanted the +1D, it would take 2 GA, or two turns, right?
And does it take a critical failure to fall?
|
|
|
Post by Robyn Redwolf on Mar 21, 2020 21:53:25 GMT 1
|
|
|
Post by Father on Mar 21, 2020 22:01:09 GMT 1
Yes, +1D for climb would be 1 GA for the test, and 1 GA for extra time. Critical failure=fall. Simply failure=no progress. (In reality, it's probably a bit more dynamic than that).
|
|
|
Post by Mikel of Harroway on Mar 21, 2020 23:22:27 GMT 1
I think I get it now.
My TN question was toward if the chance TN changes when we are climbing, as in I was hoping it might drop to 3 but understand if it does not.
So we roll once for stealth, as a GA and get the +1D. Then we roll to climb as a GA, and add a GA for the +1D. There are as many climbing turns as it takes us. Once on the wall we are back to rolling stealth.
DoS climbing gets us higher/faster, but does not effect the chance rolls as the DoS on our stealth rolls do.
|
|
|
Post by Father on Mar 21, 2020 23:39:11 GMT 1
No, no chance TN dropping.
There is just one stealth roll (with another optional one, but that is merely to get surprise on the guards at the gatehouse, not directly related to the alarm possibly going off).
|
|
|
Post by Mikel of Harroway on Mar 21, 2020 23:42:23 GMT 1
Think Im up to speed fellas. 😎
|
|
|
Post by Robyn Redwolf on Mar 21, 2020 23:47:36 GMT 1
Sweet! So we are taking the 3 GA for the stealth, correct?
|
|
|
Post by Mikel of Harroway on Mar 21, 2020 23:52:44 GMT 1
Yeah, I think it keeps the balance of checks and our benefits from GAs more on our side.
|
|
|
Post by Robyn Redwolf on Mar 21, 2020 23:55:47 GMT 1
TToWS: Challenge 1 Stealth (Sneak) +2D for Extra Time, -1D for Impatient: 7d6k4 21 3 Dos
Robyn crouches low to the ground, slowly making his way to the outer wall. He hardly breathes as he moves, making sure to keep Mikel in his sight as he does so. 'This is the most important part,' Robyn thinks to himself as his feet find the right place to step, careful to avoid any sticks or dried foliage that might be present. 'We just have to make it to the wall undetected, and then it is the climb up,' he gives a smile, recalling all the times he climbed trees as a child in Starkwood. This wont be the same, but hopefully his muscle memory wont fail him.
|
|
|
Post by Father on Mar 22, 2020 0:00:28 GMT 1
Uhm, sorry for sniping a very good roll, but I think you forgot about grapnels/not grapnels?
|
|