Post by Father on Sept 4, 2019 19:44:23 GMT 1
It feels like Highgarden all over again, only this time, this time, it is not some girl of the commons, but a Lord's daughter that cries rape. Everything else stays the same, Lord Eldon is accused, the girl in question has a name that begins on M, but she is a lady, and thus Lord Gormon cannot ignore the accusation. Some might wonder if Lord Eldon have been able to content himself with such crimes as does not reward him punishment, why slip now and rape Lady Mya Hastwyck? To most, however, it is hardly difficult to jump to conclusions, it is so perfectly in Lord Eldon's character to do such a thing that it is quite easy to believe that he did so, even easier to find a man that doesn't think it is high time that Lord Piggy is to be gelded, just look at the one standing right next to you and there's a good chance that you have succeeded.
Restrictions: Only those present for the Peake Hunt can partake.
Timed Event: Because this event involves information, and multiple stages, there is a deadline of one week (7x24h plus whatever extra time the narrator needs to move things forward) to partake, after this, characters may take part in jumping to conclusions if a drawback so compels, but otherwise will be unable to act. The results of any investigation will not be handed out before the event moves forward. Once the event has been moved forward, there is another week to react to the information learned (if any). It is possible to leave instructions as to how to react to investigation results. One should generally roll for champion selection before both stages of the event are completed, if no trial by combat happens, the volunteering ordinarily wouldn't have happened (but some characters might pledge their sword anyway).
NPC Participation: Each player may nominate an NPC to partake, if no nomination is made, narrator may chose to pick from the nominations in the corresponding hunt event.
Invalid NPC's: Gormon Peake (Will sit in judgement), Eldon Merryweather (Will be defending himself), Hastwyck's (will present their testimony)
Scheduled to partake: Marq Durwell.
What is going on here?
Everyone should test luck TN 9 (always 2D), on a success, test the following (Critical failure on the luck test have no additional effect):
Awareness (Notice) TN 9
Cunning (Memory) TN 9
-The Dos are added to the total gained (if any) under option B below.
-Sufficiently high results may also unlock unique insight.
-Critical failure on awareness or cunning will lead to interesting results.
Choose one:
A: Jump to the (desirable) conclusions.
-Gain +1D to influence the crowd.
B: Investigate Further.
-Make the following tests (streetwise is optional):
Awareness (Empathy) TN 12
Cunning (Logic) TN 12
Knowledge (Streetwise) TN 12
-Success on at least two tests (and no critical failure): Determine the truth of the matter, gain bonuses if arguing in accordance with your findings as noted below.
-Each test has unique insight and/or evidence that can be obtained by a sufficiently high result.
-Critical failure: Roll 1d2, depending on the result, you become convinced that: 1=Eldon Guilty, 2=Eldon is not guilty.
-It is possible to assist others by foregoing your own tests, your results on these tests are then treated as the assisted result or 1 DoS, whichever is worse.
C: Ask a friend.
-Simple Intrigue (Convince) TN 12, on a success, an NPC will tell you what they think (unless specified whom to ask, the narrator will make a snap judgement as to who would appear knowledgeable and natural to ask).
Influence the Crowd
Pick either "Guilty" or "Not Guilty".
Audience Test TN 12
Awareness (Empathy) TN 9
Cunning Logic) TN 9
Simple Intrigue (Convince*) TN 12
-Gain one VP towards the outcome per DoS.
-If you have determined the truth of the matter, arguing for this outcome adds your DoS from investigations to your VP.
-Success on all tests: Double all VP gained.
-Critical failure: No VP are gained, -1 influence for each critical failure.
-Gain +2 Disposition with the side taken, -5 Disposition with Lord Eldon if siding against him. -2 Disposition with Starling NPC's if opting for "not guilty" and not having first determined this to be true.
*If not first having determined through investigation that one argues for the truth, or be compelled to jump to conclusions by a drawback, this must use bluff.
Present Evidence or Testimony.
Those who have uncovered any such may present it:
Simple intrigue vs crowd (convince) TN 12, each DoS grants 10 VP to the side it supports. Can be done for each piece of evidence/testimony you have.
Critical failure: -1 Influence, null all your VP.
Gain +1 disposition per DoS of the highest test for those supported by your findings.
Others may attempt to give false testimony:
Simple Intrigue vs crowd (convince-bluff) TN 18, each DoS grants 10 VP to your side of choice.
Critical Failure: -5 Disposition with Lord Gormon, -1 influence.
Additional: -5 Disposition for those you give false testimony against, +1 disposition per DoS for those you give false testimony in favor of. (This gain does not stack by that from uncovered evidence)
Twist:
By taking -1D on all tests associated with "Guilty as Charged" and "Present Evidence or Testimony", you may hide your involvement by succeeding on a Deception (Act) TN 13 test. With no change to dispositions or loss of influence. Critical Failure: Nulls all VP from this event and costs -1 influence. It is also possible to hand over witnesses and evidence to Lord Eldon or Lord Hastwyck to present themselves, this counts as a 1 DoS result for gaining disposition but any disposition losses would not apply. If you personally happens to be the witness, then you cannot hide if testimony is to be given.
Turn:
If Lord Eldon demands trial by combat, Lord Gormon will select a champion to stand against Ser Rennifer, volunteers should roll:
Audience Test TN 15
Fighting (X) TN 15
-Characters affiliated with Fire gains +1D, those affiliated with Blood suffers -1D.
-Characters affiliated with House Starling suffers -1D.
-Whoever scores the highest number of DoS will be selected by Lord Gormon, with the Audience Test serving as tiebreaker.
-The specialty named X is calculated as follows: Take the sum of the ranks in Awareness, Athletics, Endurance, Animal Handling, Lances and specialty associated with one's sidearm of choice. Add +5 for every combat benefit which does not alter the fighting test result. Divide by 10, round down. The result is the effective specialty rank.
-A trial by combat is considered part of this event for the purpose of using "once per day" benefits, injuries and fatigue from hunting boar will have had 48 hours to heal/fade, with light activity involved.
Consequences:
-If 50% or less of the VP are against Lord Eldon, he walks free.
-If between 50% and 75% of the VP are against Lord Eldon, he will be able to walk free by paying sizable restitution.
-If 75% or more of the VP are against Lord Eldon, he will be gelded (but demand trial by combat).
-Defeating Ser Rennifer Waters in trial by combat grants +3 Glory.
-Lord Eldon is likely to lash out against those who speaks out against him, unless sufficiently appeased to do otherwise.
-Disposition gains cannot bring an NPC above +5.
Benefits/Drawbacks:
Attractive: Gain +1b on all tests under "guilty" and "present".
Charismatic: Gain +1 on all tests under "guilty" and "present".
Courteous: Lessen the effect of any disposition loss by 1.
Connections: May gain one of the following benefits: Ignore the -1D for keeping your involvement hidden. Gain +1D on all tests under investigation. Have evidence fabricated to support your outcome of choice (This works as present evidence, using bluff).
Dutiful: +2 to resist self-control tests.
Orator: +1D on all tests under "influence the crowd"
Bastard Born: Suffer -2 on all tests under "guilty" and "present".
Honor-Bound: Attempts to compel investigating and then act in accordance with your findings. Characters affiliated with House Starling gains +1D to this test.
Naive: Awareness tests are against Passive Deception.
Prejudiced (Sinners or Cruelty) Attempts to compel jumping to the conclusion that Lord Eldon is guilty.
Vainglorious: Attempts to compel volunteering for trial by combat.
Vindictive*: Attempts to compel influencing in favor of a guilty outcome, on a critical failure you are also compelled to take the jump to this conclusion. Characters affiliated with House Starling has +2 TN on this test.
Zealot (Power): Attempts to compel doing everything in one's power to help Lord Eldon walk free.
*Only applicable if Eldon qualifies for triggering this drawback.
Restrictions: Only those present for the Peake Hunt can partake.
Timed Event: Because this event involves information, and multiple stages, there is a deadline of one week (7x24h plus whatever extra time the narrator needs to move things forward) to partake, after this, characters may take part in jumping to conclusions if a drawback so compels, but otherwise will be unable to act. The results of any investigation will not be handed out before the event moves forward. Once the event has been moved forward, there is another week to react to the information learned (if any). It is possible to leave instructions as to how to react to investigation results. One should generally roll for champion selection before both stages of the event are completed, if no trial by combat happens, the volunteering ordinarily wouldn't have happened (but some characters might pledge their sword anyway).
NPC Participation: Each player may nominate an NPC to partake, if no nomination is made, narrator may chose to pick from the nominations in the corresponding hunt event.
Invalid NPC's: Gormon Peake (Will sit in judgement), Eldon Merryweather (Will be defending himself), Hastwyck's (will present their testimony)
Scheduled to partake: Marq Durwell.
What is going on here?
Everyone should test luck TN 9 (always 2D), on a success, test the following (Critical failure on the luck test have no additional effect):
Awareness (Notice) TN 9
Cunning (Memory) TN 9
-The Dos are added to the total gained (if any) under option B below.
-Sufficiently high results may also unlock unique insight.
-Critical failure on awareness or cunning will lead to interesting results.
Choose one:
A: Jump to the (desirable) conclusions.
-Gain +1D to influence the crowd.
B: Investigate Further.
-Make the following tests (streetwise is optional):
Awareness (Empathy) TN 12
Cunning (Logic) TN 12
Knowledge (Streetwise) TN 12
-Success on at least two tests (and no critical failure): Determine the truth of the matter, gain bonuses if arguing in accordance with your findings as noted below.
-Each test has unique insight and/or evidence that can be obtained by a sufficiently high result.
-Critical failure: Roll 1d2, depending on the result, you become convinced that: 1=Eldon Guilty, 2=Eldon is not guilty.
-It is possible to assist others by foregoing your own tests, your results on these tests are then treated as the assisted result or 1 DoS, whichever is worse.
C: Ask a friend.
-Simple Intrigue (Convince) TN 12, on a success, an NPC will tell you what they think (unless specified whom to ask, the narrator will make a snap judgement as to who would appear knowledgeable and natural to ask).
Influence the Crowd
Pick either "Guilty" or "Not Guilty".
Audience Test TN 12
Awareness (Empathy) TN 9
Cunning Logic) TN 9
Simple Intrigue (Convince*) TN 12
-Gain one VP towards the outcome per DoS.
-If you have determined the truth of the matter, arguing for this outcome adds your DoS from investigations to your VP.
-Success on all tests: Double all VP gained.
-Critical failure: No VP are gained, -1 influence for each critical failure.
-Gain +2 Disposition with the side taken, -5 Disposition with Lord Eldon if siding against him. -2 Disposition with Starling NPC's if opting for "not guilty" and not having first determined this to be true.
*If not first having determined through investigation that one argues for the truth, or be compelled to jump to conclusions by a drawback, this must use bluff.
Present Evidence or Testimony.
Those who have uncovered any such may present it:
Simple intrigue vs crowd (convince) TN 12, each DoS grants 10 VP to the side it supports. Can be done for each piece of evidence/testimony you have.
Critical failure: -1 Influence, null all your VP.
Gain +1 disposition per DoS of the highest test for those supported by your findings.
Others may attempt to give false testimony:
Simple Intrigue vs crowd (convince-bluff) TN 18, each DoS grants 10 VP to your side of choice.
Critical Failure: -5 Disposition with Lord Gormon, -1 influence.
Additional: -5 Disposition for those you give false testimony against, +1 disposition per DoS for those you give false testimony in favor of. (This gain does not stack by that from uncovered evidence)
Twist:
By taking -1D on all tests associated with "Guilty as Charged" and "Present Evidence or Testimony", you may hide your involvement by succeeding on a Deception (Act) TN 13 test. With no change to dispositions or loss of influence. Critical Failure: Nulls all VP from this event and costs -1 influence. It is also possible to hand over witnesses and evidence to Lord Eldon or Lord Hastwyck to present themselves, this counts as a 1 DoS result for gaining disposition but any disposition losses would not apply. If you personally happens to be the witness, then you cannot hide if testimony is to be given.
Turn:
If Lord Eldon demands trial by combat, Lord Gormon will select a champion to stand against Ser Rennifer, volunteers should roll:
Audience Test TN 15
Fighting (X) TN 15
-Characters affiliated with Fire gains +1D, those affiliated with Blood suffers -1D.
-Characters affiliated with House Starling suffers -1D.
-Whoever scores the highest number of DoS will be selected by Lord Gormon, with the Audience Test serving as tiebreaker.
-The specialty named X is calculated as follows: Take the sum of the ranks in Awareness, Athletics, Endurance, Animal Handling, Lances and specialty associated with one's sidearm of choice. Add +5 for every combat benefit which does not alter the fighting test result. Divide by 10, round down. The result is the effective specialty rank.
-A trial by combat is considered part of this event for the purpose of using "once per day" benefits, injuries and fatigue from hunting boar will have had 48 hours to heal/fade, with light activity involved.
Consequences:
-If 50% or less of the VP are against Lord Eldon, he walks free.
-If between 50% and 75% of the VP are against Lord Eldon, he will be able to walk free by paying sizable restitution.
-If 75% or more of the VP are against Lord Eldon, he will be gelded (but demand trial by combat).
-Defeating Ser Rennifer Waters in trial by combat grants +3 Glory.
-Lord Eldon is likely to lash out against those who speaks out against him, unless sufficiently appeased to do otherwise.
-Disposition gains cannot bring an NPC above +5.
Benefits/Drawbacks:
Attractive: Gain +1b on all tests under "guilty" and "present".
Charismatic: Gain +1 on all tests under "guilty" and "present".
Courteous: Lessen the effect of any disposition loss by 1.
Connections: May gain one of the following benefits: Ignore the -1D for keeping your involvement hidden. Gain +1D on all tests under investigation. Have evidence fabricated to support your outcome of choice (This works as present evidence, using bluff).
Dutiful: +2 to resist self-control tests.
Orator: +1D on all tests under "influence the crowd"
Bastard Born: Suffer -2 on all tests under "guilty" and "present".
Honor-Bound: Attempts to compel investigating and then act in accordance with your findings. Characters affiliated with House Starling gains +1D to this test.
Naive: Awareness tests are against Passive Deception.
Prejudiced (Sinners or Cruelty) Attempts to compel jumping to the conclusion that Lord Eldon is guilty.
Vainglorious: Attempts to compel volunteering for trial by combat.
Vindictive*: Attempts to compel influencing in favor of a guilty outcome, on a critical failure you are also compelled to take the jump to this conclusion. Characters affiliated with House Starling has +2 TN on this test.
Zealot (Power): Attempts to compel doing everything in one's power to help Lord Eldon walk free.
*Only applicable if Eldon qualifies for triggering this drawback.