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Post by Balon Blackbriar on Sept 3, 2019 22:28:39 GMT 1
The battle reenactment is being broken down into three threads for less eye-bleed and tracking purposes. I'll be adding in some stats, HP, etc over the next few hours.
The Rivermen Thaddeus - Command 3d6 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 2 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 7 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
Owen - Command 4d6k3 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 3 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 6 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
The Storm King Walgrave Oakheart - Command 6d6k4 2 Veteran Men at Arms (Command TN 6, CD: 10, AR: 7, HP: 14, To-Hit: 6d6k4, Damage: 5 w/ Long Sword) 4 Seasoned Men at Arms Command TN 9, CD: 10, AR: 7, HP: 12, To-Hit: 6d6k4, Damage: 5 w/ Long Sword) 2 Trained Men at Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) 2 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
Gareth the Gray - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear)
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Post by Balon Blackbriar on Sept 29, 2019 6:18:11 GMT 1
Walgrave commands his men.+1 From Balon's Command Roll. Bot6K - Right, Round 1, Walgrave's Orders, 2 Vet M@A, 4 Sea M@A, 2 Tnd M@A, 2 Tnd Freeriders: 10#6d6k4+1 24 22 22 15 20 19 16 12 16 17Veteran Men at Arms: +3 Seasoned Men at Arms: +2, +1, +2, +2 Trained Men at Arms: +1, +0 Trained Freeriders: +1 Bot6K - Right, Round 1, Walgrave's Veteran M@A, Wedge Formation, Charge vs. Owen's Freerider & Guardsmen: 2#6d6k4+5 23 24 24 25 (+3 from Command CORRECTED) Bot6K - Right, Round 1, Walgrave's Seasoned M@A, Wedge Formation, Charge vs. 1 Owen's Militia each: 6d6k4+5 23 6d6k4+4 26 2#6d6k4+5 18 28Bot6K - Right, Round 1, Walgrave's Trained M@A, Wedge Formation, Charge vs. 1 Owen's Militia each: 5d6k4+4 20 5d6k4+3 19Bot6K - Right, Round 1, Walgrave's Trained Freeriders, Wedge Formation, Charge vs. 1 Owen's Levies each: 2#4d6k3+4 21 19V. Men at Arms #1 vs. Owen's Freeriders: 24 vs. CD 9, 4 DoS, 4*10 - 4 = 36 Damage. Damage equal to thrice it's health in a single attack, Annihilated.V. Men at Arms #2 vs. Owen's Guard: 24 vs. CD 11, 3 DoS, 4*10 - 4 = 36 Damage. Damage equal to thrice it's health in a single attack, Annihilated.S. Men at Arms #1 vs. Owen's Militia #1: 23 vs. CD 9, 3 DoS, 3*10 - 1 = 29 Damage. Damage equal to twice it's health in a single attack, Destroyed.S. Men at Arms #2 vs. Owen's Militia #2: 26 vs. CD 9, 4 DoS, 4*10 - 1 = 39 Damage. Damage equal to thrice it's health in a single attack, Annihilated.S. Men at Arms #3 vs. Owen's Militia #3: 18 vs. CD 9, 2 DoS, 2*10 - 1 = 19 Damage. Damage equal to it's health in a single attack. Routed.S. Men at Arms #4 vs. Owen's Militia #4: 28 vs. CD 9, 4 DoS, 4*10 - 1 = 39 Damage. Damage equal to thrice it's health in a single attack, Annihilated.
T. Men at Arms #1 vs. Owen's Militia #5: 20 vs. CD 9, 3 DoS, 3*10 - 1 = 29 Damage. Damage equal to twice it's health in a single attack, Destroyed.T. Men at Arms #2 vs. Owen's Militia #6: 19 vs. CD 9, 3 DoS, 3*10 - 1 = 29 Damage. Damage equal to twice it's health in a single attack, Destroyed.
T. Freeriders #1 vs. Owen's Levies #1: 21 vs. CD 6, 4 DoS, 4*10 - 0 = 40 Damage. Damage equal to thrice it's health in a single attack, Annihilated.T. Freeriders #2 vs. Owen's Levies #2: 19 vs. CD 6, 3 DoS, 3*10 - 0 = 30 Damage. Damage equal to thrice it's health in a single attack, Annihilated. Gareth commands his men.Bot6K - Right, Round 1, Gareth's Orders, Freeriders, Guardsmen, Militia Archer, Militia: 10#4d6k3+1 14 16 19 9 12 14 10 14 11 13Freerider: +1 Guardsmen: +1, +2 Archer Militia: +0 Militia: +1, +0, +0, +0 Bot6K - Right, Round 1, Gareth's Freeriders, Wedge Formation, Charge Thaddeus' Freeriders: 4d6k3+4 18Bot6K - Right, Round 1, Gareth's Guardsmen, Move/Attack Thaddeus' Guardsmen (attacking same unit): 5d6k3+1 15 5d6k3+2 19Bot6K - Right, Round 1, Gareth's Archer Militia, Attack + Aim, 1 Owen's Archer Militia each: 2#5d6k3 17 15Bot6K - Right, Round 1, Gareth's Militia, Move/Attack, 1 Thaddeus' Militia each: 4d6k3+1 12 4#4d6k3 5 12 14 7T. Freeriders vs. Thaddeus' Freeriders: 18 vs. CD 9, 2 DoS, 2*10 - 4 = 16 Damage. Damage equal to it's health in a single attack. Routed.S. Guardsmen #1 vs. Thaddeus' Guardsmen: 15 vs. CD 11, 1 DoS, No DamageS. Guardsmen #2 vs. Thaddeus' Guardsmen: 19 vs. CD 11, 2 DoS, 2*4 - 4 = 4 DamageT. Archer Militia #1 vs. Owen's Archer Militia #1: 17 vs. CD 7, 3 DoS, 3*3 - 1 = 8 Damage. Damage equal to it's health in a single attack. Routed.T. Archer Militia #2 vs. Owen's Archer Militia #2: 15 vs. CD 7, 2 DoS, 2*3 - 1 = 5 Damage.T. Militia #1 vs. Thaddeus' Militia #1: 12 vs. CD 9, 1 DoS, 3 - 1 = 2 DamageT. Militia #2 vs. Thaddeus' Militia #2: 5 vs. CD 9, MissT. Militia #3 vs. Thaddeus' Militia #3: 12 vs. CD 9, 1 DoS, 3 - 1 = 2 DamageT. Militia #4 vs. Thaddeus' Militia #4: 14 vs. CD 9, 2 DoS, 2*3-1 = 5 DamageT. Militia #5 vs. Thaddeus' Militia #5: 7 vs. CD 9, Miss
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Post by Daeron Wildfyre on Sept 30, 2019 19:17:14 GMT 1
Thaddeus Orders His MenBo6K Right-Does he understand his orders? TN 9: 3d6 9Bo6K-Thad orders-Freeriders; Archer Militia 1-2; Peasant Archer 1-2; Guards 1; Militia 1-4: 10#3d6 12 6 10 9 9 9 14 8 9 10 ( 1, 0, 1, 0, 0, 1, 1, 0, 1, 1 DOS) Bo6K-Freeriders Wedge Charge vs Gareth's Freeriders: 4d6k3+3 17Bo6K Right-R1-Archer Militia 1-2 Aim+Attack Gareth's Archer 1-2: 2#5d6k3 13 15Bo6K Right-R1-Peasant Archers 1-2 Aim+Attack Gareth's Archer Militia 1-2: 2#4d6k3 9 16Bo6K Right-R1-Guards 1 Aim+Attack Gareth's Guard 1: 6d6k3 16 Bo6K Right-R1-Militia 1-4 Aim+Attack Gareth's Militia 1-4: 5d6k3 12 5d6k3 16 5d6k2 11 5d6k3 13Freeriders vs Freeriders -17 vs 9 2 DOS for (20-4)=16 Damage Archer 1 vs Archer 1 -13 vs 7 2 DOS for (6-1)=5 Damage ( Bo6K-Correction -1D: 1d5 2 so 12 no change) Archer 2 vs Archer 2 -15 vs 7 2 DOS for (6-1)=5 Damage Peasant Archer 1 vs Archer 1 -9 vs 7 1 DOS for (2-1)=1 Damage ( Bo6K Right-Correction Peasant Archer 1-2 -1D: 2#1d4 2 2 so 8 and 14) Peasant Archer 2 vs Archer 2 - 16 14 vs 7 2 DOS for (4-1)=3 Damage Guards 1 vs Guards 1 -16 vs 11 1 DOS for (4-4)=0 Damage Militia 1 vs Militia 1 -12 vs 9 1 DOS for (3-1)=2 Damage Militia 2 vs Militia 2 -16 vs 9 2 DOS for (6-1)=5 Damage Militia 3 vs Militia 3 -11 vs 9 1 DOS for (3-1)=2 Damage Militia 4 vs Militia 4 -13 vs 9 1 DOS for (3-1)=2 Damage Owen Orders His MenBo6K Right-Does he understand his orders TN 9: 4d6k3 9Bo6K Right-R1-Owen Commands Freerider; Archer Militia 1-2; Guard 1; Militia 1-6: 10#4d6k3 17 11 15 13 7 8 16 12 12 17 ( 2, 1, 2, 1, 0, 0, 2, 1, 1, 2 DOS) Bo6K Right-R1-Freeriders wedge charge vs Vet M@A1: 4d6k3+4 17Bo6K Right-R1-Archers 1-2 Aim+Attack Walgrave Freeriders 1: 5d6k3 16 5d6k3+1 10Bo6K Right R1-Guards Set For Charge vs V M@A2: 5d6k3 11Bo6K Right-R1-Militia 1-4 Set for Charge vs S M@A1-4: 4d6k2 11 4d6k2 10 4d6k3+1 13 4d6k3 12Bo6K Right-R1-Militia 5-6 Set for Charge vs Freeriders 1-2: 4d6k3 17 4d6k3+1 10Freeriders vs Veteran Men at Arms 1 -17 vs 10 2 DOS (20-7)=13 Damage Archers 1 vs Freeriders 1 -16 vs 9 2 DOS (6-4)=2 Damage Archers 2 vs Freeriders 1 -10 vs 9 1 DOS (3-4)=0 Damage Guards vs Vet Men at Arms 2 -11 vs 10 1 DOS for (6-7)=0 Damage Militia 1 vs S Men at Arms 1 -11 vs 10 1 DOS for 0 Damage Militia 2 vs S Men at Arms 2 -10 vs 10 1 DOS for 0 Damage Militia 3 vs S Men at Arms 3 -13 vs 10 1 DOS for 0 Damage Militia 4 vs S Men at Arms 4 -12 vs 10 1 DOS for 0 Damage Militia 5 vs Freeriders 1 -17 vs 9 2 DOS for (12-4)=8 Damage Militia 6 vs Freeriders 2 -10 vs 9 1 DOS for (6-4)=2 Damage
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Post by Balon Blackbriar on Oct 6, 2019 6:18:32 GMT 1
Round 1 SummaryCorrection 1: Too many kept dice for some of Thaddeus' units. Archer 1 - 10 vs 7, 3 - 1 = 2 Damage. Peasant Archer 1 - 7 vs 7, 2 - 1 = 1 Damage Peasant Archer 2 - 12 vs 7, 4 - 1 = 3 Damage Correction 2: Wedge formation cancels out Set For Charge bonus (i.e. +2 Damage) unless dismounted unit has Reach weapon. Owen's Guards and Militia 5 & 6 that set for charge would only do 4 damage / dos, not 6. Athletics +1 from Pointed Shaft. The RivermenThaddeus - Command 3d6 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 #2 2 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) #1 #2 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 8/12. Engaged with Gareth's Guardsmen 1 & 2. 7 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) #1 #2 #3 #4 #5 #6 #7 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 8/10. Engaged with Gareth's Militia 1 #2 Engaged with Gareth's Militia 2 #3 8/10. Engaged with Gareth's Militia 3 #4 5/10. Engaged with Gareth's Militia 4 #5 Engaged with Gareth's Militia 5 #6 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 Routed. Engaged with Gareth's Freeriders.
Owen - Command 4d6k3 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 Routed. #2 2/7. 3 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) #1 #2 #3 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Annihilated. 6 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) #1 Annihilated. #2 Annihilated. #3 #4 #5 #6 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 Destroyed. #2 Annihilated. #3 Routed. Enagaged with Walgrave's M@A 3 #4 Annihilated. #5 Destroyed. #6 Destroyed. 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 Annihilated.
The Storm King
Walgrave Oakheart - Command 6d6k4 2 Veteran Men at Arms (Command TN 6, CD: 10, AR: 7, HP: 14, To-Hit: 6d6k4, Damage: 5 w/ Long Sword) #1 1/14. #2 4 Seasoned Men at Arms Command TN 9, CD: 10, AR: 7, HP: 12, To-Hit: 6d6k4, Damage: 5 w/ Long Sword) #1 #2 #3 Engaged with Owen's Militia 3. #4 2 Trained Men at Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) #1 #2 2 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 4/10. (-2, -4) #2
Gareth the Gray - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 Routed. Engaged with Thad's Freeriders. 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Engaged with Thad's Guard. #2 Engaged with Thad's Guard. 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 4/7. (-2, -1) #2 Disorganized. (-5, -3) 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 8/10. Engaged with Thad's Militia 1 #2 5/10. Engaged with Thad's Militia 2 #3 8/10. Engaged with Thad's Militia 3 #4 8/10. Engaged with Thad's Militia 4 #5 #6 #7 #8 #9 #10
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Post by Balon Blackbriar on Oct 16, 2019 5:37:51 GMT 1
ROUND 2 Almost 100% I fucked up my rolls concerning Trample/Attack but it's late and I'll work on it later. Note 1: When determining if a unit is routed, destroyed, etc, need clarification if it's based on max HP or current HP. Note 2: Unknown if a rule, but after initial charge all mounted units switching to melee weapon. Long sword, Mace, etc Note 3: All Storm King mounted units still in wedge. Any unit that doesn't suffer condition loss gets +1D attack, +2 damage. Note 4: I already noticed I messed up Veteran Men at Arms #2 dice pool but Guards are destroyed regardless. Walgrave commands his men.+1 From Balon's Command Roll. Bot6K - Right, Round 2, Walgrave's Orders, 2 Vet M@A, 4 Sea M@A, 2 Tnd M@A, 2 Tnd Freeriders: 10#6d6k4+1 16 20 22 20 22 17 21 18 18 20Veteran Men at Arms: +2 Seasoned Men at Arms: +2, +2, +2, +1 Trained Men at Arms: +2, +1 Trained Freeriders: +1, +2 Bot6K - Right, Round 2, Walgrave's Veteran M@A #1 CYB, #2 Move/Attack Thaddeus Guard 1: 3d6+2 19 6d6k5+2 27Bot6K - Right, Round 2, Walgrave's Seasoned M@A, Move/Attack Thad M1, M2, Aim/Attack Owen M3, Move/AttackThad M3: 2#8d6k5+3 28 27 9d6k5+3 24 8d6k5+2 21Bot6K - Right, Round 2, Walgrave's 2 Trained M@A, Trained Freerider, Move/Attack Thad's M4, M5, M6: 8d6k5+3 26 8d6k5+2 24 6d6k4+1 22Bot6K - Right, Round 2, Walgrave's Trained Freerider 2, Move/Attack Owen's Levy #3: 6d6k4+1 16V. Men at Arms #1: Catch Your Breath, 19 vs. TN 0 = +4 HP V. Men at Arms #2 vs. Thad's Guard: 27 vs. CD 11, 4 DoS, 4*7-4 = 24 Damage. Damage equal to twice its health in a single attack. Destroyed.S. Men at Arms #3 vs. Thad's Militia #1: 28 vs. CD 9, 4 DoS, 4*7-1 = 27 Damage. Destroyed.S. Men at Arms #3 vs. Thad's Militia #2: 27 vs. CD 9, 4 DoS, 4*7-1 = 27 Damage. Destroyed.S. Men at Arms #3 vs. Owen's Militia #3: 24 vs. CD 9, 4 DoS, 4*7-1 = 27 Damage. Destroyed.S. Men at Arms #3 vs. Thad's Militia #3: 21 vs. CD 9, 3 DoS, 3*7-1 = 20 Damage. Destroyed.T. Men at Arms #1 vs. Thad's Militia #4: 26 vs. CD 9, 4 DoS, 4*7-1 = 27 Damage. Destroyed.T. Men at Arms #2 vs. Thad's Militia #5: 24 vs. CD 9, 4 DoS, 4*7-1 = 27 Damage. Destroyed.T. Freeriders #1 vs. Thad's Militia #6: 22 vs. CD 9, 3 DoS, 3*6-1 = 17 Damage. Damage equal to its health in a single attack. Routed.T. Freeriders #2 vs. Owen's Levies #3: 16 vs. CD 6, 3 DoS, 3*6-0 = 18 Damage. Damage equal to thrice its health in a single attack. Annihilated. Gareth commands his men. +0 from Balon's Command Roll. Bot6K - Right, Round 2, Gareth's Orders Freeriders, Guards 1 & 2, Archers 1 & 2, Militia 5 - 9: 10#4d6k3 12 12 13 13 9 10 15 16 9 17Trained Freerider: +0 Seasoned Guardsmen: +0, +0 Trained Archer Milita: +0, +0 Trained Milita: +0, +1, +1, +0, +1 Per my Timestamp thread Guards 1 & 2 were to attack Thaddeus' Guards and Militia 1 - 4 were to follow their prior orders and continue attacking Thaddeus' Militia 1 - 4. As Walgrave's units destroyed those units I'll be skipping those rolls as trying to get them to Annihilated status isn't necessary. Bot6K - Right, Round 2, Gareth's Orders Freeriders, Reform TN12: 4d6k3 17Bot6K - Right, Round 2, Gareth's Orders Archer Militia 1 & 2, Aim/Attack Owen's Archer 2: 2#5d6k3 15 15Bot6K - Right, Round 2, Gareth's Orders Militia 5 - 9, Move/Attack Thaddeus' Levies 1 - 5: 4d6k3 15 2#4d6k3+1 13 15 4d6k3 7 4d6k3+1 15T. Freerider: Successful Reform, Disorganized, New Command TN 10, HP 5. T. Archer Militia #1 vs. Owen's Archer #2: 15 vs. CD 7, 2 DoS, 2*3-1 = 5 Damage.T. Archer Militia #2 vs. Owen's Archer #2: 15 vs. CD 7, 2 DoS, 2*3-1 = 5 Damage. I believe Archer #2 is Routed as its new HP is -8/7. It started round at 2/7. T. Militia #5 vs. Thaddeus' Levies #1: 15 vs. CD 6, 2 DoS, 2*3-0 = 6 Damage. Routed.T. Militia #6 vs. Thaddeus' Levies #2: 13 vs. CD 6, 2 DoS, 2*3-0 = 6 Damage. Routed.T. Militia #7 vs. Thaddeus' Levies #3: 15 vs. CD 6, 2 DoS, 2*3-0 = 6 Damage. Routed.T. Militia #8 vs. Thaddeus' Levies #4: 7 vs. CD 6, 1 DoS, 1*3-0 = 3 Damage.T. Militia #9 vs. Thaddeus' Levies #5: 15 vs. CD 6, 2 DoS, 2*3-0 = 6 Damage. Routed.
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Post by Daeron Wildfyre on Nov 3, 2019 20:15:22 GMT 1
Round 2
The flank effectively destroyed, Thaddeus and Owen will order their remaining forces to Withdraw, ending this scene of the battle for them.
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