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Post by Balon Blackbriar on Sept 3, 2019 22:18:46 GMT 1
The battle reenactment is being broken down into three threads for less eye-bleed and tracking purposes. I'll be adding in some stats, HP, etc over the next few hours
Notes: Stats like To-Hit and Damage should already include weapon qualities and specialty dice requirements.
The Rivermen Daeron - Command ? 4 Trained Men-At-Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) Aemon - Command 6d6k4 4 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow) 4 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 8 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) 5 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 2d6, Damage: 4 w/ Peasant Tool)
The Storm King Balon Snake Eater - Command 6d6k4 4 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow)
Gormon Peake - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear)
Parmen Redwyne - Command 4d6k3 1 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow) 2 Trained Archer Milita (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 3 Trained Men at Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 4 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
EDIT on 9/5/19: HP of Seasoned Longbowmen and Seasoned Guardsmen changed to correct amount.
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Post by Balon Blackbriar on Sept 4, 2019 6:03:18 GMT 1
As the battle progresses I will break down units by #1, #2, etc and list HP, if they're disorganzied, etc. Balon commands his sub-Commanders.Bot6K - Center, Round 1, Sub-Commanders Gormon, Parmen, Walgrave, Gareth, Samwell, Vardis. Warfare (Command), Warfare (Tactics) TN9: 6#6d6k4 18 16 17 18 16 18 6#5d6k4 16 16 19 19...
Gormon: 18, 16 Parmen: 16, 16 Walgrave: 17, 19 Gareth: 18, 19 Samwell: 16, 17 Vardis: 18, 15 Each order for my sub-commanders receives +1 as each roll was 2 DoS or higher. Balon commands his Seasoned Longbowmen.Bot6K - Center, Round 1, Balon orders to his Seasoned Longbowmen, Warfare (Command) TN 9: 4#6d6k4 20 15 11 19
S.LB #1: +2 S.LB #2: +1 S.LB #3: +0 S.LB #4: +2 Longbowmen each attack 1 of Aemon's Longbowmen. As they did not move they get a +1b Aim. Bot6K - Center, Round 1, Balon's Longbows #1 - #4, Order: Attack on Aemon's Longbows,: 6d6k4+2 16 6d6k4+1 22 6d6k4 20 6d6k4+2 20#1 vs. Longbow #1: 16 vs CD 7, 2 DoS, 2*5 - 2 = 8 9 Damage. Damage equal to it's health in a single attack, Routed.#2 vs. Longbow #2: 22 vs CD 7, 4 DoS, 4*5 - 2 = 18 19 Damage. Damage equal to twice it's health in a single attack, Destroyed.#3 vs. Longbow #3: 20 vs CD 7, 3 DoS, 3*5 - 2 = 13 14Damage. Damage equal to it's health in a single attack, Routed.#4 vs. Longbow #4: 20 vs CD 7, 3 DoS, 3*5 - 2 = 13 14 Damage. Damage equal to it's health in a single attack, Routed. Gormon commands his men.Bot6K - Center, Round 1, Gormon's orders: Freerider, 2 Guards, 2 Archer Militia, 1 Militia, 4 Militia, Warfare (Command) TN9: 10#4d6k3+1 19 14 13 17 12 13 10 15 12 11Freeriders: +2 Guards: +1, +0 Archers: +1, +0 Militia: +0, +0, +1, +0, +0 Bot6K - Center, Round 1, Gormon's Freeriders, Wedge Formation, Charge Aemon's Guard #1, TN9: 5d6k3+2 17Bot6K - Center, Round 1, Gormon's Freeriders, Wedge Formation, Charge w/ War Lance - Aemon's Guard #1, TN9: 4d6k3+2,+5 19, I forgot to add ANH ranks as a bonus to charge (War Lance has Tilted quality) Bot6K - Center, Round 1, Gormon's 2 Guards, Move/Attack vs. Aemon's Guards.: 5d6k3+1 16 5d6k3 12Bot6K - Center, Round 1, Gormon's 2 Archer, Attack vs. Aemon's LB #1 & #2: 5d6k3+1 11 5d6k3 12Bot6K - Center, Round 1, Gormon's Militia vs Guard, 4 Militia vs. Militia: 2#4d6k3 6 16 4d6k3+1 18 2#4d6k3 11 17Freeriders vs. Guard #1: 19 vs CD 11, 2 DoS, 2*10 (ANH+4, +2 Charge, +1 Rounsey) - 4 AR = 16 Damage, Damage equal to it's health in a single attack, Routed.Guard #1 vs. Guard #2: 16 vs. CD 11, 2 DoS, 2*4 - 4 AR = 4 Damage.Guard #2 vs. Guard #3: 12 vs. CD 11, 1 DoS, No Damage.Archer #1 vs. Longbow #1: 11 vs. CD 7, 1 DoS, 3 - 2 AR = 1 Damage.Archer #2 vs. Longbow #2: 12 vs. CD 7, 2 DoS, 2*3 - 2 AR = 4 Damage. Militia #1 vs. Guards #4: 6 vs. CD 11, MissMilitia #2 vs. Militia #1: 16 vs. CD 9, 2 DoS, 2*3 - 1 AR = 5 Damage.Militia #3 vs. Militia #2: 18 vs. CD 9, 2 DoS, 2*3 - 1 AR = 5 Damage. Militia #4 vs. Militia #3: 11 vs. CD 9, 1 DoS, 3 - 1 AR = 2 Damage.Militia #5 vs. Militia #4: 17 cs. CD 9, 2 DoS, 2*3 - 1 AR = 5 Damage. Parmen commands his men.Bot6K - Center, Round 1, Parmen's orders: Longbows, 2 Militia, 3 M@A, 4 Freeriders, Warfare (Command) TN 9: 10#4d6k3+1 14 14 14 14 16 12 16 12 9 9
Longbows: +1 Militias (this should be Archer Militia, Parmen has no Militia): +1, +1 Men at Arms: +1, +1, +0 Freeriders: +1, +0, +0, +0 Bot6K - Center, Round 1, Parmen's Attack: LB vs LB #1, Archer #1 & #2 vs. LB #3 & #4: 6d6k4+1 20 2#5d6k3+1 17 17Bot6K - Center, Round 1, Parmen's Attack: 3 M@A Wedge Formation, Charge vs. Daeron's M@A: 2#5d6k4+4 27 19 5d6k4+3 12Bot6K - Center, Round 1, Parmen's Attack: 4 Freeriders Wedge Formation, Charge vs. Daeron's 4 M@A: 4d6k3+4 18 3#4d6k3+3 17 16 11Longbow vs. Longbow #1: 20 vs. CD 7, 3 DoS, 3*5 - 2 AR = 13 14 Damage.Archer #1 vs. Longbow #3: 17 vs. CD 7, 3 DoS, 3*3 - 2 AR = 7 Damage.Archer #2 vs. Longbow #4: 17 vs. CD 7, 3 DoS, 3*3 - 2 AR = 7 Damage.Men at Arms #1 vs. Men at Arms #1: 27 vs. CD 10, 4 DoS, 4*10 (ANH+4, +2 Charge, +1 Rounsey) - 7 AR = 33 Damage. Damage equal to thrice it's health in a single attack, Annihilated. Men at Arms #2 vs. Men at Arms #2: 19 vs. CD 10, 2 DoS, 2*10 - 7 AR = 13 Damage. Damage equal to it's health in a single attack, Routed.Men at Arms #3 vs. Men at Arms #3: 12 vs. CD 10, 1 DoS, 10 - 7 AR = 3 Damage.Freeriders #1 vs. Men at Arms #1: 18 vs. CD 10, 2 DoS, 2*10 - 7 AR = 13 Damage. Freeriders #2 vs. Men at Arms #2: 17 vs. CD 10, 2 DoS, 2*10 - 7 AR = 13 Damage. Freeriders #3 vs. Men at Arms #3: 16 vs. CD 10, 2 DoS, 2*10 - 7 AR = 13 Damage. Damage equal to its health in a single attack, Routed.Freeriders #4 vs. Men at Arms #4: 11 vs. CD 10, 1 DoS, 10 -7 AR = 3 Damage. So this is a fuck ton to process. As the attacks are simultaneous and this is semi-abstract I'm ok with some leeway. In the future I would recommend either a map (like on Roll20 e.g.) or having combat width similar to CK2, EU4, and Paradox games in general. Edit: After Daeron gets all of his rolls up I will update all heath and unit conditions for review by all and Father. Edit 2: Adding Piercing damage to all Longbow attacks.
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Post by Father on Sept 5, 2019 12:45:52 GMT 1
Seasoned Longbowmen should have 9 Health (+3 for training 6) I believe, so #1 should be fine.
Seasoned Guards would then have 12
That's what I managed to catch on Balon's rolls, didn't check CD's, or Gormon/Parmen orders yet.
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Post by Daeron Wildfyre on Sept 5, 2019 17:06:38 GMT 1
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Post by Balon Blackbriar on Sept 5, 2019 19:00:58 GMT 1
Updated HP of Seasoned Units & changed text in my initial combat post.
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Post by Father on Sept 6, 2019 17:13:50 GMT 1
CD/AR/Damage checks out. Gormon's Freeriders: 1. If rolled one too many dice, then we do: Dice correction: 1d5 3Also charging is -1D, so: 12+5=17, still 2 DoS. Then let's see on Parmen.
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Post by Balon Blackbriar on Sept 6, 2019 17:26:06 GMT 1
CD/AR/Damage checks out. Gormon's Freeriders: 1. If rolled one too many dice, then we do: Dice correction: 1d5 3Also charging is -1D, so: 12+5=17, still 2 DoS. Then let's see on Parmen. Trained Freeriders have 4d6k3 base. -1D Charge +1D Wedge 1b War Lance training specialty. Meaning it should be 4d6k3 +ANH rank + Command bonus if any. Yes?
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Post by Father on Sept 7, 2019 15:52:59 GMT 1
True on Wedge. Still looks like 2 DoS to me. Parmen stuff looks okay. Subcommander dices are listed here: greatbastards.boards.net/post/26975/threadCharging with lances adds +3, so 20, 25, 27, 21 for 3-4-4-3 DoS So 23-33-33-23 damage. Possibly also wedge on wedge bonuses. But all are destroyed outright.
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Post by Balon Blackbriar on Sept 7, 2019 16:41:59 GMT 1
Can a unit be ordered to reform and attack in the same turn? E.g. A Disorganized unit is reformed to Normal, then attack?
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Post by Father on Sept 7, 2019 21:14:09 GMT 1
Ambiguous, but since it implies that it has a lesser action which can be done twice over, yes.
(added to list of things needing clarification).
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Post by Daeron Wildfyre on Sept 8, 2019 18:03:43 GMT 1
(To keep things relatively more simple, I'm just having my units attack Balon's units that are attacking them, also Balon, don't forget the Piercing 1 that your Longbowmen have) Aemon Ordering His Men:Does he understand the plan? Bo6K-Understand Orders?-Warfare (Tactics) TN 9: 6d6k4 14 Yes Bo6K-Ordering Longbowmen 1-4; Guardsmen 1-4; Militia 1-2: 4#6d6k4 18 17 23 18 4#6d6k4 21 16 17 11 2#6d6k4 15... (2, 2, 3, 2; 3, 2, 2, 1; 2, 2 DOS) Aemon's Longbowmen are similarly Aiming+Attacking Balon's Longbowmen Bo6K-Longbowmen 1-4 Aim+Attack Balon's Longbows 1-4: 6d6k4+1 18 6d6k4+1 14 6d6k4+2 23 6d6k4+1 161 vs L1 18 vs CD 7 ( 3 DOS for 14 Damage) 2 vs L2 14 vs CD 7 ( 2 DOS for 9 Damage) 3 vs L3 23 vs CD 7 ( 4 DOS for 19 Damage) 4 vs L4 16 vs CD 7 ( 2 DOS for 9 Damage) Aemon's Guardsmen 1 Set for Charge vs Gormon's Freeriders, 2-4 Counterattack vs Gormon's Guardsmen 1-2 and Militia 1 Bo6K-Guardsmen 1-4 Counterattack Freeriders 1, Guardsmen 1-2, Milita 1: 5d6k3+2 16 5d6k3+1 11 5d6k3+1 16 5d6k3 121 vs Free 1 16 vs CD 9 ( 2 DOS for 8 Damage (3 base +3 for Pointed Shaft/Set for Charge)) 2 vs G1 11 vs CD 11 ( 1 DOS for 0 Damage 3 vs G2 16 vs CD 11 ( 1 DOS for 0 Damage 4 vs M1 12 vs CD 9 ( 1 DOS for 3 Damage) Aemon's Militia 1-2 Counterattack vs Gormon's Militia 2-3 Bo6K-Militia 1-2 Counterattack Gormon's Militia 2-3: 2#4d6k3+1 14 131 vs M2 14 vs CD 9 ( 1 DOS for 2 Damage 2 vs M3 13 vs CD 9 ( 1 DOS for 2 Damage)
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Post by Balon Blackbriar on Oct 10, 2019 6:03:36 GMT 1
Correction 1: Changed damage value of Rivermen Guard vs. Gormon's Freeriders (should be 4/DoS, not 6). The RivermenDaeron - Command 4 Trained Men-At-Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) #1 Annihilated. #2 Routed. Engaged with Parmen's Freerider 2 #3 Routed. Engaged with Parmen's Freerider 3 #4 7/10. Engaged with Parmen's Freerider 4
Aemon - Command 6d6k4 4 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow) #1 Routed. #2 Destroyed. #3 Routed. #4 Routed. 4 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Routed. Engaged with Gormon's Freerider #2 8/12. Engaged with Gormon's Guard 1 #3 Engaged with Gormon's Guard 2 #4 Engaged with Gormon's Militia 1 8 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 5/10. Engaged with Gormon's Militia 2 #2 5/10. Engaged with Gormon's Militia 3 #3 8/10. Engaged with Gormon's Militia 4 #4 5/10. Engaged with Gormon's Militia 5 #5 #6 #7 #8 5 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 2d6, Damage: 4 w/ Peasant Tool) #1 #2 #3 #4 #5
The Storm KingBalon Snake Eater - Command 6d6k4 4 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow) #1 Routed. #2 Routed. #3 Destroyed. #4 Routed.
Gormon Peake - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 6/10. Engaged with Guards 1 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Engaged with Guards 2 #2 Engaged with Guards 3 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 #2 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 7/10. Engaged with Guards 4 #2 8/10. Enaged with Militia 1 #3 8/10. Engaged with Militia 2 #4 #5 #6 #7 #8 #9 #10
Parmen Redwyne - Command 4d6k3 1 Seasoned Longbowmen (Command TN 9, CD: 7, AR: 2, HP: 9, To-Hit: 5d6k4, Damage: 5, Piercing 1 w/ Longbow) #1 2 Trained Archer Milita (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 #2 3 Trained Men at Arms (Command TN: 9, CD: 10, AR: 7, HP: 10, To-Hit: 5d6k4, Damage: 5 w/ Long sword) #1 Destroyed. #2 Annihilated. #3 Annihilated. 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 #2 4 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 Destroyed. #2 #3 #4
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Post by Balon Blackbriar on Oct 15, 2019 6:42:35 GMT 1
ROUND 2
Balon Commands his sub-Commanders.Bot6K - Center, Round 2, Sub-Commanders Gormon, Parmen, Walgrave, Gareth, Samwell, Vardis. Warfare (Command), Warfare (Tactics) TN9: 6#6d6k4 18 22 22 19 16 17 6#5d6k4 18 8 15 13...Gormon: 18, 18 = +1 Parmen: 22, 8 = Simple Failure Walgrave: 22, 15 = +1 Gareth: 19, 13 = +0 Samwell: 16, 20 = +1 Vardis: 17, 7 = Simple Failure Balon Commands his Seasoned Longbowmen. Bot6K - Center, Round 2, Balon orders his Longbowmen to Reform, Warfare (Command) TN9 12: 3#6d6k4 13 16 13*Command TN changed from 9 to 12 (+3 for being disorganized/routed) S.LB #1: Success, Disorganzied, New Command TN 10, HP 5 S.LB #2: Success, Disorganzied, New Command TN 10, HP 5 S.LB #4: Success, Disorganzied, New Command TN 10, HP 5 Bot6K - Center, Round 2, Balon's Longbows #1, 2, 4, Order; Attack Aemon's Longbows, -1D Disorganized: 3#6d6k3 18 15 18#1 vs. Longbow #1: 18 vs CD 7, 3 DoS, 3*5 - 1 (piercing) = 14 Damage#2 vs. Longbow #3: 15 vs CD 7, 2 DoS, 2*5 - 1 (piercing) = 9 Damage#4 vs. Longbow #4: 18 vs CD 7, 3 DoS, 3*5 - 1 (piercing) = 14 Damage Gormon commands his men.TBD Parmen commands his men.TBD
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Post by Daeron Wildfyre on Oct 16, 2019 3:16:14 GMT 1
Daeron Commands His CommandersBo6K-R2-Command; Tactics-Aemon; Aerion; Addam; Thaddeus; Owen: 5#4d6k3 10 13 16 12 11 5#3d6 6 7 14 12 11Aemon 10, 6 (Simple Failure) Aerion 13, 7 (Simple Failure) Addam 16, 14 (2, 1 DOS) +1 Thaddeus 12, 12 (1, 1 DOS) +0 Owen 11, 11 (1, 1 DOS) +0 Daeron Orders His Men-At-ArmsBo6K-R2-Reform M@A 2, 3 TN 12: 2#4d6k3 10 12 (M@A 3 is now Disorganized instead) Bo6K-R2-Reform M@A 2;3 TN 12: 2#4d6k3 11 11 (No Change) Bo6K-R2-Daeron Orders M@A 4 TN 9: 4d6k3 11 (1 DOS) Bo6K-R2-M@A4 Charge Parmen's Freerider 2: 5d6k4+3 19 (3 DOS for 27-4=23 Damage) Aemon Orders His MenBo6K-R2-Does Aemon Understand the Orders? TN 9: 6d6k4 15Bo6K-R2-Reform Guards 1 TN 9: 6d6k4 20 (Guards 1 now Disorganized) Bo6K-R2-Reform Longbows 1;3;4 TN 12: 3#6d6k4 14 9 21 (Longbows 1 & 4 now Disorganized) Bo6K-R2-Give Orders-Longbow 1, 4; Guards 1-4: 6#6d6k4 14 18 20 16 15 16 (1, 2, 3, 2, 2, 2 DOS) Bo6K-R2-Longbow 1 Aim+Attack Parmen Freerider 3, Longbow 4 Attack Parmen Freerider 4: 6d6k4 16 5d6k3 16 (2 DOS for 7 Damage Apiece) Bo6K-R2-Guard 1 Hold the Line vs Gormon Freerider 1 (Presumably a Counterattack in there too): 5d6k1 6Bo6K-R2-Guards 2-4, Move+Attack Gormon's Freerider 1: 3#5d6k3 13 10 12*Forgot to add Aemon's Command bonuses to their attacks, but it made no difference in the outcomes*
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Post by Daeron Wildfyre on Oct 27, 2019 1:57:44 GMT 1
*Updated Daeron's actions*
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