|
Post by Balon Blackbriar on Sept 3, 2019 22:09:07 GMT 1
The battle reenactment is being broken down into three threads for less eye-bleed and tracking purposes. I'll be adding in some stats, HP, etc over the next few hours
The Rivermen Aerion - Command 4d6k2 Flaw (Warfare) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 2 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 7 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
Addam - Command 3d6 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 3 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 6 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace)
The Storm King Samwell Tully - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear)
Vardis Mallister - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear)
|
|
|
Post by Balon Blackbriar on Sept 12, 2019 6:21:02 GMT 1
Samwell Tully commands his men.
Bot6K - Left, Round 1, Samwell's orders: Freerider, 2 Guards, 2 Archer Militia, 5 Militia, Warfare (Command) TN9: 10#4d6k3+1 9 15 15 17 13 11 11 12 12 14Freeriders: +0 Guards: +1, +1 Archer Militia: +1, +0 Militia: +0, +0, +0, +0, +1 Bot6K - Left, Round 1, Samwell's Freeriders, Wedge Formation, Charge w/ War Lance - Addam's Freeriders: 4d6k3+4 3 17 16Bot6K - Left, Round 1, Samwell's 2 Guards, Move/Attack vs. Addam's Guard & Militia 1: 2#4d6k3+1 12 16 Bot6K - Left, Round 1, Samwell's 2 Archer Militia, Attack vs. Addam's Archer Militia: 5d6k3+1 12 5d6k3 16 Bot6K - Left, Round 1, Samwell's Militia 1-4, Move/Attack vs. Addam's Militia 2-5: 3#4d6k3 17 11 8 4d6k3+1 14 13 Bot6K - Left, Round 1, Samwell's Militia 5, Move/Attack vs. Addam's Militia 6: 4d6k3+1 12
Freeriders vs. Freeriders: 16 vs. CD 9, 2 DoS, 2*10 - 4 AR= 16 Damage, Routed.Guard #1 vs. Guard #1: 12 vs. CD 11, 1 DoS, 4 - 4 AR = No DamageGuard #2 vs. Militia #1: 16 vs. CD 9, 2 DoS, 2*4 - 1 AR = 7 DamageArcher #1 vs. Archer #1: 12 vs. CD 7, 2 DoS, 2*3- 1 AR = 5 DamageArcher #2 vs. Archer #2 : 16 vs. CD 7, 2 DoS, 2*3 - 1 AR = 5 DamageMilitia #1 vs. Militia #2: 17 vs. CD 9, 2 DoS, 2*3 - 1 AR = 5 DamageMilitia #2 vs. Militia #3: 11 vs. CD9, 1 DoS, 3 - 1 AR = 2 DamageMilitia #3 vs. Militia #4: 8 vs. CD 9, MissMilitia #4 vs. Militia #5: 13 vs. CD 9, 1 DoS, 3 - 1 AR = 2 DamageMilitia #5 vs. Militia #6: 12 vs. CD 9, 1 DoS, 3 -1 AR = 2 Damage Vardis Mallister commands his men.
Bot6K - Left, Round 1, Vardis' orders: Freerider, 2 Guards, 2 Archer Militia, 5 Militia, Warfare (Command) TN9: 10#4d6k3+1 5 7 12 15 12 12 15 17 14 14Freerider: Simple Failure (-1D) Guards: Simple Failure (-1D), +0 Archer Militia: +1, +0 Militia: +0, +1, +1, +1, +1 Bot6K - Left, Round 1, Vardis' Freeriders, Wedge Formation, Charge w/ War Lance - Aerion's Freeriders: 4d6k2+3 12Bot6K - Left, Round 1, Vardis' 2 Guards, Move/Attack vs. Aerion's Guard & Militia 1: 4d6k2 10 4d6k3 12Bot6K - Left, Round 1, Vardis' 2 Archer Militia, Attack vs. Addam's Archer Militia: 5d6k3+1 12 5d6k3 10Bot6K - Left, Round 1, Samwell's Militia 1-5, Move/Attack vs. Aerion's Militia 2-6: 4d6k3 12 4#4d6k3+1 10 15 13 18Freeriders vs. Freeriders: 12 vs. CD 9, 1 DoS, 10 - 4 AR= 6 DamageGuard #1 vs. Guard #1: 10 vs. CD 11, MissGuard #2 vs. Militia #1: 12 vs. CD 9, 1 DoS, 4 - 1 AR = 3 DamageArcher #1 vs. Archer #1: 12 vs. CD 7, 2 DoS, 2*3- 1 AR = 5 DamageArcher #2 vs. Archer #2 : 10 vs. CD 7, 1 DoS, 3 - 1 AR = 2 DamageMilitia #1 vs. Militia #2: 12 vs. CD 9, 1 DoS, 3 - 1 AR = 2 Damage
Militia #2 vs. Militia #3: 10 vs. CD 9, 1 DoS, 3 - 1 AR = 2 DamageMilitia #3 vs. Militia #4: 15 vs. CD 9, 2 DoS, 2*3 - 1 AR = 5 DamageMilitia #4 vs. Militia #5: 13 vs. CD 9, 1 DoS, 3 - 1 AR = 2 DamageMilitia #5 vs. Militia #6: 18 vs. CD 9, 2 DoS, 2*3 - 1 AR = 5 Damage
|
|
|
Post by Daeron Wildfyre on Sept 18, 2019 4:29:03 GMT 1
Aerion Flowers Commands His MenBo6K Left-R1-Aerion Commands Freerider, 2 Archer Militia, 2 Peasant Archer, 1 Guardsmen, 4 Militia: 10#4d6k2 9 8 7 6 10 10 10 10 10 11 (1, SF, SF, SF, 1, 1, 1, 1, 1, 1 DOS) Bo6K-Left-R1-Freeriders Wedge Charge vs Vardis’ Freeriders: 4d6k3+3 14Bo6K Left-R1-Archer Militia 1-2-Attacking Vardis’ Archers 1-3: 4d6k2 7 Other roll for previous attack: 4d6k2 10 (this was meant to attack Vardis’ 1-2) Bo6K-add Archer Militia’s Aim: 2#1d6 6 5 so 10 and 11Bo6K Left-R1-Peasant Archers 1-2 attacking Vardis’ Guardsman 1: 3d6k2 7 3d6 6Bo6K-Add Peasant Archer’s Aim: 2#1d6 5 5 so 9 and 10Bo6K Left-R1-Guards move+attacking Vardis’ Guards 1: 5d6k3 9Bo6K-Left-R1-Militia 1-4 move+attack vs Vardis’ Guard 2&Militia 1-3: 4#4d6k3 9 17 13 16
Freeriders vs Freeriders -14 vs 9 1 DOS for (10-4)=6 Damage Archer Militia 1 vs Archer 1 -10 vs 7 1 DOS for (3-1)=2 Damage Archer Militia 2 vs Archer 2 -11 vs 7 1 DOS for (3-1)=2 Damage Peasant Archers 1 vs Guardsmen 1 -9 vs 11 0 DOS for 0 Damage Peasant Archers 2 vs Guardsmen 1 -10 vs 11 0 DOS for 0 Damage Guardsmen 1 vs Guardsmen 1 -9 vs 11 0 DOS for 0 Damage Militia 1 vs Guardsmen 2 -9 vs 11 0 DOS for 0 Damage Militia 2 vs Militia 1 -17 vs 9 2 DOS for (6-1)=5 Damage Militia 3 vs Militia 2 -13 vs 9 1 DOS for (3-1)=2 Damage Militia 4 vs Militia 3 -16 vs 9 2 DOS for (6-1)=5 Damage Addam Velaryon Commands His MenBo6K Left-R1-Addam understand orders?-Tactics TN 9: 3d6 12Bo6K Left-R1-Addam-1 Freerider, 2 Archer Militia, 3 Peasant Archers, 1 Guardsman, 3 Militia: 10#3d6 8 7 17 9 7 9 10 11 13 12 (SF, SF, 2, 1, SF, 1, 1, 1, 1, 1 DOS) Bo6K Left-R1-Freeriders wedge vs Samwell’s Freerider: 4d6k3+3 16 Bo6K- -1D: 1d6 5 so 11Bo6K Left-R1- Archer Militia aim+attack Sam’s Archers: 5d6k2 12 5d6k3 16(+1 so 17) Bo6K Left-R1- Peasant Archers 1-3 Aim+Attack vs Sam’s Guardsman: 4d6 17 4d6k3 14 4d6 13Bo6K Left-R1-Guard; Militia 1-3 move+attack Sam’s Militia 1-4: 5d6k3 14 3#4d6k3 14 13 8Freeriders vs Freeriders -11 vs 9 1 DOS for (10-4)=6 Damage Archer 1 vs Archer 1 -12 vs 7 1 DOS for (3-1)=2 Damage Archer 2 vs Archer 2 -17 vs 7 3 DOS for (9-1)=8 Damage Peasant 1 vs Guards 1 -17 vs 11 2 DOS for (4-4)=2 Damage Peasant 2 vs Guards 1 -14 vs 11 1 DOS for (2-4)=0 Damage Peasant 3 vs Guards 1 -13 vs 11 1 DOS for (2-4)=0 Damage Guards 1 vs Militia 1 -14 vs 9 1 DOS for (4-1)=3 Damage Militia 1 vs Militia 2 -14 vs 9 1 DOS for (3-1)=2 Damage Militia 2 vs Militia 3 -13 vs 9 1 DOS for (3-1)=2 Damage Militia 3 vs Militia 4 -8 vs 9 0 DOS for 0 damage
|
|
|
Post by Daeron Wildfyre on Sept 21, 2019 16:19:53 GMT 1
Sorry for the mess of rolls. I’ll clean it up once I’m not using a phone to conduct warfare.
|
|
|
Post by Balon Blackbriar on Oct 6, 2019 7:13:14 GMT 1
Round 1 SummaryCorrection 1 - Command TN for Peasant Archers is 10. All 3 failed their command roll for a -1D. With Aim should be 4d6k2. Correction 2 - Addam's Archers 1 got 2 DoS, not 1 Dos, increasing damage. The RivermenAerion - Command 4d6k2 Flaw (Warfare) 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 2/7. #2 5/7. 2 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) #1 #2 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Engaged with Vardis Guards 1 7 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) #1 #2 #3 #4 #5 #6 #7 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 7/10. Engaged with Vardis Guards 2 #2 8/10. Engaged with Vardis Militia 1 #3 8/10. Engaged with Vardis Militia 2 #4 5/10. Engaged with Vardis Militia 3 #5 8/10. Engaged with Vardis Militia 4 #6 5/10. Engaged with Vardis Militia 5 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 4/10. Engaged with Vardis Freeriders.
Addam - Command 3d6 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 2/7. #2 2/7. 3 Green Peasant Archers (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 2 w/ Hunting Bow) #1 #2 #3 1 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Engaged with Sam's Guards 1 and Militia 1 6 Green Levies (Command TN 10, CD: 6, AR: 0, HP: 6, To-Hit: 3d6, Damage: 4 w/ Peasant Tool) #1 #2 #3 #4 #5 #6 6 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 3/10. Engaged with Sam's Guard 2. #2 5/10. Engaged with Sam's Militia 1. #3 8/10. Engaged with Sam's Militia 2 #4 Engaged with Sam's Militia 3 #5 8/10. Engaged with Sam's Militia 4 #6 8/10. Engaged with Sam's Militia 5 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 Routed.
The Storm KingSamwell Tully - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 4/10. Engaged with Addam's Freeriders. 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 #2 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 2/7. #2 Disorganized. 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 7/10. Engaged with Addam's Guards. #2 8/10. Engaged with Addam's Militia. #3 8/10. Engaged with Addam's Militia 2. #4 Engaged with Addam's Militia 3. #5 #6 #7 #8 #9 #10
Vardis Mallister - Command 4d6k3 1 Trained Freeriders (Command TN 9, CD: 9, AR: 4, HP: 10, To-Hit: 4d6k3, Damage: 4 w/ Mace) #1 4/10. Engaged with Aerion's Freeriders. 2 Seasoned Guardsmen (Command TN 9, CD: 11, AR: 4, HP: 12, To-Hit: 5d6k3, Damage: 4 w/ Mace) #1 Engaged with Aerion's Guards. #2 Engaged with Aerion's Militia 1. 2 Trained Archer Militia (Command TN 9, CD: 7, AR: 1, HP: 7, To-Hit: 4d6k3, Damage: 3 w/ Hunting Bow) #1 5/7. #2 5/7. 10 Trained Militia (Command TN 9, CD: 9, AR: 1, HP: 10, To-Hit: 4d6k3, Damage: 3 w/ Spear) #1 5/10. Engaged with Aerion's Militia 2 #2 8/10. Engaged with Aerion's Militia 3 #3 5/10. Engaged with Aerion's Militia 4 #4 #5 #6 #7 #8 #9 #10
|
|