You may engage in up to three of the listed activities, each activity cannot be selected more than once.
NPC ParticipationEach player may nominate one NPC to be featured in this event.
To the good Health of King Daeron!Phase 2.5 AFOC a toast Test Status (Reputation)+Chivalry TN 1:
8d6k5+3 25gain a blood point per two degrees of success, critical failure: -2 Influence, -1 Chivalry.[
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Dousing the FlamesSimple Intrigue (Convince) TN 15 against crowd.
Decrease the number of outside forces likely to march should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per DoS.
Feeding the Fire (upping the ante is aggressive)Simple Intrigue (Incite) TN 9 against crowd.
-Increase the number of outside forces likely to march to the aid of one side (mark which one in the dice, can also opt for "both") should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per 1 DoS.
-Upping the Ante: Increase by 3% per DoS and marks you as a blood supporter if backing the Blackwoods and fire supporter if backing the Brackens.
Such a tease-You may may attempt awareness (empathy) TN 12 to be presented with a selection of special (or attractive) NPC's who seems interested in more than innocent flirting (typically 1 per DoS).
-You may may attempt awareness (empathy) TN 15 to see if you can find someone with non-standard inclinations (such as man interested in man).
-You may attempt awareness (empathy) against a specific character to see if they are interested.
-You may attempt any of the above (separately), if no appealing option appears, you can chose not to test for seduce and this does then not count as engaging in this activity.
-Simple Intrigue (Seduction) vs someone tagged as interested.
-Mark in die roll if it's a serving girl (TN 9), a noble lady (TN 15), a knight (TN 10) or a Lord (TN 13) of narrator's choice (may ask for another pick if choice is unappealing), or someone specific.
-On a success, make a deception (act) or Stealth (Blend in) TN 13 test.
-On a simple failure your stealing away is noted and enters the list of rumors that may surface, -1 virtue.
-On a critical failure what happens becomes public knowledge, costing -3 Virtue for a lady, while a knight stealing away with a lady counts as an aggressive act and -1 chivalry.
-Even if succeeding, the risk remains that the man brags or the girl confesses to her father.
-If a PC targets another PC for this and consent is given, skip straight to the stealing away rolls (worst result applies for both).
-A man can satisfy a drawback requirement for an aggressive action by seducing a lady with the intent to soil her and/or hurt her or her family, even if successful on the deception, but must then spread the rumor that she is no longer a maid to ensure that people knows that it happened.
Keeping an eye on things.-Awareness (Notice) TN 13, may specify one of the below options in the rolls (TN's may be higher for those), otherwise each DoS normally grants one piece of information selected by the narrator.
-Eavesdrop, the information gained are of the variety that others discuss in hushed whispers.
-Pry into the affairs of others: You specifically look for those who leave the hall with carnal intent.
-Eyes on the target: Designate a specific individual to observe (must agree beforehand with player if target is a PC).
-Specifically using either of the above options to observe exclusively those whom a drawback compels action towards counts as a an aggressive action to satisfy a drawback.
Event wide consequences:-Each aggressive activity beyond the first: -1 Chivalry/Virtue.
-Percentage points for Blackwood/Bracken contribution are added up.
Special-As The Champion of the Joust and The Queen of Love and Beauty, Roland and Alicent gains +1D to all their tests.
-Winning a duel deemed challenging by the narrator grants +1 glory, extremely challenging opponents may be worth more.
Benefits/DrawbacksFor the purposes of benefits/drawbacks, stirring the hornet's nest counts as both aggressive and non-aggressive.
Anointed: As you can gain +5 against a single simple intrigue test, you should flag this in your post so that you may receive the option of using it before any such is rolled against you, declare immediately if you want to use it against a roll triggered by drawback.
Attractive: Gain +1 on all non-aggressive tests.
Courteous: Reduce any disposition losses from this event by 1.
Great Bastard: Apply the +1D to any tests involved in To the Good health, Dousing The Fire or Feeding The Flames
Decadent: Attempts to compel excessive consumption of the fare on offer, bestowing -1D on other tests (including self-control for other drawbacks).
Dutiful: Gain +2 on Self-control tests.
Septon: Lascivious trigger noted below does not happen.
Furious: Be subjected to a 4D+2B+2 Taunt (status=enough), with a -1D for using act to make it appear friendly. If 2 DoS are scored, you are compelled to issue a challenge to the insult.
Honor-Bound: Attempts to compel non-aggressive acts only.
Lascivious: Decide first whether you want to do Such a Tease or not, if not, a lady/knight (status=enough) will initiate simple intrigue (Ladies have 3D, Knights have 3D+2), if their attempt is successful, you are compelled to undertake Such a Tease anyway, skipping ahead to the stealing away roll.
Prejudiced: Attempts to compel undertaking at least one aggressive act against a member of the target group.
Proud: Triggers if challenged to a duel.
Vainglorious: Attempts to compel attempting any non-aggressive act with the potential for glory to be won, if available given your other choices.
Vindictive: Attempts to compel undertaking at least one aggressive act against someone who has slighted you.
Zealot (Power): Attempts to compel undertaking at least one aggressive act.
Zealot (The Seven): Attempts to compel acting under Keeping an Eye on things to root out sinful activity and immediately expose it to the public.