Post by Father on Jul 27, 2019 14:25:45 GMT 1
A place has been reserved for Ser Roland and Lady Alicent at the end of the high table on two fine chairs under a canopy of leaves and vines held up by a frame of branches, the Queen of Love and Beauty and her champion. The Butterwells are not holding back any of their vast wealth, sparing no expense on this lavish feast, with all sorts of tasty treats in a steady stream, toasts are exchanged, singers perform, it would have been an evening full of splendor lasting into a night of celebration, only that dream now seems a distant hope living only in the imaginations of the Butterwells. What is already starting to get dubbed as the Redwalls Tourney by cruel tongues threatens to see no end to the bleeding.
You may engage in up to three of the listed activities, each activity cannot be selected more than once.
NPC Participation
Each player may nominate one NPC to be featured in this event.
To the good Health of King Daeron!
-The champion of the joust may ask the honor to lead this toast, marking him as a blood supporter. Test Status (Reputation)+Chivalry TN 15, gain a blood point per two degrees of success, critical failure: -2 Influence, -1 Chivalry.
-The default option is to drink, although one need not be enthusiastic about it, this does not count as engaging in this activity.
-Refusing to drink (aggressive, generally not at risk of being challenged): Test Status (Reputation)+Chivalry/Virtue, gain +1 Disposition with a number of Fire-leaning NPC's whose combined status is (roughly equal) to your result, suffer -1 disposition with half your result worth of NPC's (narrator's choice), this choice marks you publicly as a fire-supporter.
-Spill the wine on the floor (aggressive): +1 Fire, Test Status (Reputation)+Chivalry/Virtue, gain +2 Disposition with a number of Fire-leaning NPC's whose combined status is (roughly equal) to your result, suffer -2 disposition with twice your result worth of NPC's (narrator's choice). If challenged to a duel, the fire point is not gained if the duel is lost, +1 glory to the winner of the duel if opponent is deemed challenging, this choice marks you publicly as a fire supporter.
Quick Wit
-Simple intrigue (taunt) vs someone present, mark whether it's friendly or aggressive.
-If friendly, gain +1 disposition with a number of NPC's whose combined status is at most 4 times your DoS (may include the one so dared), other effects might be possible (such as NPC doing as dared, or possibly disliking you, not everyone has a good sense of humor).
-If aggressive, suffer -1 disposition per DoS with the target (and possibly their friends) and a challenge to a duel is highly likely.
-If a PC is the target of an aggressive taunt, that also equals their passive status (reputation) results, they suffer -1 chivalry/virtue unless they respond with a challenge to a duel or (if not a knight), a knight does so on your behalf.
-You must obtain permission from a PC before aggressively taunting them through this event.
-As a twist, you may take -1D and use act, this counts as a friendly taunt if successful, but the target challenges to a duel if you gain 2 or more DoS. On a critical failure, this counts as an aggressive act by you.
-If a PC responds to a friendly taunt by a challenge to a duel, it counts as an aggressive act.
Answering an insult or standing for a lady:
Restriction: Only available to chivalrous knights that have not engaged in any aggressive acts during this event.
-For each rank in Agility, Animal Handling, Athletics and Endurance beyond 3, gain +1 to the tests, for each rank of Fighting above 4, gain +1D to the tests. +1 for each three jousting victories.
Status(Reputation)+Chivalry TN 15
Persuasion(Convince)+Chivalry TN 15
-If answering an insult that would mark the instigator as a blood/fire supporter, you may opt to make your choice of words mark you as being a supporter of the opposing side. If standing for a lady whose acts would mark her as such, you may make your choice of words mark you as a supporter of that side.
-Success on both allows you to challenge anyone engaging in aggressive behavior or stand for a lady that was insulted (or have insulted), exact details might be worked out according to preferences. There may be various NPC's triggering specific opportunities, but other such things will occur in the background, ordinarily the one scoring the highest total DoS for a specific opportunity will be allowed to stand.
-Wounds and injuries taken in a duel counts towards the total that can be taken in the melee (and vice versa, but penalties does not cross over).
-You may indicate that you want to take this option before rolling, to see which alternatives might be on the table.
-If you, or the lady whose favor you wore in the joust, were insulted directly, answering does not count towards the number of activities you engage in, but it does count as having selected this activity once.
Stirring the hornet's nest:
-You may use simple intrigue (incite) to attempt to set one NPC up against another, approaching an NPC for this purpose requires an audience test with a TN equal 3*Status rank of the character to be influenced, influencing from a distance can be done at -1D. Inflict a number of negative points of disposition equal to 1+ranks in incite upon a success, upon scoring 2 DoS, the target will typically take some kind of action (typically one of the aggressive ones, you may offer suggestions) as a result.
-You must also make a Deception (Act) TN 13 test, on a success, only your target knows you as the instigator (and if done from a distance, not even they will be aware), on a simple failure, your machinations enter the list of rumors that may be uncovered, on a critical failure, your scheming is so blatant that everyone notices and it counts as an aggressive act. Foregoing this test counts is an automatic critical failure.
-For the purposes of drawbacks, this action counts as aggressive regardless of the outcome of the deception test.
Toasting a worthy adversary:
Target must have engaged you in some sort of rivalry, jousting match, vying for favor or similar whether at Whitewalls or other places.
Simple Intrigue (Charm) TN 15, Orator applies. On a success:
-Gain +2 disposition with your target (to a max of +5).
-If you are publicly aligned with fire/blood and your target is publicly aligned with the opposing faction, your target gains +1 fire/blood score and you gain +1 chivalry/virtue.
-If you commit to join the upcoming campaign for Brackens or Blackwoods and your target is a special NPC inclined to commit to join the opposing side, that NPC will be featured in the preparing to ride event and you gain +1 chivalry. If your target is a PC who commits to join the opposing side as you, their rewards from the preparing to ride event are doubled and you gain +1 chivalry. A non-special NPC inclined to join will just automatically be featured in the campaign on the opposing side (with no chivalry gains or event participation).
Dousing the Flames
Simple Intrigue (Convince) TN 15 against crowd.
Decrease the number of outside forces likely to march should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per DoS.
Feeding the Fire (upping the ante is aggressive)
Simple Intrigue (Incite) TN 9 against crowd.
-Increase the number of outside forces likely to march to the aid of one side (mark which one in the dice, can also opt for "both") should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per 1 DoS.
-Upping the Ante: Increase by 3% per DoS and marks you as a blood supporter if backing the Blackwoods and fire supporter if backing the Brackens.
Such a tease
-You may may attempt awareness (empathy) TN 12 to be presented with a selection of special (or attractive) NPC's who seems interested in more than innocent flirting (typically 1 per DoS).
-You may may attempt awareness (empathy) TN 15 to see if you can find someone with non-standard inclinations (such as man interested in man).
-You may attempt awareness (empathy) against a specific character to see if they are interested.
-You may attempt any of the above (separately), if no appealing option appears, you can chose not to test for seduce and this does then not count as engaging in this activity.
-Simple Intrigue (Seduction) vs someone tagged as interested.
-Mark in die roll if it's a serving girl (TN 9), a noble lady (TN 15), a knight (TN 10) or a Lord (TN 13) of narrator's choice (may ask for another pick if choice is unappealing), or someone specific.
-On a success, make a deception (act) or Stealth (Blend in) TN 13 test.
-On a simple failure your stealing away is noted and enters the list of rumors that may surface, -1 virtue.
-On a critical failure what happens becomes public knowledge, costing -3 Virtue for a lady, while a knight stealing away with a lady counts as an aggressive act and -1 chivalry.
-Even if succeeding, the risk remains that the man brags or the girl confesses to her father.
-If a PC targets another PC for this and consent is given, skip straight to the stealing away rolls (worst result applies for both).
-A man can satisfy a drawback requirement for an aggressive action by seducing a lady with the intent to soil her and/or hurt her or her family, even if successful on the deception, but must then spread the rumor that she is no longer a maid to ensure that people knows that it happened.
Keeping an eye on things.
-Awareness (Notice) TN 13, may specify one of the below options in the rolls (TN's may be higher for those), otherwise each DoS normally grants one piece of information selected by the narrator.
-Eavesdrop, the information gained are of the variety that others discuss in hushed whispers.
-Pry into the affairs of others: You specifically look for those who leave the hall with carnal intent.
-Eyes on the target: Designate a specific individual to observe (must agree beforehand with player if target is a PC).
-Specifically using either of the above options to observe exclusively those whom a drawback compels action towards counts as a an aggressive action to satisfy a drawback.
Event wide consequences:
-Each aggressive activity beyond the first: -1 Chivalry/Virtue.
-Percentage points for Blackwood/Bracken contribution are added up.
Special
-As The Champion of the Joust and The Queen of Love and Beauty, Roland and Alicent gains +1D to all their tests.
-Winning a duel deemed challenging by the narrator grants +1 glory, extremely challenging opponents may be worth more.
Benefits/Drawbacks
For the purposes of benefits/drawbacks, stirring the hornet's nest counts as both aggressive and non-aggressive.
Anointed: As you can gain +5 against a single simple intrigue test, you should flag this in your post so that you may receive the option of using it before any such is rolled against you, declare immediately if you want to use it against a roll triggered by drawback.
Attractive: Gain +1 on all non-aggressive tests.
Courteous: Reduce any disposition losses from this event by 1.
Great Bastard: Apply the +1D to any tests involved in To the Good health, Dousing The Fire or Feeding The Flames
Decadent: Attempts to compel excessive consumption of the fare on offer, bestowing -1D on other tests (including self-control for other drawbacks).
Dutiful: Gain +2 on Self-control tests.
Septon: Lascivious trigger noted below does not happen.
Furious: Be subjected to a 4D+2B+2 Taunt (status=enough), with a -1D for using act to make it appear friendly. If 2 DoS are scored, you are compelled to issue a challenge to the insult.
Honor-Bound: Attempts to compel non-aggressive acts only.
Lascivious: Decide first whether you want to do Such a Tease or not, if not, a lady/knight (status=enough) will initiate simple intrigue (Ladies have 3D, Knights have 3D+2), if their attempt is successful, you are compelled to undertake Such a Tease anyway, skipping ahead to the stealing away roll.
Prejudiced: Attempts to compel undertaking at least one aggressive act against a member of the target group.
Proud: Triggers if challenged to a duel.
Vainglorious: Attempts to compel attempting any non-aggressive act with the potential for glory to be won, if available given your other choices.
Vindictive: Attempts to compel undertaking at least one aggressive act against someone who has slighted you.
Zealot (Power): Attempts to compel undertaking at least one aggressive act.
Zealot (The Seven): Attempts to compel acting under Keeping an Eye on things to root out sinful activity and immediately expose it to the public.
You may engage in up to three of the listed activities, each activity cannot be selected more than once.
NPC Participation
Each player may nominate one NPC to be featured in this event.
To the good Health of King Daeron!
-The champion of the joust may ask the honor to lead this toast, marking him as a blood supporter. Test Status (Reputation)+Chivalry TN 15, gain a blood point per two degrees of success, critical failure: -2 Influence, -1 Chivalry.
-The default option is to drink, although one need not be enthusiastic about it, this does not count as engaging in this activity.
-Refusing to drink (aggressive, generally not at risk of being challenged): Test Status (Reputation)+Chivalry/Virtue, gain +1 Disposition with a number of Fire-leaning NPC's whose combined status is (roughly equal) to your result, suffer -1 disposition with half your result worth of NPC's (narrator's choice), this choice marks you publicly as a fire-supporter.
-Spill the wine on the floor (aggressive): +1 Fire, Test Status (Reputation)+Chivalry/Virtue, gain +2 Disposition with a number of Fire-leaning NPC's whose combined status is (roughly equal) to your result, suffer -2 disposition with twice your result worth of NPC's (narrator's choice). If challenged to a duel, the fire point is not gained if the duel is lost, +1 glory to the winner of the duel if opponent is deemed challenging, this choice marks you publicly as a fire supporter.
Quick Wit
-Simple intrigue (taunt) vs someone present, mark whether it's friendly or aggressive.
-If friendly, gain +1 disposition with a number of NPC's whose combined status is at most 4 times your DoS (may include the one so dared), other effects might be possible (such as NPC doing as dared, or possibly disliking you, not everyone has a good sense of humor).
-If aggressive, suffer -1 disposition per DoS with the target (and possibly their friends) and a challenge to a duel is highly likely.
-If a PC is the target of an aggressive taunt, that also equals their passive status (reputation) results, they suffer -1 chivalry/virtue unless they respond with a challenge to a duel or (if not a knight), a knight does so on your behalf.
-You must obtain permission from a PC before aggressively taunting them through this event.
-As a twist, you may take -1D and use act, this counts as a friendly taunt if successful, but the target challenges to a duel if you gain 2 or more DoS. On a critical failure, this counts as an aggressive act by you.
-If a PC responds to a friendly taunt by a challenge to a duel, it counts as an aggressive act.
Answering an insult or standing for a lady:
Restriction: Only available to chivalrous knights that have not engaged in any aggressive acts during this event.
-For each rank in Agility, Animal Handling, Athletics and Endurance beyond 3, gain +1 to the tests, for each rank of Fighting above 4, gain +1D to the tests. +1 for each three jousting victories.
Status(Reputation)+Chivalry TN 15
Persuasion(Convince)+Chivalry TN 15
-If answering an insult that would mark the instigator as a blood/fire supporter, you may opt to make your choice of words mark you as being a supporter of the opposing side. If standing for a lady whose acts would mark her as such, you may make your choice of words mark you as a supporter of that side.
-Success on both allows you to challenge anyone engaging in aggressive behavior or stand for a lady that was insulted (or have insulted), exact details might be worked out according to preferences. There may be various NPC's triggering specific opportunities, but other such things will occur in the background, ordinarily the one scoring the highest total DoS for a specific opportunity will be allowed to stand.
-Wounds and injuries taken in a duel counts towards the total that can be taken in the melee (and vice versa, but penalties does not cross over).
-You may indicate that you want to take this option before rolling, to see which alternatives might be on the table.
-If you, or the lady whose favor you wore in the joust, were insulted directly, answering does not count towards the number of activities you engage in, but it does count as having selected this activity once.
Stirring the hornet's nest:
-You may use simple intrigue (incite) to attempt to set one NPC up against another, approaching an NPC for this purpose requires an audience test with a TN equal 3*Status rank of the character to be influenced, influencing from a distance can be done at -1D. Inflict a number of negative points of disposition equal to 1+ranks in incite upon a success, upon scoring 2 DoS, the target will typically take some kind of action (typically one of the aggressive ones, you may offer suggestions) as a result.
-You must also make a Deception (Act) TN 13 test, on a success, only your target knows you as the instigator (and if done from a distance, not even they will be aware), on a simple failure, your machinations enter the list of rumors that may be uncovered, on a critical failure, your scheming is so blatant that everyone notices and it counts as an aggressive act. Foregoing this test counts is an automatic critical failure.
-For the purposes of drawbacks, this action counts as aggressive regardless of the outcome of the deception test.
Toasting a worthy adversary:
Target must have engaged you in some sort of rivalry, jousting match, vying for favor or similar whether at Whitewalls or other places.
Simple Intrigue (Charm) TN 15, Orator applies. On a success:
-Gain +2 disposition with your target (to a max of +5).
-If you are publicly aligned with fire/blood and your target is publicly aligned with the opposing faction, your target gains +1 fire/blood score and you gain +1 chivalry/virtue.
-If you commit to join the upcoming campaign for Brackens or Blackwoods and your target is a special NPC inclined to commit to join the opposing side, that NPC will be featured in the preparing to ride event and you gain +1 chivalry. If your target is a PC who commits to join the opposing side as you, their rewards from the preparing to ride event are doubled and you gain +1 chivalry. A non-special NPC inclined to join will just automatically be featured in the campaign on the opposing side (with no chivalry gains or event participation).
Dousing the Flames
Simple Intrigue (Convince) TN 15 against crowd.
Decrease the number of outside forces likely to march should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per DoS.
Feeding the Fire (upping the ante is aggressive)
Simple Intrigue (Incite) TN 9 against crowd.
-Increase the number of outside forces likely to march to the aid of one side (mark which one in the dice, can also opt for "both") should the Blackwoods and Brackens find themselves in open conflict in the near future by 1% per 1 DoS.
-Upping the Ante: Increase by 3% per DoS and marks you as a blood supporter if backing the Blackwoods and fire supporter if backing the Brackens.
Such a tease
-You may may attempt awareness (empathy) TN 12 to be presented with a selection of special (or attractive) NPC's who seems interested in more than innocent flirting (typically 1 per DoS).
-You may may attempt awareness (empathy) TN 15 to see if you can find someone with non-standard inclinations (such as man interested in man).
-You may attempt awareness (empathy) against a specific character to see if they are interested.
-You may attempt any of the above (separately), if no appealing option appears, you can chose not to test for seduce and this does then not count as engaging in this activity.
-Simple Intrigue (Seduction) vs someone tagged as interested.
-Mark in die roll if it's a serving girl (TN 9), a noble lady (TN 15), a knight (TN 10) or a Lord (TN 13) of narrator's choice (may ask for another pick if choice is unappealing), or someone specific.
-On a success, make a deception (act) or Stealth (Blend in) TN 13 test.
-On a simple failure your stealing away is noted and enters the list of rumors that may surface, -1 virtue.
-On a critical failure what happens becomes public knowledge, costing -3 Virtue for a lady, while a knight stealing away with a lady counts as an aggressive act and -1 chivalry.
-Even if succeeding, the risk remains that the man brags or the girl confesses to her father.
-If a PC targets another PC for this and consent is given, skip straight to the stealing away rolls (worst result applies for both).
-A man can satisfy a drawback requirement for an aggressive action by seducing a lady with the intent to soil her and/or hurt her or her family, even if successful on the deception, but must then spread the rumor that she is no longer a maid to ensure that people knows that it happened.
Keeping an eye on things.
-Awareness (Notice) TN 13, may specify one of the below options in the rolls (TN's may be higher for those), otherwise each DoS normally grants one piece of information selected by the narrator.
-Eavesdrop, the information gained are of the variety that others discuss in hushed whispers.
-Pry into the affairs of others: You specifically look for those who leave the hall with carnal intent.
-Eyes on the target: Designate a specific individual to observe (must agree beforehand with player if target is a PC).
-Specifically using either of the above options to observe exclusively those whom a drawback compels action towards counts as a an aggressive action to satisfy a drawback.
Event wide consequences:
-Each aggressive activity beyond the first: -1 Chivalry/Virtue.
-Percentage points for Blackwood/Bracken contribution are added up.
Special
-As The Champion of the Joust and The Queen of Love and Beauty, Roland and Alicent gains +1D to all their tests.
-Winning a duel deemed challenging by the narrator grants +1 glory, extremely challenging opponents may be worth more.
Benefits/Drawbacks
For the purposes of benefits/drawbacks, stirring the hornet's nest counts as both aggressive and non-aggressive.
Anointed: As you can gain +5 against a single simple intrigue test, you should flag this in your post so that you may receive the option of using it before any such is rolled against you, declare immediately if you want to use it against a roll triggered by drawback.
Attractive: Gain +1 on all non-aggressive tests.
Courteous: Reduce any disposition losses from this event by 1.
Great Bastard: Apply the +1D to any tests involved in To the Good health, Dousing The Fire or Feeding The Flames
Decadent: Attempts to compel excessive consumption of the fare on offer, bestowing -1D on other tests (including self-control for other drawbacks).
Dutiful: Gain +2 on Self-control tests.
Septon: Lascivious trigger noted below does not happen.
Furious: Be subjected to a 4D+2B+2 Taunt (status=enough), with a -1D for using act to make it appear friendly. If 2 DoS are scored, you are compelled to issue a challenge to the insult.
Honor-Bound: Attempts to compel non-aggressive acts only.
Lascivious: Decide first whether you want to do Such a Tease or not, if not, a lady/knight (status=enough) will initiate simple intrigue (Ladies have 3D, Knights have 3D+2), if their attempt is successful, you are compelled to undertake Such a Tease anyway, skipping ahead to the stealing away roll.
Prejudiced: Attempts to compel undertaking at least one aggressive act against a member of the target group.
Proud: Triggers if challenged to a duel.
Vainglorious: Attempts to compel attempting any non-aggressive act with the potential for glory to be won, if available given your other choices.
Vindictive: Attempts to compel undertaking at least one aggressive act against someone who has slighted you.
Zealot (Power): Attempts to compel undertaking at least one aggressive act.
Zealot (The Seven): Attempts to compel acting under Keeping an Eye on things to root out sinful activity and immediately expose it to the public.