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Post by Thaddeus Levalle on Jul 20, 2019 14:55:14 GMT 1
No sign yet if their quarry and for all Thaddeus knew the Cordwayner bastards could remain out of sight and out of reach for the remainder of the melee. But patient is a virtue and so he follows the commands of Ser Patrek, engaging again with some no-name Riverlander knight, this one bearing the arms of House Roote.
CD: 10 AR: 10 Health: 9/9 F/I/W: 0/0/0* *out of a temporary maximum of 1/3/2 Melee Scene 2 - Initiative v Ser Aron: 3d6-3 5
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Post by Father on Jul 20, 2019 15:12:09 GMT 1
Ser Aron raises his sword in challenge, eager to send this soft Southron lordling crying back to The Reach.
Agility 3 Animal Handling 3, Ride 2 Athletics 3 Endurance 3 Fighting 4, Long Blades 2, Lance 2 Warfare 3 Will 3
Longsword, Mail, Large Shield, Courser.
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Post by Septon Abelar on Jul 21, 2019 16:42:21 GMT 1
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Post by Thaddeus Levalle on Jul 21, 2019 17:19:15 GMT 1
The soft Southron proves swifter in the charge than Ser Aron, hitting him hard with his longsword with the weight of a charging warhorse behind it.
CD: 10 AR: 10 Health: 9/9 F/I/W: 0/0/0 Initiative Tiebreakers v Ser Aron: 3#3d6-4 13 8 8 - Thad goes first Charge v Ser Aron: 5d6k3 16 - 2 DoS x 7 = 14-7= 7dmg dealt
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Post by Septon Abelar on Jul 21, 2019 17:50:30 GMT 1
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Post by Thaddeus Levalle on Jul 21, 2019 18:39:11 GMT 1
If Ser Aron has expected a quick dash for some small glory by beating this lordling he would find himself both disappoints and eliminated as he loses his seat and falls into the dirt.
I think that’s 5dmg/DoS (Base 3 +1 Longsword +1 Mounted) but makes no difference as 10-10=0 CD: 10 AR: 10 Health: 9/9 F/I/W: 0/0/0 R1 - Aim+Attack v Ser Aron: 6d6k4+1 19 - 3 DoS 15-7=8 dmg should be enough for defeat CoD: Unhorsed
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Post by Father on Jul 21, 2019 18:58:28 GMT 1
Since your objective is different than Patrek's, thus unable to assist him, you might as well roll for that as if you were a leader (obviously can't recruit without breaking off from Team Florent), with +1 Robyn assist, getting your bonuses from priority.
I'll roll a 1d6, on a 1 you get to take on your quarry. If you go for the standard (non-recruiting) set of tests, each DoS adds a 1/6 to the chances of scoring.
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Post by Thaddeus Levalle on Jul 21, 2019 20:47:47 GMT 1
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Post by Father on Jul 27, 2019 22:45:49 GMT 1
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