Post by Daeron Wildfyre on May 2, 2019 2:51:53 GMT 1
Battle 1: The Bridge of Bloodstone-Warfare (Tactics)
Friendly Forces:
The Wreckers -10
Opposition:
Average Light Foot-3
Average Light Skirmishers-3
Round 1:
Friendly bonuses: +2 from strength superiority (1.67-1), +2 from defending a narrow passage. +4 Total (+1D)
Opposition bonus: +2 from numerical superiority (2-1). +2 Total (+1b)
Boneway Pass-Round 1-Warfare (Tactics) TN 6: 5d6 21 (4 DOS) (This is meant to say Bridge of Bloodstone, that's what I get for looking at everyone else's threads for guidance)
Bridge of Bloodstone-R1-TN 9: 7d6k4 16 (2 DOS)
2 DOS is Clear Victory to the Defender
Bridge of Bloodstone-R1-Morale-Light; Skirmishers TN 9: 2#4d6k3 7 12
Light Infantry routs, Skirmishers withdraws
Bridge of Bloodstone-Casualties-R1-Infantry; Skirmishers: 4d6+2 16 3d6 9
Bridge of Bloodstone-R1-Wreckers Casualties: 1d6-2 2
Result
The Wreckers (98/100)-Hold
Light Infantry 0 (84/100)-Routed
Skirmishers 0 (91/100)-Withdraw
Round 2:
Friendly bonuses: +2 from strength superiority (1.67-1), +2 from defending a narrow passage. +4 Total (+1D)
Opposition bonus: +2 from numerical superiority (2-1). +2 Total (+1b)
Bridge at Bloodstone-R2-Friendly TN 6: 5d6 18 (3 DOS)
Bridge at Bloodstone-R2-TN 9: 7d6k4 22 (3 DOS)
0 DOS is Inconclusive
Bridge at Bloodstone-R2-Morale: 6d6k4 20 (Holds)
Bridge at Bloodstone-R2-Morale-Infantry; Skirmishers TN 9: 2#4d6k3 11 9 (Both Hold)
Bridge at Bloodstone-Casualties-R2-Heavy Inf; L Inf; Skirmishers: 3#1d6 5 6 4
Result
Wreckers (93/100)-Hold
Light Infantry 1 (94/100), Skirmishers 1 (96/100)-Hold
Round 3:
Friendly Forces: 9
The Wreckers (93/100)
Opposition: 11
2x Average Light Foot (194/200)
2x Average Light Skirmishers (196/200)
Friendly bonuses: +2 from defending a narrow passage. +2 Total= +1b
Opposition bonus: +2 from numerical superiority (4-1), +1 from strength superiority (1.2-1). +3 Total= +1b+1
Bridge at Bloodstone-R3-TN 6: 5d6k4 20 (3 DOS)
Bridge at Bloodstone-R3-TN 9: 7d6k4+1 14 (2 DOS)
1 DOS is Marginal Victory
Bridge at Bloodstone-R3-Morale TN 9: 7d6k5 20 (Hold)
Bridge at Bloodstone-R3-Morale-L Inf 1&2; Skirm 1&2 TN 9: 4#4d6k2 8 11 11 8
Bridge at Bloodstone-R3-Casualties: 1d6-1 3
Bridge at Bloodstone-R3-Casualties-L Inf 1 & Skirm 2; L Inf 2 & Skirm 1: 2#2d6+2 7 5 2#1d6+1 4 6
Result:
Wreckers (90/100)-Hold
L Infantry 2 (96/100) and Skirmisher 1 (90/100)-Hold
L Inf 1 (87/100) and Skirm 2 (95/100)-Withdraw
Round 4:
Friendly Forces: 9
The Wreckers (90/100)
Opposition: 13.2
Skirmishers 0 (91/100)
Skirmishers 1 (90/100)
Skirmisher 2 (95/100)
L Infantry 1 (87/100)
L Infantry 2 (96/100)
Friendly bonuses: +2 from defending a narrow passage. +2 Total= +1b
Opposition bonus: +3 from numerical superiority (5-1), +2 from strength superiority (1.47-1). +5 Total= +1D+1
Bridge at Bloodstone-R4-TN 6: 5d6k4 17 (3 DOS)
Bridge at Bloodstone-R4-TN 9: 7d6k5+1 24 (4 DOS)
-1 DOS Marginal Victory for Attacker
Bridge at Bloodstone-R4-Morale-TN 9: 6d6k3 12 (Hold)
Bridge at Bloodstone-R4-Morale-S0; S1; S2; LI1; LI2-TN 9: 5#5d6k4 14 15 14 23 19 (All Hold)
Bridge at Bloodstone-R4-Casualties: 1d6+1 5
Bridge at Bloodstone-R4-Casualties-S0; S1; S2; LI1; LI2: 5#1d6-1 3 3 3 0 0
Result:
The Wreckers (85/100)-Hold
Skirmishers 0 (88/100)-Hold
Skirmishers 1 (87/100)-Hold
Skirmishers 2 (92/100)-Hold
L. Infantry 1 (87/100)-Hold
L. Infantry 2 (96/100)-Hold
Everyone holds after the fourth wave, but it doesn't look so great for The Wreckers.
The Bridge of Bloodstone
106 AC, The War for the Stepstones.
Without Prince Daemon upon Caraxes to support him, Lord Corlys Velaryon found himself trapped between two opposing forces, in an effort worthy of a song, The Wreckers held off one of the two forces sent by Craghas Drahar at a wooden bridge across a chasm so that The Sea Snake could defeat the other and save his ships. The legendary sellsword company whose original name has been lost to all but the maester's did not survive The War for The Stepstones, it's leader was knighted and took service in the Crownlands. According to Mushroom he was killed by a woman in the melee at Riverrun of the year 124, though as he goes on to claim that she was also his lover, that account is considered to be among his more questionable recollections.
Friendly Force (defending narrow passage): The Wreckers
1x Elite Heavy Foot
Opposition: Admiral Craghas Drahar (4D+2b)
3 forces, attacking after another, each consisting of:
1x Average Light Foot
1x Average Skirmishers
Any attacking unit that holds joins the next wave, any that withdraws in good order forms up to make a fourth wave. (So three additional warfare tests will be made).
106 AC, The War for the Stepstones.
Without Prince Daemon upon Caraxes to support him, Lord Corlys Velaryon found himself trapped between two opposing forces, in an effort worthy of a song, The Wreckers held off one of the two forces sent by Craghas Drahar at a wooden bridge across a chasm so that The Sea Snake could defeat the other and save his ships. The legendary sellsword company whose original name has been lost to all but the maester's did not survive The War for The Stepstones, it's leader was knighted and took service in the Crownlands. According to Mushroom he was killed by a woman in the melee at Riverrun of the year 124, though as he goes on to claim that she was also his lover, that account is considered to be among his more questionable recollections.
Friendly Force (defending narrow passage): The Wreckers
1x Elite Heavy Foot
Opposition: Admiral Craghas Drahar (4D+2b)
3 forces, attacking after another, each consisting of:
1x Average Light Foot
1x Average Skirmishers
Any attacking unit that holds joins the next wave, any that withdraws in good order forms up to make a fourth wave. (So three additional warfare tests will be made).
Friendly Forces:
The Wreckers -10
Opposition:
Average Light Foot-3
Average Light Skirmishers-3
Round 1:
Friendly bonuses: +2 from strength superiority (1.67-1), +2 from defending a narrow passage. +4 Total (+1D)
Opposition bonus: +2 from numerical superiority (2-1). +2 Total (+1b)
Boneway Pass-Round 1-Warfare (Tactics) TN 6: 5d6 21 (4 DOS) (This is meant to say Bridge of Bloodstone, that's what I get for looking at everyone else's threads for guidance)
Bridge of Bloodstone-R1-TN 9: 7d6k4 16 (2 DOS)
2 DOS is Clear Victory to the Defender
Bridge of Bloodstone-R1-Morale-Light; Skirmishers TN 9: 2#4d6k3 7 12
Light Infantry routs, Skirmishers withdraws
Bridge of Bloodstone-Casualties-R1-Infantry; Skirmishers: 4d6+2 16 3d6 9
Bridge of Bloodstone-R1-Wreckers Casualties: 1d6-2 2
Result
The Wreckers (98/100)-Hold
Light Infantry 0 (84/100)-Routed
Skirmishers 0 (91/100)-Withdraw
Round 2:
Friendly bonuses: +2 from strength superiority (1.67-1), +2 from defending a narrow passage. +4 Total (+1D)
Opposition bonus: +2 from numerical superiority (2-1). +2 Total (+1b)
Bridge at Bloodstone-R2-Friendly TN 6: 5d6 18 (3 DOS)
Bridge at Bloodstone-R2-TN 9: 7d6k4 22 (3 DOS)
0 DOS is Inconclusive
Bridge at Bloodstone-R2-Morale: 6d6k4 20 (Holds)
Bridge at Bloodstone-R2-Morale-Infantry; Skirmishers TN 9: 2#4d6k3 11 9 (Both Hold)
Bridge at Bloodstone-Casualties-R2-Heavy Inf; L Inf; Skirmishers: 3#1d6 5 6 4
Result
Wreckers (93/100)-Hold
Light Infantry 1 (94/100), Skirmishers 1 (96/100)-Hold
Round 3:
Friendly Forces: 9
The Wreckers (93/100)
Opposition: 11
2x Average Light Foot (194/200)
2x Average Light Skirmishers (196/200)
Friendly bonuses: +2 from defending a narrow passage. +2 Total= +1b
Opposition bonus: +2 from numerical superiority (4-1), +1 from strength superiority (1.2-1). +3 Total= +1b+1
Bridge at Bloodstone-R3-TN 6: 5d6k4 20 (3 DOS)
Bridge at Bloodstone-R3-TN 9: 7d6k4+1 14 (2 DOS)
1 DOS is Marginal Victory
Bridge at Bloodstone-R3-Morale TN 9: 7d6k5 20 (Hold)
Bridge at Bloodstone-R3-Morale-L Inf 1&2; Skirm 1&2 TN 9: 4#4d6k2 8 11 11 8
Bridge at Bloodstone-R3-Casualties: 1d6-1 3
Bridge at Bloodstone-R3-Casualties-L Inf 1 & Skirm 2; L Inf 2 & Skirm 1: 2#2d6+2 7 5 2#1d6+1 4 6
Result:
Wreckers (90/100)-Hold
L Infantry 2 (96/100) and Skirmisher 1 (90/100)-Hold
L Inf 1 (87/100) and Skirm 2 (95/100)-Withdraw
Round 4:
Friendly Forces: 9
The Wreckers (90/100)
Opposition: 13.2
Skirmishers 0 (91/100)
Skirmishers 1 (90/100)
Skirmisher 2 (95/100)
L Infantry 1 (87/100)
L Infantry 2 (96/100)
Friendly bonuses: +2 from defending a narrow passage. +2 Total= +1b
Opposition bonus: +3 from numerical superiority (5-1), +2 from strength superiority (1.47-1). +5 Total= +1D+1
Bridge at Bloodstone-R4-TN 6: 5d6k4 17 (3 DOS)
Bridge at Bloodstone-R4-TN 9: 7d6k5+1 24 (4 DOS)
-1 DOS Marginal Victory for Attacker
Bridge at Bloodstone-R4-Morale-TN 9: 6d6k3 12 (Hold)
Bridge at Bloodstone-R4-Morale-S0; S1; S2; LI1; LI2-TN 9: 5#5d6k4 14 15 14 23 19 (All Hold)
Bridge at Bloodstone-R4-Casualties: 1d6+1 5
Bridge at Bloodstone-R4-Casualties-S0; S1; S2; LI1; LI2: 5#1d6-1 3 3 3 0 0
Result:
The Wreckers (85/100)-Hold
Skirmishers 0 (88/100)-Hold
Skirmishers 1 (87/100)-Hold
Skirmishers 2 (92/100)-Hold
L. Infantry 1 (87/100)-Hold
L. Infantry 2 (96/100)-Hold
Everyone holds after the fourth wave, but it doesn't look so great for The Wreckers.