Post by Balon Blackbriar on Apr 29, 2019 6:46:47 GMT 1
The Battle of Boneway Pass, 157 AC, The Conquest of Dorne.
Balon's forces:
10x Seasoned Heavy Foot (Base Strength 5 x 1.2 Seasoned = 6) = 60
20X Average Heavy Foot (Base Strength 5) = 100
20X Average Light Foot (Base Strength 3) = 60
10X Average Archers (Base Strength 5) = 50
Total Strength = 270
Walton Wyl's forces:
Warfare Roll: 7d6k5
5x Seasoned Heavy Foot (Base Strength 5 x 1.2 Seasoned = 6) = 30
5x Average Light Foot (Base Strength 3) = 15
5X Seasoned Light Foot (Base Strength 3 x 1.2 Seasoned = 3.6) = 18
5X Average Archers (Base Strength 5) = 25
5X Seasoned Archers (Base Strength 5 x 1.2 Seasoned = 6) = 30
Total Strength = 118
Army Characteristic:
Superiority in Unit Type: None
Strength Superiority: 270/118 = 2.28 = 2 to 1. +4 Warfare Bonus to Balon.
Numerical Superiority: 60/25 = 2.4 = 2 to 1. +2 Warfare Bonus to Balon.
Battlefield Characteristics:
Defender-
Narrow passage +2 Warfare Bonus to Walton.
Higher ground +2 Warfare Bonus to Walton
Barricades +2 Warfare Bonus to Walton
Resolving Battle:
Balon total Warfare Bonus +6 = 1d1b
Walton total Warfare Bonus +6 = 1d1b
Phase 2, Tactician's Tourney, Warfare (Command) + Fire TN9, Boneway Pass: 7d6k5 20, 3 DoS
Phase 2, Tactician's Tourney, Boneway Pass, Warfare Bonus 1d1b: 2d6 4
22 vs. TN 15 = 2 DoS
Phase 2, Tactician's Tourney, Boneway Pass, Walton Wyl: 9d6k6 25
25 vs TN 12 = 3 DoS
Defender wins: 1 Marginal victory. Each unit on both sides should make a Morale roll. Attackers who succeed hold position. Those who fail withdraw in good order. Those who critically fail rout. Defenders who hold suffer causalities as per the DoS of their morale roll, defenders who withdraw/routs can be instantly rallied. Defender morale is +1D and attacker morale is -1D.
Balon Morale Tests:
10x Seasoned Heavy Foot
- Phase 2, TT, Boneway Pass Morale TN9, Balon's Seasoned Hvy. Foot: 10#5d6k2 11 10 10 12 10 5 11 10 11 10
9 Hold
1 Withdraw
20X Average Heavy Foot
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Hvy. Foot: 20#4d6k2 11 6 8 9 9 10 11 11 8 8 10...
10 Hold
9 Withdraw
1 Rout
20X Average Light Foot
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Lt. Foot: 20#4d6k2 12 12 11 9 8 7 12 10 12 12 11...
15 Hold
5 Withdraw
10X Average Archers
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Archers: 10#4d6k2 10 9 11 7 9 12 9 9 5 12
8 Hold
2 Withdraw
Walton's Morale Tests:
5X Seasoned Heavy Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Hvy. Foot: 5#6d6k4 20 10 9 21 16
5 Hold
5X Average Light Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Average Lt. Foot: 5#5d6k4 10 17 13 14 14
5 Hold
5X Seasoned Light Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Lt. Foot: 5#6d6k4 16 15 22 22 22
5 Hold
5X Average Archers
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Average Archers: 5#5d6k4 17 13 12 12 8
4 Hold
1 Withdraw (can be instantly rallied)
5X Seasoned Archers
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Archers: 5#6d6k4 14 18 22 13 22
5 Hold
Balon's forces:
10x Seasoned Heavy Foot (Base Strength 5 x 1.2 Seasoned = 6) = 60
20X Average Heavy Foot (Base Strength 5) = 100
20X Average Light Foot (Base Strength 3) = 60
10X Average Archers (Base Strength 5) = 50
Total Strength = 270
Walton Wyl's forces:
Warfare Roll: 7d6k5
5x Seasoned Heavy Foot (Base Strength 5 x 1.2 Seasoned = 6) = 30
5x Average Light Foot (Base Strength 3) = 15
5X Seasoned Light Foot (Base Strength 3 x 1.2 Seasoned = 3.6) = 18
5X Average Archers (Base Strength 5) = 25
5X Seasoned Archers (Base Strength 5 x 1.2 Seasoned = 6) = 30
Total Strength = 118
Army Characteristic:
Superiority in Unit Type: None
Strength Superiority: 270/118 = 2.28 = 2 to 1. +4 Warfare Bonus to Balon.
Numerical Superiority: 60/25 = 2.4 = 2 to 1. +2 Warfare Bonus to Balon.
Battlefield Characteristics:
Defender-
Narrow passage +2 Warfare Bonus to Walton.
Higher ground +2 Warfare Bonus to Walton
Barricades +2 Warfare Bonus to Walton
Resolving Battle:
Balon total Warfare Bonus +6 = 1d1b
Walton total Warfare Bonus +6 = 1d1b
Phase 2, Tactician's Tourney, Warfare (Command) + Fire TN9, Boneway Pass: 7d6k5 20, 3 DoS
Phase 2, Tactician's Tourney, Boneway Pass, Warfare Bonus 1d1b: 2d6 4
22 vs. TN 15 = 2 DoS
Phase 2, Tactician's Tourney, Boneway Pass, Walton Wyl: 9d6k6 25
25 vs TN 12 = 3 DoS
Defender wins: 1 Marginal victory. Each unit on both sides should make a Morale roll. Attackers who succeed hold position. Those who fail withdraw in good order. Those who critically fail rout. Defenders who hold suffer causalities as per the DoS of their morale roll, defenders who withdraw/routs can be instantly rallied. Defender morale is +1D and attacker morale is -1D.
Balon Morale Tests:
10x Seasoned Heavy Foot
- Phase 2, TT, Boneway Pass Morale TN9, Balon's Seasoned Hvy. Foot: 10#5d6k2 11 10 10 12 10 5 11 10 11 10
9 Hold
1 Withdraw
20X Average Heavy Foot
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Hvy. Foot: 20#4d6k2 11 6 8 9 9 10 11 11 8 8 10...
10 Hold
9 Withdraw
1 Rout
20X Average Light Foot
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Lt. Foot: 20#4d6k2 12 12 11 9 8 7 12 10 12 12 11...
15 Hold
5 Withdraw
10X Average Archers
-Phase 2, TT, Boneway Pass Morale TN9, Balon's Average Archers: 10#4d6k2 10 9 11 7 9 12 9 9 5 12
8 Hold
2 Withdraw
Walton's Morale Tests:
5X Seasoned Heavy Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Hvy. Foot: 5#6d6k4 20 10 9 21 16
5 Hold
5X Average Light Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Average Lt. Foot: 5#5d6k4 10 17 13 14 14
5 Hold
5X Seasoned Light Foot
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Lt. Foot: 5#6d6k4 16 15 22 22 22
5 Hold
5X Average Archers
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Average Archers: 5#5d6k4 17 13 12 12 8
4 Hold
1 Withdraw (can be instantly rallied)
5X Seasoned Archers
-Phase 2, TT, Boneway Pass, Morale TN9, Walton's Seasoned Archers: 5#6d6k4 14 18 22 13 22
5 Hold