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Post by Trystane Sand on Apr 30, 2019 16:00:10 GMT 1
[OOC: reviewing this as requested! CYB heals 4 rather than 3 as the TN is 0, so 15 is 4 DOS greatbastards.boards.net/post/21366/thread. Cautious stance: is -1D to attacks, so the roll should actually be 6d6k3+1 - easy to roll another dice and then just substitute that in while dropping one of your lower rolled dice so you're only keeping three. I'd suggest using a large shield rather than a normal shield, which would boost Trystane's CD by a further +2]. Thanks. Will implement those and edit the post.
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Post by Trystane Sand on Apr 30, 2019 16:05:26 GMT 1
Updated rolls and CD.
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Post by Eoric Applehouse on May 1, 2019 12:46:44 GMT 1
The snake was quicker than Eoric had anticipated and was poised to strike but attack was the best defence - he'd learnt that from growing up with seven brothers, not counting the bastards - thus he doubled down on his charge and struck Trystne hard and ruthless, but the viper bit down equally hard, this was to be a bitter fight indeed.
CD: 10 6 (11 +4 Fatigue -5 Reckless ) AR: 10 Damage: 8 (Base 5 +1 Mounted +2 Charge) Health 3/9 F/I/W: 1/0/0 Longsword, Large Shield Full Plate Armour Destrier By my count that's 1 DoS for you at 8dmg (Base 5 +1 Mounted +2 Set to Charge) 8-10=0 No damage dealt 8dmg*2 DoS= 16-10=6 dmg dealt R1: Charge (Reckless, Talented, Fatigue) v Trystane: 8d6k4 21+1 Mounted = 22
8dmg*2DoS=16-10= 6 dmg dealtWith Endurance of 4 (1 higher than me, so you can outlast me) you can ignore 4dmg per Injury (so 2 Injuries would negate that completely) but suffer -1 per Injury, Wounds negate all damage but with -1D per Wound. Don't forgot to include the -1 penalty from Fatigue on your rolls as well. Eoric will take Fatigue to ignore AP if attacked
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Post by Father on May 1, 2019 12:54:27 GMT 1
Ignoring AP would have worn off when Eoric charges as it's then his turn.
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Post by Titus Blackbriar on May 1, 2019 13:24:07 GMT 1
And because his attack (Set to Charge) happens during my turn rather than his, I’ve lost the benefit of Fatigue by then?
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Post by Father on May 1, 2019 13:28:31 GMT 1
Yes
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Post by Eoric Applehouse on May 1, 2019 13:40:44 GMT 1
Makes sense! Last post updated.
(sorry if this character-jumping gets confusing for anyone)
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Post by Trystane Sand on May 1, 2019 15:32:32 GMT 1
[The switching is ok with me.]
Am I reading right that CYB is now a separate action and takes up a full turn?
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Post by Father on May 1, 2019 15:33:44 GMT 1
It's a greater action, but one that is included in the jousting routine.
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Post by Trystane Sand on May 1, 2019 15:34:52 GMT 1
It's a greater action, but one that is included in the jousting routine. So am I able to do it before charging again? Or is taking Injuries/Wounds my only option to negate damage before the next hit?
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Post by Father on May 1, 2019 15:46:46 GMT 1
No longer jousting, so it'll take your turn (barring fatigue for a lesser action), by my count you'd have 8 health before Eoric's charge (Took 8 damage from the lance, regained 4 from CyB), then took 6 from Eoric's sword, so now at 2/12. Injuries shouldn't be taken now at any case, but likely to incur.
Would generally recommend aim+standard attack in this case, maybe distract/maneuver+standard attack. Would also recommend fatigue to ignore AP against attack. Could also go reckless and hope for offense being the best defense.
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Post by Trystane Sand on May 1, 2019 16:25:29 GMT 1
No longer jousting, so it'll take your turn (barring fatigue for a lesser action), by my count you'd have 8 health before Eoric's charge (Took 8 damage from the lance, regained 4 from CyB), then took 6 from Eoric's sword, so now at 2/12. Injuries shouldn't be taken now at any case, but likely to incur. Would generally recommend aim+standard attack in this case, maybe distract/maneuver+standard attack. Would also recommend fatigue to ignore AP against attack. Could also go reckless and hope for offense being the best defense. But at 2/12 Health, doesn't that almost guarantee being knocked unconscious if Eoric does any damage?
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Post by Father on May 1, 2019 16:39:01 GMT 1
Without taking injuries, yes. Goes the other way, too.
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Post by Trystane Sand on May 1, 2019 17:12:22 GMT 1
He's pretty sure he's bleeding somewhere under his right pauldron, but Trystane sees his foe showing signs of wear too. Keep calm, lad. Use his recklessness against him.Ser Owyn's words reaching back to Trystane from across miles and years. As the two of them charge at eachother again, Trystane feints a wide attack from his right side, but just as their horses are about to pass one another, he swings his sword up and over in a tight loop, aiming to bring it down hard onto the top of Eoric's head while the oaf is still looking a few feet to the right.
Taking 1 Fatigue to ignore AP. (2 Fatigue taken total so far) Taking 1 Injury to negate 4 damage -3 to rolls
(As per Father's post directly below, these are not needed to be taken yet) Health: 2/12 F/I/W: 1/0/0 CD: 14 (Base +Longsword +Large Shield) Distract + Cautious Attack - 5d6k3 (after Cunning roll) Answering Eoric's Insult - Round 3 - Distract (Cunning): 3d6-3 9(-2 was taken too early) = 11Answering Eoric's Insult - Round 3 - Fighting (Longsword, Cautious): 5d6k3-2 14(-2 was taken too early) = 16
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Post by Father on May 1, 2019 17:34:49 GMT 1
Shouldn't take injury before you need to take injury (which isn't before an attack would push you below 1 health), also you would take fatigue right before you get attacked back (declaring in advance). Thus those -2's are superfluous on your tests.
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