Post by Father on Apr 13, 2019 22:33:53 GMT 1
Lord Eustace Butterwell have sent invitations far and wide for a grand spectacle at Whitewalls, his grand seat east of the God's Eye was costly to build, the pale castle is commonly called the Milkhouse by those who lives near it. Its walls, keep, and towers are made of white stone quarried in the Vale of Arryn, and its floors and pillars are crafted from white marble veined with gold. The rafters are carved from the trunks of weirwoods. The Tourney will be held on the fields between the castle and the town of Lordsview, where all the chivalry of the Trident is assembled to match their ability against that of the rest of the realms
Timeframe:
Each event is assumed to be on different days for the purposes of benefits, fatigue, injuries etc. Wounds sustained in the joust will be carried into the melee. The Joust and melee have special rules for this.
Restrictions: Attending this Tourney makes you count as absent for the purposes of House Fortunes. All characters intending to go must declare here before they may partake in any events at Whitewalls. Specifying whether or not they will be signing up for joust or melee.
Notes about interactions between events
-All the Fun of the Fair includes an option which gives a bonus to a single event of your choice at Whitewalls.
-Vying for Favor requires completion before matches for the joust can be selected, resolving participation there should thus be prioritized.
Events associated with the Tourney:
Tavern Event at the start of the tourney.
Vying for favors to be worn in the joust.
The Joust
The Melee
A contest in tactics and strategy (Playtest of Warfare House Rules)
Various activities in Lordsview (All the Fun of the Fair)
A Feast.
To sign up for the Tourney:
Chivalrous Knights need only add their names to the rolls of the joust with no objections raised.
Mystery Knights, Hedge Knights and others of dubious suitability must first pass through the qualifier:
Qualifiers involves actual jousting, but is simplified to undertaking the following tests (you must also ride at a Quintain first, but that is easier than to ride against a man), add the bonus from tourney knight (if any):
3x Animal Handling (Ride) TN 9
3x Fighting (Lance) TN 12
To proceed, you must accumulate at least 9 DoS across the tests. A critical failure results in outright elimination from the competition.
All characters who qualify for the joust may also sign up for the melee.
Jousting Favorites:
Ser Daemon Waters
Ser Robb Reyne
Ser Roland Redwyne
Lord Marq Durwell
Lord Damon Lannister
Lord Willem Starling
Ser Sebaston Rowan
Ser Symon Tarly
Ser Dennis Hightower
Ser Roland Cordwayner
Ser Titus Blackbriar
The Local Favorites:
Ser Ulbert Blackwood
Ser Brandon Blackwood
Ser Franklyn Frey
Ser Karyl Vance
Ser Gareth the Gray
Ser Byron Flowers
Ser Arlan of Pennytree
(The Reachmen as usual think that they've come to steal all the glory).
Formidable Participants in the melee:
Ser Daemon Waters
Ser Robb Reyne
Ser Roland Redwyne
Ser Ulbert Blackwood
Ser Wyl Waynwood
Ser Gareth the Gray
Lord Owen Roxton
Ser Rennifer Waters
Ser Sandor Daverhyl
Ser Manfryd Grimm
Ser Vicarion Rivers
Ser Aubrey Ambrose
Ser Otho Bracken
Timeframe:
Each event is assumed to be on different days for the purposes of benefits, fatigue, injuries etc. Wounds sustained in the joust will be carried into the melee. The Joust and melee have special rules for this.
Restrictions: Attending this Tourney makes you count as absent for the purposes of House Fortunes. All characters intending to go must declare here before they may partake in any events at Whitewalls. Specifying whether or not they will be signing up for joust or melee.
Notes about interactions between events
-All the Fun of the Fair includes an option which gives a bonus to a single event of your choice at Whitewalls.
-Vying for Favor requires completion before matches for the joust can be selected, resolving participation there should thus be prioritized.
Events associated with the Tourney:
Tavern Event at the start of the tourney.
Vying for favors to be worn in the joust.
The Joust
The Melee
A contest in tactics and strategy (Playtest of Warfare House Rules)
Various activities in Lordsview (All the Fun of the Fair)
A Feast.
To sign up for the Tourney:
Chivalrous Knights need only add their names to the rolls of the joust with no objections raised.
Mystery Knights, Hedge Knights and others of dubious suitability must first pass through the qualifier:
Qualifiers involves actual jousting, but is simplified to undertaking the following tests (you must also ride at a Quintain first, but that is easier than to ride against a man), add the bonus from tourney knight (if any):
3x Animal Handling (Ride) TN 9
3x Fighting (Lance) TN 12
To proceed, you must accumulate at least 9 DoS across the tests. A critical failure results in outright elimination from the competition.
All characters who qualify for the joust may also sign up for the melee.
Jousting Favorites:
Ser Daemon Waters
Ser Robb Reyne
Ser Roland Redwyne
Lord Marq Durwell
Lord Damon Lannister
Lord Willem Starling
Ser Sebaston Rowan
Ser Symon Tarly
Ser Dennis Hightower
Ser Roland Cordwayner
Ser Titus Blackbriar
The Local Favorites:
Ser Ulbert Blackwood
Ser Brandon Blackwood
Ser Franklyn Frey
Ser Karyl Vance
Ser Gareth the Gray
Ser Byron Flowers
Ser Arlan of Pennytree
(The Reachmen as usual think that they've come to steal all the glory).
Formidable Participants in the melee:
Ser Daemon Waters
Ser Robb Reyne
Ser Roland Redwyne
Ser Ulbert Blackwood
Ser Wyl Waynwood
Ser Gareth the Gray
Lord Owen Roxton
Ser Rennifer Waters
Ser Sandor Daverhyl
Ser Manfryd Grimm
Ser Vicarion Rivers
Ser Aubrey Ambrose
Ser Otho Bracken