[Phase 3] Heroes of the Valley [Act 3]
Nov 25, 2020 21:43:50 GMT 1
Balon Blackbriar and Robyn Redwolf like this
Post by Father on Nov 25, 2020 21:43:50 GMT 1
The trumpets roar to set the battle in motion, Blackwood forces locks shields and spears to meet the incoming assault, while arrows starts whistling through the air, clattering against wood and occasionally sets off screams of agony as they strike true. A reckless charge of glory by a band of Reacher Knights is met by a concentrated rain of arrows that cuts down the horses from under them, the knights protected by plate shrug it off largely unscathed, but several ends their lives under the weight of dying horseflesh, others with merely mail are not so well shielded, and many have their participation in the battle, if not their lives, ended before even reaching the enemy. Though it appears that the Blackwoods only have a small contingent of such skilled and deadly archers, as other groups of knights do not share this fate, but still find a compact mass of men difficult to penetrate. Songs will be sung of the glorious duels fought in the heat of battle, and in The Reach, certainly of glorious charges lead by Knights of the Mander. Far fewer tales will be told of such knights as would stand on the ground like a common peasant, even though the Riverlander commanders insists that this is how the battle is won, it goes against the very fibre of a Reacher Knight's being to oblige, for a knight without a horse is no knight, or so the saying goes.
Participation: All characters without a command role in the adjoining event may partake. One should post one's preferences below, then proceed with creating a separate thread for one's personal scene once given confirmation.
Climatic Duels
-Taking part in a one on one duel offers no contribution to the battle other than that the defeated hero may not partake in hero action against troops.
-This is more of a narrative choice, seeking out a specific character on the battlefield is mostly folly IC.
-If more than one PC desires the same duel, cordial agreement or a roll of the dice should settle the matter.
-Teaming up may be an option, in which case, any rewards would be shared (round down, to a minimum of one).
-PC on PC action is generally frowned upon because of pacing concerns.
-Engaging in a duel is optional.
If picking a duel against someone fighting on foot, you must also fight on foot, this duel will start with both characters next to one another. The victor of the duel may then proceed with further hero action noted under "The Shield" against the army your foe was attached to.
If picking a duel against someone fighting on horseback, you will also fight on horseback, this duel will observe the following characteristics:
-Round 1: Opposed charge with war lances.
-Round 2: The horses are halted and wheeled around, ending adjacent to on another, during which initiative is rolled, sidearms are drawn and one round worth of catch your breath actions may be taken.
-Round 3 and onwards: Regular combat until one hero is defeated.
The victor of the duel may then proceed with further hero action noted under "The Sword", but there is no charge/trample/set for charge involved on the first round, one begins instead adjacent to the enemy and proceeds with regular combat actions.
If one hero is unhorsed, he counts as "defeated" for the purposes of moving forward for his opponent (half glory awards, rounded down, minimum one), but he must now take a special version of the shield action (starting prone), but now all his enemies will be mounted on coursers, have AR 7, and do 5 damage/DoS (in addition to any bonuses for mounted vs unmounted, mounting their horses not allowed), one must go through four rounds of this before being allowed to pull out. If both heroes are unhorsed, they may continue on foot (otherwise no glory is awarded), but either one may chose to take the shield action instead. If they continue their duel, the victor may optionally proceed with the special version of the shield action.
NPC Heroes on the field (tentative, might change depending on PC positions and outcome of duels):
Notable NPC heroes on the field for House Bracken: Aubrey Ambrose (foot, left), Roland Redwyne (mounted, center), Normyn Flowers (Mounted, left), Robb Reyne (Mounted, right).
Other NPC heroes on the field for House Bracken: See note.
Notable NPC heroes on the field for House Blackwood: Ulbert Blackwood (foot, center), Aerion Baratheon (foot, right), Rhys Daverhyl (foot, left)
Other NPC heroes on the field for House Blackwood: Jasper Flowers (Mounted, center), Roland Crakehall (foot, center).
Note: Anyone present for potential challenges prior to the battle may also be taken on, but these will otherwise not partake in hero action, defeating them thus does not impair the other side.
All unnamed NPC's have the following statistics:
CD: 10
AR: 1
Health: 9
Attack: 4D
Damage/DoS: 3
Weapon qualities: Powerful 1
Commanding Presence:
-If not engaging in a duel, you may instead direct the men around you as the forces clash, testing:
Warfare (Command) TN 9
Warfare (Tactics) TN 9
-Succeed on both tests: +4 Dos
-Each DoS grants you (and your mount if applicable) two extra points of health.
-Catch your Breath cannot restore health beyond your regular maximum.
-Per critical failure: Add +8 combat rounds to the total progressed through to determine enemy attack/damage.
The Sword
-4 Rounds of combat at a time.
-After every 4 rounds, you may decide that you have done your part and pull out.
-If you are dismounted, you cannot pull out at the next opportunity (effectively making it 8 rounds total before that opportunity presents itself again).
-The first round of combat is resolved as a lance charge followed by a trample action, cautious/reckless affects both tests and applies also to the mount.
-Each round, you take two attacks and your mount takes one attack.
-The first round of combat the enemy gains +3 damage/DoS from Set for Charge with spears.
-For each enemy defeated, inflict 1 damage on the opposing army.
-For each 4 rounds completed, the enemy troops gains +1b to their attacks, whenever this bonus would exceed 1/3 of their test dice, it is converted into +1D and +1 base damage.
The Shield
-4 Rounds of combat at a time, this is on foot and begins with the hero adjacent to the enemies.
-Each round you take two attacks.
-After every 4 rounds, you may decide that you have done your part and pull out.
-For every 4 rounds you complete, prevent 4 damage to your army.
-For each enemy defeated, prevent 1 damage to your army.
-For each 4 rounds completed, the enemy troops gains +1b to their attacks, whenever this bonus would exceeds 1/2 of their test dice, it is converted into +1D and +1 base damage.
Special Opportunity: Capture Lord Blackwood
-To achieve this objective, the following requirements must be fulfilled:
1. Undertake The Shield action and defeat 4 unnamed NPC's, all NPC's encountered here will have AR 10, Health 12, and starts out with +2b to their attacks (so they will have +1D, +1 starting on round 5. Each additional character attempting this adds another 4 NPC's needed to be defeated, but the total may be shared across all participants. Once this has been achieved, the hero(es) may then "Pull out" at earliest opportunity to proceed.
2. Defeat The Ironhand, this counts as a duel, thus commanding presence is not available. For each additional character joining against him, two secondary Blackwood knights will join Ser Ulbert in this scene.
3. Continue where you left off with The Shield action, needing to defeat the same number of unnamed NPC's (and their bonuses will accrue as per previous rounds).
4. The Blackwood centre must be defeated.
5. The Brackens must win the overall battle.
A Touch of Destiny
A destiny point spent normally to affect one of your tests applies in same fashion to all subsequent tests which you make during this event.
A destiny point may alternatively be spent to gain the effects of a burnt destiny point on any one test you make or that was targeting you or your steed.
Rewards:
+1 Glory to heroes on the winning side of the battle
+3 glory (+2 if sharing the credit) if causing damage that made an army's condition worsen
+1 glory if they helped reduce damage to make their army's condition improve.
+2 glory if defeating a regular enemy hero.
+2 glory if forcing injuries to a notable enemy hero (if you were defeated).
+5 glory if defeating a notable enemy hero.
+50% glory won from a duel (round down) if you and the hero you fought both used 75% or more of the total fatigue and injuries allowed by endurance (subtract any taken before battle)
-Defeating a hero will often allow you to claim their ransom.
-Capture Lord Blackwood: +10 glory, +50 VP and be awarded his ransom.
Consequences:
-The effect of damage inflicted/prevented as noted in the Battle event.
-Defeat generally will involve being taken captive and held for ransom, but death is also a possibility.
Consideration for qualities:
Inspiring: If performing the shield action, the resulting morale test (if any) is given +1D. In addition, you may add your DoS from a Will (Courage) TN 9 to the tests noted under Commanding Presence.
Vainglorious: Generally favors mounted combat and seeking out the opportunity for duel (not enforced).
Participation: All characters without a command role in the adjoining event may partake. One should post one's preferences below, then proceed with creating a separate thread for one's personal scene once given confirmation.
Climatic Duels
-Taking part in a one on one duel offers no contribution to the battle other than that the defeated hero may not partake in hero action against troops.
-This is more of a narrative choice, seeking out a specific character on the battlefield is mostly folly IC.
-If more than one PC desires the same duel, cordial agreement or a roll of the dice should settle the matter.
-Teaming up may be an option, in which case, any rewards would be shared (round down, to a minimum of one).
-PC on PC action is generally frowned upon because of pacing concerns.
-Engaging in a duel is optional.
If picking a duel against someone fighting on foot, you must also fight on foot, this duel will start with both characters next to one another. The victor of the duel may then proceed with further hero action noted under "The Shield" against the army your foe was attached to.
If picking a duel against someone fighting on horseback, you will also fight on horseback, this duel will observe the following characteristics:
-Round 1: Opposed charge with war lances.
-Round 2: The horses are halted and wheeled around, ending adjacent to on another, during which initiative is rolled, sidearms are drawn and one round worth of catch your breath actions may be taken.
-Round 3 and onwards: Regular combat until one hero is defeated.
The victor of the duel may then proceed with further hero action noted under "The Sword", but there is no charge/trample/set for charge involved on the first round, one begins instead adjacent to the enemy and proceeds with regular combat actions.
If one hero is unhorsed, he counts as "defeated" for the purposes of moving forward for his opponent (half glory awards, rounded down, minimum one), but he must now take a special version of the shield action (starting prone), but now all his enemies will be mounted on coursers, have AR 7, and do 5 damage/DoS (in addition to any bonuses for mounted vs unmounted, mounting their horses not allowed), one must go through four rounds of this before being allowed to pull out. If both heroes are unhorsed, they may continue on foot (otherwise no glory is awarded), but either one may chose to take the shield action instead. If they continue their duel, the victor may optionally proceed with the special version of the shield action.
NPC Heroes on the field (tentative, might change depending on PC positions and outcome of duels):
Notable NPC heroes on the field for House Bracken: Aubrey Ambrose (foot, left), Roland Redwyne (mounted, center), Normyn Flowers (Mounted, left), Robb Reyne (Mounted, right).
Other NPC heroes on the field for House Bracken: See note.
Notable NPC heroes on the field for House Blackwood: Ulbert Blackwood (foot, center), Aerion Baratheon (foot, right), Rhys Daverhyl (foot, left)
Other NPC heroes on the field for House Blackwood: Jasper Flowers (Mounted, center), Roland Crakehall (foot, center).
Note: Anyone present for potential challenges prior to the battle may also be taken on, but these will otherwise not partake in hero action, defeating them thus does not impair the other side.
All unnamed NPC's have the following statistics:
CD: 10
AR: 1
Health: 9
Attack: 4D
Damage/DoS: 3
Weapon qualities: Powerful 1
Commanding Presence:
-If not engaging in a duel, you may instead direct the men around you as the forces clash, testing:
Warfare (Command) TN 9
Warfare (Tactics) TN 9
-Succeed on both tests: +4 Dos
-Each DoS grants you (and your mount if applicable) two extra points of health.
-Catch your Breath cannot restore health beyond your regular maximum.
-Per critical failure: Add +8 combat rounds to the total progressed through to determine enemy attack/damage.
The Sword
-4 Rounds of combat at a time.
-After every 4 rounds, you may decide that you have done your part and pull out.
-If you are dismounted, you cannot pull out at the next opportunity (effectively making it 8 rounds total before that opportunity presents itself again).
-The first round of combat is resolved as a lance charge followed by a trample action, cautious/reckless affects both tests and applies also to the mount.
-Each round, you take two attacks and your mount takes one attack.
-The first round of combat the enemy gains +3 damage/DoS from Set for Charge with spears.
-For each enemy defeated, inflict 1 damage on the opposing army.
-For each 4 rounds completed, the enemy troops gains +1b to their attacks, whenever this bonus would exceed 1/3 of their test dice, it is converted into +1D and +1 base damage.
The Shield
-4 Rounds of combat at a time, this is on foot and begins with the hero adjacent to the enemies.
-Each round you take two attacks.
-After every 4 rounds, you may decide that you have done your part and pull out.
-For every 4 rounds you complete, prevent 4 damage to your army.
-For each enemy defeated, prevent 1 damage to your army.
-For each 4 rounds completed, the enemy troops gains +1b to their attacks, whenever this bonus would exceeds 1/2 of their test dice, it is converted into +1D and +1 base damage.
Special Opportunity: Capture Lord Blackwood
-To achieve this objective, the following requirements must be fulfilled:
1. Undertake The Shield action and defeat 4 unnamed NPC's, all NPC's encountered here will have AR 10, Health 12, and starts out with +2b to their attacks (so they will have +1D, +1 starting on round 5. Each additional character attempting this adds another 4 NPC's needed to be defeated, but the total may be shared across all participants. Once this has been achieved, the hero(es) may then "Pull out" at earliest opportunity to proceed.
2. Defeat The Ironhand, this counts as a duel, thus commanding presence is not available. For each additional character joining against him, two secondary Blackwood knights will join Ser Ulbert in this scene.
3. Continue where you left off with The Shield action, needing to defeat the same number of unnamed NPC's (and their bonuses will accrue as per previous rounds).
4. The Blackwood centre must be defeated.
5. The Brackens must win the overall battle.
A Touch of Destiny
A destiny point spent normally to affect one of your tests applies in same fashion to all subsequent tests which you make during this event.
A destiny point may alternatively be spent to gain the effects of a burnt destiny point on any one test you make or that was targeting you or your steed.
Rewards:
+1 Glory to heroes on the winning side of the battle
+3 glory (+2 if sharing the credit) if causing damage that made an army's condition worsen
+1 glory if they helped reduce damage to make their army's condition improve.
+2 glory if defeating a regular enemy hero.
+2 glory if forcing injuries to a notable enemy hero (if you were defeated).
+5 glory if defeating a notable enemy hero.
+50% glory won from a duel (round down) if you and the hero you fought both used 75% or more of the total fatigue and injuries allowed by endurance (subtract any taken before battle)
-Defeating a hero will often allow you to claim their ransom.
-Capture Lord Blackwood: +10 glory, +50 VP and be awarded his ransom.
Consequences:
-The effect of damage inflicted/prevented as noted in the Battle event.
-Defeat generally will involve being taken captive and held for ransom, but death is also a possibility.
Consideration for qualities:
Inspiring: If performing the shield action, the resulting morale test (if any) is given +1D. In addition, you may add your DoS from a Will (Courage) TN 9 to the tests noted under Commanding Presence.
Vainglorious: Generally favors mounted combat and seeking out the opportunity for duel (not enforced).