Post by Father on Apr 13, 2019 22:01:49 GMT 1
A strong field of champions awaits even more formidable challengers, exactly as Lord Willem Starling would have wanted it, though he would have wanted it even grander. One Champion for each of the seven who are one he has decided upon, in a break of the tradition of five champions, though one of the seven shields belonged to Ser Marlon, thus there are just six to be challenged. Only the very best might hope to win the rank of champion from one of the companions today.
The Starting Champions:
Ser Aemon Flowers
Lord Willem Starling
Ser Addam Velaryon
Ser Daeron Waters
Ser Vardis of Kingsbridge
Ser Roland Cordwayner
The Challengers
Status (Reputation or Tournaments)+Chivalry TN 12 to be granted entry, only knights with positive chivalry may partake.
-Critical failure: Barred from taking part.
-Sponsor: May add a bonus equal to sponsor's status rank.
-Tourney Knight: May add the bonus.
Ordering:
-For each DoS on the status test: +1 score
-For each two tourney rounds in which you progressed at the black tourney: +1 score
-For each status rank above 4: +1 score
-For each point of glory or influence spent: +1 score
-For each opponent killed/maimed in the joust/melee at the black tourney: -1 score
-For each point of negative chivalry: -1 score
8 minus score determines which group of challengers you end up in, if your score is 8 or higher (and you end up in, say, "group 0"), this means you would go in the first group and pick which champion to challenge first in that group. A score of 0 or less means you won't have a chance of issuing a challenge (although underhanded methods might still offer a spot). To determine the order in which jousters in each group may offer challenges and determine who gets pushed down to the group below (gets to challenge first in that group), the DoS on the status test, then specialty ranks, then re-rolls serves as tie-breakers. Narrator whim will fill out the groups once PC's and special NPC's have been accounted for.
General rules:
-Unhorsing is an immediate victory. If both are unhorsed at the same time, it is a draw.
-If one jouster has broken more lances than his opponent after three, six or nine passes, he wins.
-If no victor can be declared by these means, the match is considered a draw and victory awarded to the champion.
-If the challenger wins the match, he takes the place of the champion.
-Ransoms are not awarded for draws.
Rewards:
Finishing the joust as champion: +1 Glory, +1 Chivalry, +1 influence, and 1 coffers as one's share of the victor's purse.
Matches won as a champion against challengers deemed to be of equal or better ability: +1 Glory and +1 Chivalry.
Challengers:
+1 Glory and +1 Chivalry if defeating a champion, an additional +1 glory and +1 Chivalry if defeating or securing a draw against a champion deemed to be of equal or better ability.
Customs and Traditions
In this format the starting champions are all expected to pledge their lances for the bride, and to ride for her honor (all are offered her favor to wear), challengers are expected to ask for her favor if they have proven themselves to be a more "able champion". It is also considered fortuitous if the groom remains undefeated, thus it is customary that the presumably weaker challenger of each group is the one to ride against him (Those of higher station preferred).
Notable Challengers:
Leo Tyrell
Willas Tyrell
Reynald Florent
Walgrave Oakheart
Jasper Flowers
Gormon Peake
Roland Redwyne
Marq Durwell
Patrek Florent
Preston Oakheart
Sebaston Rowan
Lewyn Appleton
Manfryd Grimm
Aerion Flowers
Symon Starkwood
The Starting Champions:
Ser Aemon Flowers
Lord Willem Starling
Ser Addam Velaryon
Ser Daeron Waters
Ser Vardis of Kingsbridge
Ser Roland Cordwayner
The Challengers
Status (Reputation or Tournaments)+Chivalry TN 12 to be granted entry, only knights with positive chivalry may partake.
-Critical failure: Barred from taking part.
-Sponsor: May add a bonus equal to sponsor's status rank.
-Tourney Knight: May add the bonus.
Ordering:
-For each DoS on the status test: +1 score
-For each two tourney rounds in which you progressed at the black tourney: +1 score
-For each status rank above 4: +1 score
-For each point of glory or influence spent: +1 score
-For each opponent killed/maimed in the joust/melee at the black tourney: -1 score
-For each point of negative chivalry: -1 score
8 minus score determines which group of challengers you end up in, if your score is 8 or higher (and you end up in, say, "group 0"), this means you would go in the first group and pick which champion to challenge first in that group. A score of 0 or less means you won't have a chance of issuing a challenge (although underhanded methods might still offer a spot). To determine the order in which jousters in each group may offer challenges and determine who gets pushed down to the group below (gets to challenge first in that group), the DoS on the status test, then specialty ranks, then re-rolls serves as tie-breakers. Narrator whim will fill out the groups once PC's and special NPC's have been accounted for.
General rules:
-Unhorsing is an immediate victory. If both are unhorsed at the same time, it is a draw.
-If one jouster has broken more lances than his opponent after three, six or nine passes, he wins.
-If no victor can be declared by these means, the match is considered a draw and victory awarded to the champion.
-If the challenger wins the match, he takes the place of the champion.
-Ransoms are not awarded for draws.
Rewards:
Finishing the joust as champion: +1 Glory, +1 Chivalry, +1 influence, and 1 coffers as one's share of the victor's purse.
Matches won as a champion against challengers deemed to be of equal or better ability: +1 Glory and +1 Chivalry.
Challengers:
+1 Glory and +1 Chivalry if defeating a champion, an additional +1 glory and +1 Chivalry if defeating or securing a draw against a champion deemed to be of equal or better ability.
Customs and Traditions
In this format the starting champions are all expected to pledge their lances for the bride, and to ride for her honor (all are offered her favor to wear), challengers are expected to ask for her favor if they have proven themselves to be a more "able champion". It is also considered fortuitous if the groom remains undefeated, thus it is customary that the presumably weaker challenger of each group is the one to ride against him (Those of higher station preferred).
Notable Challengers:
Leo Tyrell
Willas Tyrell
Reynald Florent
Walgrave Oakheart
Jasper Flowers
Gormon Peake
Roland Redwyne
Marq Durwell
Patrek Florent
Preston Oakheart
Sebaston Rowan
Lewyn Appleton
Manfryd Grimm
Aerion Flowers
Symon Starkwood