Post by Father on Apr 13, 2019 22:00:37 GMT 1
The Tourney held in the for the occasion aptly named Ashford Meadows will be held in the traditional style, but as there needs be a wedding as well and Lord Ashford had little time to prepare, only seven challengers for each position as champion will be permitted. Lords Tyrell and Durwell are formidable champions indeed, and a pair of strong challengers in Lord Willem Starling and Ser Sebaston Rowan are in attendance, but the field would appear open for a knight not ordinarily counted among the favorites in the Reach to have a chance at securing himself a place among the champions.
The Starting Champions:
Lord Randyll Ashford
Lord Leo Tyrell
Lord Marq Durwell
Lord Gwayne Meadows
Lord Jaime Fossoway
The Challengers
Status (Reputation or Tournaments)+Chivalry TN 12 to be granted entry, only knights with positive chivalry may partake.
-Critical failure: Barred from taking part.
-Sponsor: May add a bonus equal to sponsor's status rank.
-Tourney Knight: May add the bonus.
Ordering:
-For each DoS on the status test: +1 score
-For each two tourney rounds in which you progressed at the black tourney: +1 score
-For each status rank above 4: +1 score
-For each point of glory or influence spent: +1 score
-For each opponent killed/maimed in the joust/melee at the black tourney: -1 score
-For each point of negative chivalry: -1 score
8 minus score determines which group of challengers you end up in, if your score is 8 or higher (and you end up in, say, "group 0"), this means you would go in the first group and pick which champion to challenge first in that group. A score of 0 or less means you won't have a chance of issuing a challenge (although underhanded methods might still offer a spot). To determine the order in which jousters in each group may offer challenges and determine who gets pushed down to the group below (gets to challenge first in that group), the DoS on the status test, then specialty ranks, then re-rolls serves as tie-breakers. Narrator whim will fill out the groups once PC's and noteworthy NPC's have been accounted for.
General rules:
-Unhorsing is an immediate victory. If both are unhorsed at the same time, it is a draw.
-If one jouster has broken more lances than his opponent after three, six or nine passes, he wins.
-If no victor can be declared by these means, the match is considered a draw and victory awarded to the champion.
-If the challenger wins the match, he takes the place of the champion.
-Ransoms are not awarded for draws.
Rewards:
Finishing the joust as champion: +1 Glory, +1 Chivalry, +1 influence, and 1 coffers as one's share of the victor's purse.
Matches won as a champion against challengers deemed to be of equal or better ability: +1 Glory and +1 Chivalry.
Challengers:
+1 Glory and +1 Chivalry if defeating a champion, an additional +1 glory and +1 Chivalry if defeating or securing a draw against a champion deemed to be of equal or better ability.
Customs and Traditions
In this format the starting champions are all expected to pledge their lances for the bride, and to ride for her honor (all are offered her favor to wear), challengers are expected to ask for her favor if they have proven themselves to be a more "able champion". It is also considered fortuitous if the groom remains undefeated, thus it is customary that the presumably weaker challenger of each group is the one to ride against him (Those of higher station preferred).
Notable Challengers:
Lord Walgrave Oakheart
Ser Jasper Flowers
Lord Gormon Peake
Ser Aubrey Ambrose
Ser Farman Flowers
Lord Armond Caswell
Ser Aemon Flowers
Lord Lothor Mullendore
Lord Owen Roxton
Ser Preston Oakheart
Ser Sebaston Rowan
Ser Manfryd Grimm
Lord Willem Starling
Ser Aerion Flowers
Ser Horas Redwyne
The Starting Champions:
Lord Randyll Ashford
Lord Leo Tyrell
Lord Marq Durwell
Lord Gwayne Meadows
Lord Jaime Fossoway
The Challengers
Status (Reputation or Tournaments)+Chivalry TN 12 to be granted entry, only knights with positive chivalry may partake.
-Critical failure: Barred from taking part.
-Sponsor: May add a bonus equal to sponsor's status rank.
-Tourney Knight: May add the bonus.
Ordering:
-For each DoS on the status test: +1 score
-For each two tourney rounds in which you progressed at the black tourney: +1 score
-For each status rank above 4: +1 score
-For each point of glory or influence spent: +1 score
-For each opponent killed/maimed in the joust/melee at the black tourney: -1 score
-For each point of negative chivalry: -1 score
8 minus score determines which group of challengers you end up in, if your score is 8 or higher (and you end up in, say, "group 0"), this means you would go in the first group and pick which champion to challenge first in that group. A score of 0 or less means you won't have a chance of issuing a challenge (although underhanded methods might still offer a spot). To determine the order in which jousters in each group may offer challenges and determine who gets pushed down to the group below (gets to challenge first in that group), the DoS on the status test, then specialty ranks, then re-rolls serves as tie-breakers. Narrator whim will fill out the groups once PC's and noteworthy NPC's have been accounted for.
General rules:
-Unhorsing is an immediate victory. If both are unhorsed at the same time, it is a draw.
-If one jouster has broken more lances than his opponent after three, six or nine passes, he wins.
-If no victor can be declared by these means, the match is considered a draw and victory awarded to the champion.
-If the challenger wins the match, he takes the place of the champion.
-Ransoms are not awarded for draws.
Rewards:
Finishing the joust as champion: +1 Glory, +1 Chivalry, +1 influence, and 1 coffers as one's share of the victor's purse.
Matches won as a champion against challengers deemed to be of equal or better ability: +1 Glory and +1 Chivalry.
Challengers:
+1 Glory and +1 Chivalry if defeating a champion, an additional +1 glory and +1 Chivalry if defeating or securing a draw against a champion deemed to be of equal or better ability.
Customs and Traditions
In this format the starting champions are all expected to pledge their lances for the bride, and to ride for her honor (all are offered her favor to wear), challengers are expected to ask for her favor if they have proven themselves to be a more "able champion". It is also considered fortuitous if the groom remains undefeated, thus it is customary that the presumably weaker challenger of each group is the one to ride against him (Those of higher station preferred).
Notable Challengers:
Lord Walgrave Oakheart
Ser Jasper Flowers
Lord Gormon Peake
Ser Aubrey Ambrose
Ser Farman Flowers
Lord Armond Caswell
Ser Aemon Flowers
Lord Lothor Mullendore
Lord Owen Roxton
Ser Preston Oakheart
Ser Sebaston Rowan
Ser Manfryd Grimm
Lord Willem Starling
Ser Aerion Flowers
Ser Horas Redwyne